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function init() {
player.setCamera(this);
var playerObject = scene.getObjectByName( "Player", true );
if (playerObject)
this.lookAt(playerObject.position);
}
function update(event) {
if (moveUp) {
this.rotation.x -= 0.01;

Mini Hackathon CYF Rome 2019

The Challenge

Create a web site, a landing page or a web app using fetch API!

Requirements

  • Must use public API to retrive some interesting data
  • Every member of the team must contribute (we will ask each member role/task)
@darkwave
darkwave / Chordata.java
Created July 21, 2018 19:25
Chordata for Processing
import oscP5.*;
import netP5.*;
import toxi.geom.Quaternion;
import java.util.Map;
import java.util.HashMap;
import processing.core.*;
import java.lang.reflect.*;
@darkwave
darkwave / index.html
Created January 28, 2018 00:02
GGJ2018
<!DOCTYPE html>
<!--
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
@darkwave
darkwave / basic.js
Created April 15, 2017 10:09
Webcam as texture in three.js
window.addEventListener( 'resize', onWindowResize );
var scene, camera, renderer;
var geometry, material, mesh, videoTexture, movieMaterial;
var video, video_canvas;
initWebcam();
init();
animate();
function initWebcam() {
@darkwave
darkwave / VideoPlayer.py
Created April 12, 2017 10:24
How to acquire webcam as a texture in Blender Game Engine
#WebCamAsTexture.blend is copyright sean bradley 2014
import bge
cont = bge.logic.getCurrentController()
obj = cont.owner
if not hasattr(bge.logic, 'video'):
matID = bge.texture.materialID(obj, 'IMvideolayer.png')
@darkwave
darkwave / pi.dat
Last active March 14, 2017 16:36
Tribute to Nadieh Bremer work about PI (copy pi.dat file to data folder)
3141592653589793238462643383279502884197169399375105820974944592307816406286208998628034825342117067982148086513282306647093844609550582231725359408128481117450284102701938521105559644622948954930381964428810975665933446128475648233786783165271201909145648566923460348610454326648213393607260249141273724587006606315588174881520920962829254091715364367892590360011330530548820466521384146951941511609433057270365759591953092186117381932611793105118548074462379962749567351885752724891227938183011949129833673362440656643086021394946395224737190702179860943702770539217176293176752384674818467669405132000568127145263560827785771342757789609173637178721468440901224953430146549585371050792279689258923542019956112129021960864034418159813629774771309960518707211349999998372978049951059731732816096318595024459455346908302642522308253344685035261931188171010003137838752886587533208381420617177669147303598253490428755468731159562863882353787593751957781857780532171226806613001927876611195909216420198938095257201065485863278
@darkwave
darkwave / GameJam_Koto.pde
Created January 20, 2017 23:14
Global Game Jam 2017
Element player;
ArrayList<Element> elements = new ArrayList();
void setup() {
size(900, 600, P3D);
noStroke();
rectMode(CENTER);
player = new Player();
elements.add(player);
ortho();
for (int i = 0; i < 200; i++) {
@darkwave
darkwave / index.html
Created December 10, 2016 11:33
mBot reloaded :-)
<html>
<head>
<script src="blockly_compressed_horizontal.js"></script>
<script src="javascript_compressed.js"></script>
<script src="blocks_compressed.js"></script>
<script src="msg/js/en.js"></script>
<script src="blocks_horizontal/control.js"></script>
@darkwave
darkwave / LeonardoAsCapacitiveKeyboard.ino
Created October 24, 2016 18:31
Arduino Leonardo as Keyboard (like Makey Makey) using Capacitive Sensor
#include <CapacitiveSensor.h>
#include <Wire.h>
#include "rgb_lcd.h"
#include "Keyboard.h"
#define NUMBER_OF_KEYS 4
#define KEYBOARD 1
#define TEST 0
int currentMode = 0;