JS Game Comp - Rules
* A Short but smart tutorial on basic pathfinding - http://ai-depot.com/Tutorial/PathFinding.html | |
* http://www.html5rocks.com/en/tutorials/webaudio/games/ | |
CSS Pro Tip | |
When using 3d transforms chrome is notorious so its a very bad idea to use pseudo elements as chrome will just z-cull them as children and not as unique surfaces . This is good in some cases but in most cases it creates a weird pattern if you are trying to use a single element for making a floor and its two walls and intend to use about a 100 of these |
Name : ____________ // Screen Name or Real (if u want) | |
Age : ____________ // Not necessary | |
repo : ____________ // url to source code | |
demo : ____________ // url to demo | |
About your game : _________________________________ // Brag a lil , ninja! |
This competition is a pretty simple one , The aim is to create a game using JavaScript. | |
The game is a Top-Down Shooting Game. Which must have | |
1. A shooting mechanism . | |
2. Visible Tracer Bullets . { Armies fire 5th or 7th bullet as tracer (lead covered) to glow in dark , which shows the path } | |
3. Enemies & Allies should be in the game. | |
4. Node.js can be used but not necessary. | |
5. Multiple Maps should be possible but not necessary. | |
To participate just fork this gist and fill it with link to your game ( preferrably src code on git with a gh page ) , comment here if u dont know how to! | |
IE support is not required but would be good if you can support upto IE 8 | |
What you can use | |
1. Canvas | |
2. DOM | |
3. webAudio | |
4. all cool api's except for those listed below | |
What not to use | |
1. Any js library , and please no jQuery | |
2. webGL | |
the above two are removed to keep the competition fair. | |
Game Graphics and Sprites can be googled or aqquired from the internet ! | |
CLOSING TIME FOR ENTRIES | |
1st September 2012 | |
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