Created
February 1, 2016 02:48
foo
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export function openChannel(channelId){ | |
return new Promise((resolve, reject) => { | |
const newChannel = new PusherGameChannel(channelId); | |
newChannel.once('connect', resolve); | |
newChannel.once('error', reject); | |
}); | |
} | |
export async function openChannelWithServer(channelId){ | |
const connection = await openChannel(channelId); | |
// connnecting | |
const interval = setInterval(() => { | |
connection.send('ping'); | |
}, 1000); | |
return new Promise((resolve, reject) => { | |
connection.on( | |
'message', | |
({action}) => { | |
if( action === 'pong' ){ | |
resolve(connection); | |
} | |
} | |
); | |
connection.on( | |
'error', | |
(err) => reject(err) | |
); | |
}); | |
} |
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