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darmie / AnniversaryTemplate.html
Last active April 28, 2022 10:34
Anniversary Template
<!DOCTYPE html>
<html>
<head>
<title></title>
</head>
<body>
<!-- NAME: SALE ANNOUNCEMENT -->
<!--[if gte mso 15]>
<xml>
<o:OfficeDocumentSettings>
@darmie
darmie / ff2cv.cpp
Created January 3, 2020 23:30 — forked from yohhoy/ff2cv.cpp
Read video frame with FFmpeg and convert to OpenCV image
/*
* Read video frame with FFmpeg and convert to OpenCV image
*
* Copyright (c) 2016 yohhoy
*/
#include <iostream>
#include <vector>
// FFmpeg
extern "C" {
#include <libavformat/avformat.h>
@darmie
darmie / .hxcpp_config.xml
Last active September 22, 2023 16:57
HXCPP Cross Compile to Windows from Mac OSX
<!--
This file will get included twice - once at the beginning - once at the end.
The first time though, the "vars" section is parsed, and this is where you can
set variables to control the setup of the standard compilers and install paths etc.
The second time, the "exes" section is parsed, and you can modify the linkers/compilers
by adding flags to these executables.
@darmie
darmie / RuleParser.hx
Created August 31, 2018 16:37 — forked from anissen/RuleParser.hx
Parse toy rule language using hxparse
/*
Syntax:
if (condition) then (action)
if [(condition), (condition)] then [(action), (action)]
*/
/*
Testing:
function testRule(correct :Bool, s :String) {
@darmie
darmie / index.html
Last active August 18, 2022 21:25
base64ToArrayBuffer
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width">
<title>JS Bin</title>
</head>
<body>
<script id="jsbin-javascript">
@darmie
darmie / TextField.hx
Created September 10, 2017 20:15 — forked from tienery/TextField.hx
TextField class using Kha in Haxe
package render;
import kha.Key;
import kha.input.Keyboard;
import kha.Font;
import kha.Color;
import kha.input.Mouse;
import kha.graphics2.Graphics;
class TextField
@darmie
darmie / CountryCodes.json
Created May 18, 2017 00:08 — forked from Goles/CountryCodes.json
Country and Dial or Phone codes in JSON format
[{"name":"Israel","dial_code":"+972","code":"IL"},{"name":"Afghanistan","dial_code":"+93","code":"AF"},{"name":"Albania","dial_code":"+355","code":"AL"},{"name":"Algeria","dial_code":"+213","code":"DZ"},{"name":"AmericanSamoa","dial_code":"+1 684","code":"AS"},{"name":"Andorra","dial_code":"+376","code":"AD"},{"name":"Angola","dial_code":"+244","code":"AO"},{"name":"Anguilla","dial_code":"+1 264","code":"AI"},{"name":"Antigua and Barbuda","dial_code":"+1268","code":"AG"},{"name":"Argentina","dial_code":"+54","code":"AR"},{"name":"Armenia","dial_code":"+374","code":"AM"},{"name":"Aruba","dial_code":"+297","code":"AW"},{"name":"Australia","dial_code":"+61","code":"AU"},{"name":"Austria","dial_code":"+43","code":"AT"},{"name":"Azerbaijan","dial_code":"+994","code":"AZ"},{"name":"Bahamas","dial_code":"+1 242","code":"BS"},{"name":"Bahrain","dial_code":"+973","code":"BH"},{"name":"Bangladesh","dial_code":"+880","code":"BD"},{"name":"Barbados","dial_code":"+1 246","code":"BB"},{"name":"Belarus","dial_code":"+375","
@darmie
darmie / Contract Killer 3.md
Created October 17, 2016 18:35 — forked from malarkey/Contract Killer 3.md
The latest version of my ‘killer contract’ for web designers and developers

Contract Killer

The popular open-source contract for web professionals by Stuff & Nonsense

  • Originally published: 23rd December 2008
  • Revised date: March 15th 2016
  • Original post

@darmie
darmie / CREATE EVENT
Last active September 19, 2016 15:40
Create a new Game Maker object for sending usage status to iConcept
var map = ds_map_create();
ds_map_add(map, "Content-Type", "application/json");
var date = string(current_day);
var data = '{"IMEI": 0, "Package":"com.saltgaming.hero_of_the_north", "date":'+ date+ '}'
global.check_usage = http_request("http://46.38.168.148:3452/emts/game/requsage","POST", map, json_encode(data));
@darmie
darmie / html.lua
Created July 28, 2016 21:39 — forked from soulik/html.lua
HTML/XML grammar LPEG parser for Lua
local lpeg = require 'lpeg'
local L = lpeg.locale()
local P,V,C,Ct,S,R,Cg,Cc =
lpeg.P, lpeg.V, lpeg.C, lpeg.Ct, lpeg.S, lpeg.R, lpeg.Cg, lpeg.Cc
local ws = S'\r\n\f\t\v '
local ws0 = ws^0
local ws1 = ws^1
local name = S'_ ' + L.digit + L.alpha