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# How to use | |
# 1: Go to simulate tab with your character setup in it | |
# 2: Copy everything under the boss name (only 1 boss at a time) | |
# 3: Paste it below your character information (and copies) in the simulate tab | |
# CREDITS: Sham from shaman discord | |
# original doc: https://docs.google.com/document/d/1SaxjA_gZcWvrpC3VvtMdlqAC_jmukszrktfQ2Du4iIw/edit | |
# Video Guide: https://www.youtube.com/watch?v=ZJjZ8bFMLH0 | |
# Skorpyron: | |
# Focused Blast | |
raid_events+=/movement,player_chance=.50,first=30,cooldown=30,duration=2 | |
raid_events+=/adds,name=scorpions,count=7,first=20,cooldown=20,duration=10 | |
raid_events+=/vulnerable,first=100,cooldown=100,duration=15 | |
# Chronomatic Anomaly: | |
raid_events+=/adds,name=BigElemental1,count=1,first=15,cooldown=500,duration=20,last=15 | |
raid_events+=/adds,name=BigElemental2,count=1,first=120,cooldown=500,duration=20,last=120 | |
raid_events+=/adds,name=BigElemental3,count=1,first=200,cooldown=500,duration=20,last=200 | |
raid_events+=/adds,name=BigElemental4,count=1,first=250,cooldown=500,duration=20,last=250 | |
raid_events+=/adds,name=SmallElementals1,count=4,first=35,cooldown=500,duration=15 | |
raid_events+=/adds,name=SmallElementals2,count=4,first=140,cooldown=500,duration=15 | |
raid_events+=/adds,name=SmallElementals3,count=4,first=220,cooldown=500,duration=15 | |
raid_events+=/adds,name=SmallElementals4,count=4,first=270,cooldown=500,duration=15 | |
# Time Bomb | |
raid_events+=/movement,cooldown=3,player_chance=.20,duration=1 | |
# Temporal Orbs | |
raid_events+=/movement,cooldown=45,duration=3 | |
# Cannot set up vulnerable for 30% so this may show lower numbers or slightly higher preference for aoe than the boss actually has | |
# This is also set up assuming you only get to hit one add per set (mythic). | |
# Trilliax: | |
raid_events+=/adds,name=Trilliax_Imprint1,first=150,duration=40,cooldown=135 | |
# Sterilize | |
raid_events+=/movement,first=100,cooldown=100,player_chance=.15,duration=40 | |
# Arcane Seepage | |
raid_events+=/movement,first=15,cooldown=3,player_chance=.10,duration=1 | |
# Bonds | |
raid_events+=/movement,first=50,cooldown=100,player_chance=.20,duration=15 | |
# Annihilation | |
raid_events+=/movement,first=70,cooldown=100,duration=16 | |
# May be lower than in game results due to the inability to set up stutter-stepping movement. | |
# Spellblade Aluriel: | |
raid_events+=/movement,first=15,cooldown=200,duration=3,player_chance=.15 | |
raid_events+=/movement,first=30,cooldown=200,duration=3,player_chance=.15 | |
raid_events+=/movement,first=100,cooldown=200,duration=2,player_chance=.25 | |
raid_events+=/movement,first=160,cooldown=200,duration=10 | |
raid_events+=/adds,name=FrostElementals,count=5,first=65,duration=20,cooldown=200 | |
raid_events+=/adds,name=FireElementals,count=5,first=125,duration=20,cooldown=200,min_distance=5,max_distance=35 | |
raid_events+=/adds,name=ArcaneElementals,count=10,first=200,duration=10,cooldown=200 | |
# Krosus: | |
# Bridge Breaking | |
raid_events+=/movement,first=90,cooldown=90,duration=1 | |
# Fel Beam | |
raid_events+=/movement,first=10,cooldown=15,duration=1 | |
# Orb Of Destruction | |
raid_events+=/movement,first=15,player_chance=.10,cooldown=361,duration=8 | |
raid_events+=/movement,first=75,player_chance=.10,cooldown=361,duration=8 | |
raid_events+=/movement,first=105,player_chance=.10,cooldown=361,duration=6 | |
raid_events+=/movement,first=127,player_chance=.10,cooldown=361,duration=6 | |
raid_events+=/movement,first=142,player_chance=.10,cooldown=361,duration=6 | |
raid_events+=/movement,first=157,player_chance=.10,cooldown=361,duration=6 | |
raid_events+=/movement,first=172,player_chance=.10,cooldown=361,duration=6 | |
raid_events+=/movement,first=202,player_chance=.10,cooldown=361,duration=4 | |
raid_events+=/movement,first=257,player_chance=.10,cooldown=361,duration=4 | |
raid_events+=/movement,first=295,player_chance=.10,cooldown=361,duration=3 | |
raid_events+=/movement,first=325,player_chance=.10,cooldown=361,duration=3 | |
raid_events+=/movement,first=337,player_chance=.10,cooldown=361,duration=3 | |
raid_events+=/movement,first=355,player_chance=.10,cooldown=361,duration=3 | |
# Burning Pitch | |
raid_events+=/movement,first=45,cooldown=90,duration=5 | |
raid_events+=/adds,first=50,cooldown=90,duration=5,min_distance=2,max_distance=40 | |
max_time=360 | |
vary_combat_length=0.0 | |
fixed_time=1 | |
# Botanist: | |
# REQUIRES MODIFIED APL! DO NOT USE WITHOUT | |
raid_events+=/adds,name=Naturalist,count=1,first=1,duration=150,cooldown=600 | |
raid_events+=/adds,name=Arcanist,count=1,first=1,duration=330,cooldown=600 | |
raid_events+=/adds,name=p1Lashers,count=2,first=10,cooldown=69,duration=20,last=150 | |
raid_events+=/adds,name=p1Spheres,count=3,first=40,cooldown=65,min_distance=5,max_distance=40,duration=10,last=330 | |
raid_events+=/adds,name=p2Lashers,count=2,first=180,cooldown=65,duration=15,last=350 | |
raid_events+=/adds,name=p2Lashers2,count=2,first=195,cooldown=65,min_distance=5,max_distance=10,duration=15,last=350 | |
raid_events+=/adds,name=p2Lashers3,count=2,first=210,cooldown=65,min_distance=5,max_distance=10,duration=15,last=350 | |
# Lasher Fixate | |
raid_events+=/movement,first=10,cooldown=69,duration=1,player_chance=.10,last=150 | |
raid_events+=/movement,first=180,cooldown=65,duration=1,player_chance=.10,last=350 | |
raid_events+=/movement,first=195,cooldown=65,duration=1,player_chance=.10,last=350 | |
raid_events+=/movement,first=210,cooldown=65,duration=1,player_chance=.10,last=350 | |
# Call of Night | |
raid_events+=/movement,first=60,cooldown=60,duration=3,player_chance=.10,last=121 | |
raid_events+=/movement,first=210,cooldown=50,duration=3,player_chance=.10,last=360 | |
raid_events+=/movement,first=375,cooldown=40,duration=3,player_chance=.10 | |
# Solar Collapse | |
raid_events+=/movement,first=5,cooldown=60,duration=2,player_chance=.50,last=370 | |
# Controlled Chaos | |
raid_events+=/movement,first=30,cooldown=60,duration=4,player_chance=.30,last=350 | |
# Tichondrius: | |
# REQUIRES MODIFIED APL! DO NOT USE WITHOUT | |
raid_events+=/adds,name=Bloods1,count=3,first=20,duration=40,cooldown=60,last=81 | |
raid_events+=/adds,name=Bloods2,count=3,first=45,duration=15,cooldown=60,last=106 | |
raid_events+=/adds,name=Bloods3,count=3,first=180,duration=15,cooldown=60,last=241 | |
raid_events+=/adds,name=Bloods4,count=3,first=205,duration=15,cooldown=60,last=266 | |
raid_events+=/adds,name=Bloods5,count=3,first=343,duration=15,cooldown=60,last=405 | |
raid_events+=/adds,name=Bloods6,count=3,first=368,duration=15,cooldown=60,last=430 | |
raid_events+=/adds,name=Spellguards1,count=2,first=185,duration=15,cooldown=60,last=246 | |
raid_events+=/adds,name=Spellguards2,count=2,first=348,duration=15,cooldown=45 | |
raid_events+=/adds,name=Watcher,count=1,first=348,duration=15,cooldown=45 | |
raid_events+=/invulnerable,first=130,cooldown=170,duration=35,last=325 | |
raid_events+=/adds,name=Bats,count=3,first=130,duration=5,cooldown=5,last=165,min_distance=1,max_distance=20 | |
raid_events+=/adds,name=Bats2,count=5,first=135,duration=7,cooldown=7,last=165,min_distance=1,max_distance=20 | |
raid_events+=/adds,name=Bats3,count=5,first=140,duration=7,cooldown=7,last=165,min_distance=1,max_distance=20 | |
raid_events+=/adds,name=Bats4,count=3,first=300,duration=5,cooldown=5,last=325,min_distance=1,max_distance=20 | |
raid_events+=/adds,name=Bats5,count=5,first=305,duration=7,cooldown=7,last=325,min_distance=1,max_distance=20 | |
raid_events+=/adds,name=Bats6,count=5,first=310,duration=7,cooldown=7,last=325,min_distance=1,max_distance=20 | |
# Seeker Swarm | |
raid_events+=/movement,first=25,duration=2,cooldown=60,player_chance=.10,last=86 | |
raid_events+=/movement,first=50,duration=2,cooldown=60,player_chance=.10,last=111 | |
raid_events+=/movement,first=185,duration=2,cooldown=60,player_chance=.10,last=246 | |
raid_events+=/movement,first=210,duration=2,cooldown=60,player_chance=.10,last=271 | |
raid_events+=/movement,first=348,duration=2,cooldown=60,player_chance=.10,last=409 | |
raid_events+=/movement,first=373,duration=2,cooldown=60,player_chance=.10,last=434 | |
# Echoes of the Void | |
raid_events+=/movement,first=55,duration=2,cooldown=65,last=121 | |
raid_events+=/movement,first=215,duration=2,cooldown=70,last=286 | |
raid_events+=/movement,first=383,duration=2,cooldown=60,last=444 | |
# Carrion Nightmare | |
raid_events+=/movement,first=136,duration=1,cooldown=4,last=156,player_chance=.20 | |
raid_events+=/movement,first=301,duration=1,cooldown=4,last=321,player_chance=.20 | |
max_time=470 | |
vary_combat_length=0.0 | |
# Star Augur Etraeus: | |
# Pre-Nerf | |
raid_events+=/adds,name=ThingThatShouldNotBe,count=1,first=360,cooldown=60,duration=45,min_distance=25,max_distance=30 | |
raid_events+=/adds,name=Voidlings,count=3,first=360,cooldown=10,duration=5,last=405 | |
raid_events+=/adds,name=Voidlings,count=3,first=420,cooldown=10,duration=6,last=465 | |
raid_events+=/adds,name=Voidlings,count=3,first=480,cooldown=10,duration=8 | |
# Icy Ejection | |
raid_events+=/movement,first=55,duration=2,cooldown=45,player_chance=.15,last=180 | |
# Fel Ejection | |
raid_events+=/movement,first=200,duration=4,cooldown=20,player_chance=.20,last=221 | |
raid_events+=/movement,first=256,duration=4,cooldown=20,player_chance=.20,last=277 | |
raid_events+=/movement,first=301,duration=4,cooldown=20,player_chance=.20,last=322 | |
# Fel Nova | |
raid_events+=/movement,first=235,duration=2,cooldown=50,last=300 | |
# Grand Conjunction | |
raid_events+=/movement,first=20,duration=3,cooldown=40,player_chance=.30,last=179 | |
raid_events+=/movement,first=247,duration=3,cooldown=40,player_chance=.30,last=290 | |
raid_events+=/movement,first=373,duration=3,cooldown=60,player_chance=.30,last=540 | |
# World Devouring Force | |
raid_events+=/movement,first=346,duration=2,cooldown=42,last=390 | |
raid_events+=/movement,first=446,duration=2,cooldown=53 | |
max_time=540 | |
vary_combat_length=0.0 | |
# Grand Magistrix Elisande | |
# This is set up assuming you get 3 rings per phase. | |
# Phase 1 | |
raid_events+=/adds,name=BlueElemental,count=1,first=5,cooldown=40,duration=25,min_distance=10,max_distance=40,last=50 | |
raid_events+=/adds,name=PinkElemental,count=1,first=8,cooldown=80,duration=22,last=90 | |
raid_events+=/casting,cooldown=32,duration=2 | |
# Arcanetic Ring | |
raid_events+=/movement,first=35,duration=3,cooldown=40,last=76 | |
raid_events+=/movement,first=90,duration=3,cooldown=10,last=91 | |
# Phase Transitions | |
raid_events+=/movement,first=100,duration=3,cooldown=140 | |
raid_events+=/invulnerable,first=103,duration=12,cooldown=140,last=244 | |
# Phase 2 | |
raid_events+=/adds,name=BlueElementalP2,count=1,first=120,cooldown=40,duration=25,min_distance=10,max_distance=40,last=206 | |
raid_events+=/adds,name=PinkElementalP2,count=1,first=123,cooldown=45,duration=28,last=180 | |
# Arcanetic Ring | |
raid_events+=/movement,first=150,duration=3,cooldown=40,last=191 | |
raid_events+=/movement,first=205,duration=3,cooldown=10,last=206 | |
# Orbs | |
raid_events+=/movement,first=210,duration=3,cooldown=95,last=306 | |
# Phase 3 | |
raid_events+=/adds,name=BlueElementalP3,count=1,first=260,cooldown=40,duration=25,min_distance=10,max_distance=40,last=400 | |
raid_events+=/adds,name=PinkElementalP3,count=1,first=265,cooldown=35,duration=15,last=361 | |
# Arcanetic Ring | |
raid_events+=/movement,first=288,duration=3,cooldown=40,last=329 | |
raid_events+=/movement,first=343,duration=3,cooldown=10,last=344 | |
# Conflexive Burst | |
raid_events+=/movement,first=315,duration=5,cooldown=90,player_chance=.15 | |
max_time=450 | |
vary_combat_length=0.0 | |
# Guldan | |
# P1 heroism - No Fel Lord | |
# Phase 1 | 0 - 2:43 | |
# Initial Bonds | |
raid_events+=/movement,first=6,duration=2,cooldown=99,last=7 | |
# Anguished Spirits (add) | |
raid_events+=/movement,first=35,duration=2,cooldown=5,player_chance=.3,last=41 | |
# Empowered Bonds | |
raid_events+=/movement,first=50,duration=5,cooldown=40,player_chance=.14,last=150 | |
# Empowered Hellfire | |
raid_events+=/movement,first=105,duration=2,cooldown=5,last=120 | |
raid_events+=/movement,first=140,duration=2,cooldown=5,last=155 | |
# Trapper | |
raid_events+=/adds,name=Trapper,count=1,first=20,duration=25,cooldown=99,last=26 | |
# Eyes | |
raid_events+=/adds,name=Eyes,count=5,first=28,duration=8,cooldown=48,last=150 | |
# Phase 2 | 2:43 - 6:53 | |
# Phase transition | |
raid_events+=/invulnerable,first=163,duration=13,cooldown=99,last=164 | |
# Flames of Sargeras | |
raid_events+=/movement,first=190,duration=5,cooldown=6,last=210,player_chance=.15 | |
raid_events+=/movement,first=246,duration=5,cooldown=6,last=266,player_chance=.15 | |
raid_events+=/movement,first=276,duration=5,cooldown=6,last=296,player_chance=.15 | |
raid_events+=/movement,first=320,duration=5,cooldown=6,last=340,player_chance=.15 | |
raid_events+=/movement,first=364,duration=5,cooldown=6,last=584,player_chance=.15 | |
raid_events+=/movement,first=407,duration=5,cooldown=6,last=427,player_chance=.15 | |
# Storm of the Destroyer | |
raid_events+=/movement,first=240,duration=8,cooldown=58,last=300 | |
raid_events+=/invulnerable,first=350,duration=8,cooldown=99,last=351 | |
# Black Harvest | |
raid_events+=/movement,first=220,duration=3,cooldown=60,last=281 | |
# Empowered Eyes | |
raid_events+=/adds,name=EmpoweredEye,count=1,first=200,duration=10,cooldown=52,last=340 | |
# Phase 3 | 6:53 - 11:40 | |
# Phase 3 Transition | |
raid_events+=/invulnerable,first=413,duration=5,cooldown=99,last=414 | |
# Parasitic Wound | |
raid_events+=/movement,first=427,duration=3,cooldown=35,player_chance=.15 | |
raid_events+=/stun,first=437,duration=3,cooldown=35,player_chance=.15 | |
# Chaos Seeds | |
raid_events+=/movement,first=453,duration=2,cooldown=99,last=454,player_chance=.15 | |
raid_events+=/movement,first=494,duration=2,cooldown=10,last=505,player_chance=.15 | |
raid_events+=/movement,first=537,duration=2,cooldown=10,last=548 | |
# Visions of the Dark Titan | |
raid_events+=/invulnerable,first=514,duration=10,cooldown=90,last=614 | |
raid_events+=/stun,first=514,duration=10,cooldown=90,last=614 | |
# Parasites | |
raid_events+=/adds,name=Parasites,count=4,first=437,duration=6,cooldown=35 | |
# Soul Fragment of Azzinoth | |
raid_events+=/adds,name=SoulFragment,count=1,first=450,duration=10,cooldown=40,last=600 | |
# Night Orb | |
raid_events+=/adds,name=NightOrb1,count=1,first=459,duration=60,cooldown=99,last=460,min_distance=20,max_distance=40 | |
raid_events+=/adds,name=NightOrb2&3,count=1,first=504,duration=60,cooldown=60,last=565 | |
max_time=700 | |
vary_combat_length=0 | |
# How to use APL | |
# 1: Type “default_actions=0” at the TOP of the simulate tab (above character info) | |
# 2: Copy EVERY part of the APL, NOT just the AoE part | |
# 3: Paste it below the main character setup. If you are using copies you must paste it below the first character and above # the copies. | |
# The Modified APL | |
# ONLY USE FOR SPECIFIED BOSSES | |
# Default consumables | |
potion=prolonged_power | |
flask=whispered_pact | |
food=lavish_suramar_feast | |
augmentation=defiled | |
# This default action priority list is automatically created based on your character. | |
# It is a attempt to provide you with a action list that is both simple and practicable, | |
# while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps. | |
# Feel free to edit, adapt and improve it to your own needs. | |
# SimulationCraft is always looking for updates and improvements to the default action lists. | |
# Executed before combat begins. Accepts non-harmful actions only. | |
actions.precombat=flask | |
actions.precombat+=/food | |
actions.precombat+=/augmentation | |
# Snapshot raid buffed stats before combat begins and pre-potting is done. | |
actions.precombat+=/snapshot_stats | |
actions.precombat+=/potion | |
actions.precombat+=/totem_mastery | |
actions.precombat+=/stormkeeper | |
# Executed every time the actor is available. | |
# Bloodlust casting behavior mirrors the simulator settings for proxy bloodlust. See options 'bloodlust_percent', and 'bloodlust_time'. | |
actions=bloodlust,if=target.health.pct<25|time>0.500 | |
# In-combat potion is preferentially linked to your Elemental, unless combat will end shortly | |
actions+=/potion,if=cooldown.fire_elemental.remains>280|target.time_to_die<=60 | |
# Interrupt of casts and is reliable trigger of Sephuz Secret. | |
actions+=/wind_shear | |
actions+=/totem_mastery,if=buff.resonance_totem.remains<2 | |
actions+=/fire_elemental | |
actions+=/storm_elemental | |
actions+=/elemental_mastery | |
actions+=/use_items | |
actions+=/use_item,name=gnawed_thumb_ring,if=equipped.gnawed_thumb_ring&(talent.ascendance.enabled&!buff.ascendance.up|!talent.ascendance.enabled) | |
actions+=/blood_fury,if=!talent.ascendance.enabled|buff.ascendance.up|cooldown.ascendance.remains>50 | |
actions+=/berserking,if=!talent.ascendance.enabled|buff.ascendance.up | |
actions+=/run_action_list,name=aoe,if=active_enemies>2&(spell_targets.chain_lightning>2|spell_targets.lava_beam>2) | |
actions+=/run_action_list,name=single_asc,if=talent.ascendance.enabled | |
actions+=/run_action_list,name=single_if,if=talent.icefury.enabled | |
actions+=/run_action_list,name=single_lr,if=talent.lightning_rod.enabled | |
# Multi target action priority list | |
actions.aoe=stormkeeper | |
actions.aoe+=/ascendance | |
actions.aoe+=/liquid_magma_totem | |
actions.aoe+=/flame_shock,if=spell_targets.chain_lightning<4&maelstrom>=20&!talent.lightning_rod.enabled,target_if=refreshable | |
actions.aoe+=/elemental_blast,if=!talent.lightning_rod.enabled&spell_targets.chain_lightning<5 | |
actions.aoe+=/icefury,if=raid_event.movement.in<5|maelstrom<=107 | |
actions.aoe+=/frost_shock,if=buff.icefury.up&maelstrom>=117 | |
actions.aoe+=/earthquake,if=buff.echoes_of_the_great_sundering.up&!buff.ascendance.up&maelstrom>=117 | |
actions.aoe+=/earth_shock,if=maelstrom>=117 | |
actions.aoe+=/lava_burst,if=dot.flame_shock.remains>cast_time&buff.lava_surge.up&!talent.lightning_rod.enabled&spell_targets.chain_lightning<4 | |
actions.aoe+=/chain_lightning,target_if=debuff.lightning_rod.down,if=spell_targets.chain_lightning<4 | |
actions.aoe+=/chain_lightning,if=buff.stormkeeper.up | |
actions.aoe+=/frost_shock,if=buff.icefury.up&((maelstrom>=20&raid_event.movement.in>buff.icefury.remains)|buff.icefury.remains<(1.5*spell_haste*buff.icefury.stack+1)) | |
actions.aoe+=/lava_burst | |
actions.aoe+=/chain_lightning | |
actions.aoe+=/flame_shock,moving=1,target_if=refreshable | |
# Single Target Action Priority List for Ascendance Spec | |
actions.single_asc=ascendance,if=dot.flame_shock.remains>buff.ascendance.duration&(time>=60|buff.bloodlust.up)&cooldown.lava_burst.remains>0&!buff.stormkeeper.up | |
actions.single_asc+=/flame_shock,if=!ticking|dot.flame_shock.remains<=gcd | |
actions.single_asc+=/flame_shock,if=maelstrom>=20&remains<=buff.ascendance.duration&cooldown.ascendance.remains+buff.ascendance.duration<=duration | |
actions.single_asc+=/elemental_blast | |
actions.single_asc+=/earthquake,if=buff.echoes_of_the_great_sundering.up&!buff.ascendance.up&maelstrom>=86 | |
actions.single_asc+=/earth_shock,if=maelstrom>=117|!artifact.swelling_maelstrom.enabled&maelstrom>=92 | |
# Keep SK for large or soon add waves. | |
actions.single_asc+=/stormkeeper,if=raid_event.adds.count<3|raid_event.adds.in>50 | |
actions.single_asc+=/liquid_magma_totem,if=raid_event.adds.count<3|raid_event.adds.in>50 | |
actions.single_asc+=/lightning_bolt,if=buff.power_of_the_maelstrom.up&buff.stormkeeper.up&spell_targets.chain_lightning<3 | |
actions.single_asc+=/lava_burst,if=dot.flame_shock.remains>cast_time&(cooldown_react|buff.ascendance.up) | |
actions.single_asc+=/flame_shock,if=maelstrom>=20&buff.elemental_focus.up,target_if=refreshable | |
actions.single_asc+=/earth_shock,if=maelstrom>=111|!artifact.swelling_maelstrom.enabled&maelstrom>=86 | |
actions.single_asc+=/totem_mastery,if=buff.resonance_totem.remains<10|(buff.resonance_totem.remains<(buff.ascendance.duration+cooldown.ascendance.remains)&cooldown.ascendance.remains<15) | |
# Use EQ on single target if you have a huge haste buff that increases haste above 50% and said buffs still last longer than 5 seconds OR two enemies. | |
actions.single_asc+=/earthquake,if=buff.echoes_of_the_great_sundering.up|artifact.seismic_storm.enabled&((active_enemies>1&spell_targets.chain_lightning>1)|spell_haste<=0.66&!(buff.bloodlust.up&buff.bloodlust.remains<5)) | |
actions.single_asc+=/lava_beam,if=active_enemies>1&spell_targets.lava_beam>1 | |
actions.single_asc+=/lightning_bolt,if=buff.power_of_the_maelstrom.up&spell_targets.chain_lightning<3 | |
actions.single_asc+=/chain_lightning,if=active_enemies>1&spell_targets.chain_lightning>1 | |
actions.single_asc+=/lightning_bolt | |
actions.single_asc+=/flame_shock,moving=1,target_if=refreshable | |
actions.single_asc+=/earth_shock,moving=1 | |
actions.single_asc+=/flame_shock,moving=1,if=movement.distance>6 | |
# Single Target Action Priority List for Ice Fury Spec | |
actions.single_if=flame_shock,if=!ticking|dot.flame_shock.remains<=gcd | |
actions.single_if+=/earthquake,if=buff.echoes_of_the_great_sundering.up&maelstrom>=86 | |
actions.single_if+=/frost_shock,if=buff.icefury.up&maelstrom>=111 | |
actions.single_if+=/elemental_blast | |
actions.single_if+=/earth_shock,if=maelstrom>=117|!artifact.swelling_maelstrom.enabled&maelstrom>=92 | |
# Keep SK for large or soon spawning add waves. | |
actions.single_if+=/stormkeeper,if=raid_event.adds.count<3|raid_event.adds.in>50 | |
actions.single_if+=/icefury,if=raid_event.movement.in<5|maelstrom<=101 | |
actions.single_if+=/liquid_magma_totem,if=raid_event.adds.count<3|raid_event.adds.in>50 | |
actions.single_if+=/lightning_bolt,if=buff.power_of_the_maelstrom.up&buff.stormkeeper.up&spell_targets.chain_lightning<3 | |
actions.single_if+=/lava_burst,if=dot.flame_shock.remains>cast_time&cooldown_react | |
actions.single_if+=/frost_shock,if=buff.icefury.up&((maelstrom>=20&raid_event.movement.in>buff.icefury.remains)|buff.icefury.remains<(1.5*spell_haste*buff.icefury.stack+1)) | |
actions.single_if+=/flame_shock,if=maelstrom>=20&buff.elemental_focus.up,target_if=refreshable | |
actions.single_if+=/frost_shock,moving=1,if=buff.icefury.up | |
actions.single_if+=/earth_shock,if=maelstrom>=111|!artifact.swelling_maelstrom.enabled&maelstrom>=86 | |
actions.single_if+=/totem_mastery,if=buff.resonance_totem.remains<10 | |
# Use EQ on single target if you have a huge haste buff that increases haste above 50% and said buffs still last longer than 5 seconds OR two enemies. | |
actions.single_if+=/earthquake,if=buff.echoes_of_the_great_sundering.up|artifact.seismic_storm.enabled&((active_enemies>1&spell_targets.chain_lightning>1)|spell_haste<=0.66&!(buff.bloodlust.up&buff.bloodlust.remains<5)) | |
actions.single_if+=/lightning_bolt,if=buff.power_of_the_maelstrom.up&spell_targets.chain_lightning<3 | |
actions.single_if+=/chain_lightning,if=active_enemies>1&spell_targets.chain_lightning>1 | |
actions.single_if+=/lightning_bolt | |
actions.single_if+=/flame_shock,moving=1,target_if=refreshable | |
actions.single_if+=/earth_shock,moving=1 | |
actions.single_if+=/flame_shock,moving=1,if=movement.distance>6 | |
# Single Target Action Priority List for Lightning Rod Spec | |
actions.single_lr=flame_shock,if=!ticking|dot.flame_shock.remains<=gcd | |
actions.single_lr+=/earthquake,if=buff.echoes_of_the_great_sundering.up&maelstrom>=86 | |
actions.single_lr+=/elemental_blast | |
actions.single_lr+=/earth_shock,if=maelstrom>=117|!artifact.swelling_maelstrom.enabled&maelstrom>=92 | |
# Keep SK for large or soon add waves. | |
actions.single_lr+=/stormkeeper,if=raid_event.adds.count<3|raid_event.adds.in>50 | |
actions.single_lr+=/liquid_magma_totem,if=raid_event.adds.count<3|raid_event.adds.in>50 | |
actions.single_lr+=/lava_burst,if=dot.flame_shock.remains>cast_time&cooldown_react | |
actions.single_lr+=/flame_shock,if=maelstrom>=20&buff.elemental_focus.up,target_if=refreshable | |
actions.single_lr+=/earth_shock,if=maelstrom>=111|!artifact.swelling_maelstrom.enabled&maelstrom>=86 | |
actions.single_lr+=/totem_mastery,if=buff.resonance_totem.remains<10|(buff.resonance_totem.remains<(buff.ascendance.duration+cooldown.ascendance.remains)&cooldown.ascendance.remains<15) | |
# Use EQ on single target if you have a huge haste buff that increases haste above 50% and said buffs still last longer than 5 seconds OR two enemies. | |
actions.single_lr+=/earthquake,if=buff.echoes_of_the_great_sundering.up|artifact.seismic_storm.enabled&((active_enemies>1&spell_targets.chain_lightning>1)|spell_haste<=0.66&!(buff.bloodlust.up&buff.bloodlust.remains<5)) | |
actions.single_lr+=/lightning_bolt,if=buff.power_of_the_maelstrom.up&spell_targets.chain_lightning<3,target_if=debuff.lightning_rod.down | |
actions.single_lr+=/lightning_bolt,if=buff.power_of_the_maelstrom.up&spell_targets.chain_lightning<3 | |
actions.single_lr+=/chain_lightning,if=active_enemies>1&spell_targets.chain_lightning>1,target_if=debuff.lightning_rod.down | |
actions.single_lr+=/chain_lightning,if=active_enemies>1&spell_targets.chain_lightning>1 | |
actions.single_lr+=/lightning_bolt,target_if=debuff.lightning_rod.down | |
actions.single_lr+=/lightning_bolt | |
actions.single_lr+=/flame_shock,moving=1,target_if=refreshable | |
actions.single_lr+=/earth_shock,moving=1 | |
actions.single_lr+=/flame_shock,moving=1,if=movement.distance>6 | |
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