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SparkStandalone.js cat output
Meteor = {};
// Underscore.js 1.4.4
// http://underscorejs.org
// (c) 2009-2013 Jeremy Ashkenas, DocumentCloud Inc.
// Underscore may be freely distributed under the MIT license.
(function() {
// Baseline setup
// --------------
// Establish the root object, `window` in the browser, or `global` on the server.
var root = this;
// Save the previous value of the `_` variable.
var previousUnderscore = root._;
// Establish the object that gets returned to break out of a loop iteration.
var breaker = {};
// Save bytes in the minified (but not gzipped) version:
var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;
// Create quick reference variables for speed access to core prototypes.
var push = ArrayProto.push,
slice = ArrayProto.slice,
concat = ArrayProto.concat,
toString = ObjProto.toString,
hasOwnProperty = ObjProto.hasOwnProperty;
// All **ECMAScript 5** native function implementations that we hope to use
// are declared here.
var
nativeForEach = ArrayProto.forEach,
nativeMap = ArrayProto.map,
nativeReduce = ArrayProto.reduce,
nativeReduceRight = ArrayProto.reduceRight,
nativeFilter = ArrayProto.filter,
nativeEvery = ArrayProto.every,
nativeSome = ArrayProto.some,
nativeIndexOf = ArrayProto.indexOf,
nativeLastIndexOf = ArrayProto.lastIndexOf,
nativeIsArray = Array.isArray,
nativeKeys = Object.keys,
nativeBind = FuncProto.bind;
// Create a safe reference to the Underscore object for use below.
var _ = function(obj) {
if (obj instanceof _) return obj;
if (!(this instanceof _)) return new _(obj);
this._wrapped = obj;
};
// Export the Underscore object for **Node.js**, with
// backwards-compatibility for the old `require()` API. If we're in
// the browser, add `_` as a global object via a string identifier,
// for Closure Compiler "advanced" mode.
if (typeof exports !== 'undefined') {
if (typeof module !== 'undefined' && module.exports) {
exports = module.exports = _;
}
exports._ = _;
} else {
root._ = _;
}
// Current version.
_.VERSION = '1.4.4';
// Collection Functions
// --------------------
// The cornerstone, an `each` implementation, aka `forEach`.
// Handles objects with the built-in `forEach`, arrays, and raw objects.
// Delegates to **ECMAScript 5**'s native `forEach` if available.
var each = _.each = _.forEach = function(obj, iterator, context) {
if (obj == null) return;
if (nativeForEach && obj.forEach === nativeForEach) {
obj.forEach(iterator, context);
} else if (obj.length === +obj.length) {
for (var i = 0, l = obj.length; i < l; i++) {
if (iterator.call(context, obj[i], i, obj) === breaker) return;
}
} else {
for (var key in obj) {
if (_.has(obj, key)) {
if (iterator.call(context, obj[key], key, obj) === breaker) return;
}
}
}
};
// Return the results of applying the iterator to each element.
// Delegates to **ECMAScript 5**'s native `map` if available.
_.map = _.collect = function(obj, iterator, context) {
var results = [];
if (obj == null) return results;
if (nativeMap && obj.map === nativeMap) return obj.map(iterator, context);
each(obj, function(value, index, list) {
results[results.length] = iterator.call(context, value, index, list);
});
return results;
};
var reduceError = 'Reduce of empty array with no initial value';
// **Reduce** builds up a single result from a list of values, aka `inject`,
// or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available.
_.reduce = _.foldl = _.inject = function(obj, iterator, memo, context) {
var initial = arguments.length > 2;
if (obj == null) obj = [];
if (nativeReduce && obj.reduce === nativeReduce) {
if (context) iterator = _.bind(iterator, context);
return initial ? obj.reduce(iterator, memo) : obj.reduce(iterator);
}
each(obj, function(value, index, list) {
if (!initial) {
memo = value;
initial = true;
} else {
memo = iterator.call(context, memo, value, index, list);
}
});
if (!initial) throw new TypeError(reduceError);
return memo;
};
// The right-associative version of reduce, also known as `foldr`.
// Delegates to **ECMAScript 5**'s native `reduceRight` if available.
_.reduceRight = _.foldr = function(obj, iterator, memo, context) {
var initial = arguments.length > 2;
if (obj == null) obj = [];
if (nativeReduceRight && obj.reduceRight === nativeReduceRight) {
if (context) iterator = _.bind(iterator, context);
return initial ? obj.reduceRight(iterator, memo) : obj.reduceRight(iterator);
}
var length = obj.length;
if (length !== +length) {
var keys = _.keys(obj);
length = keys.length;
}
each(obj, function(value, index, list) {
index = keys ? keys[--length] : --length;
if (!initial) {
memo = obj[index];
initial = true;
} else {
memo = iterator.call(context, memo, obj[index], index, list);
}
});
if (!initial) throw new TypeError(reduceError);
return memo;
};
// Return the first value which passes a truth test. Aliased as `detect`.
_.find = _.detect = function(obj, iterator, context) {
var result;
any(obj, function(value, index, list) {
if (iterator.call(context, value, index, list)) {
result = value;
return true;
}
});
return result;
};
// Return all the elements that pass a truth test.
// Delegates to **ECMAScript 5**'s native `filter` if available.
// Aliased as `select`.
_.filter = _.select = function(obj, iterator, context) {
var results = [];
if (obj == null) return results;
if (nativeFilter && obj.filter === nativeFilter) return obj.filter(iterator, context);
each(obj, function(value, index, list) {
if (iterator.call(context, value, index, list)) results[results.length] = value;
});
return results;
};
// Return all the elements for which a truth test fails.
_.reject = function(obj, iterator, context) {
return _.filter(obj, function(value, index, list) {
return !iterator.call(context, value, index, list);
}, context);
};
// Determine whether all of the elements match a truth test.
// Delegates to **ECMAScript 5**'s native `every` if available.
// Aliased as `all`.
_.every = _.all = function(obj, iterator, context) {
iterator || (iterator = _.identity);
var result = true;
if (obj == null) return result;
if (nativeEvery && obj.every === nativeEvery) return obj.every(iterator, context);
each(obj, function(value, index, list) {
if (!(result = result && iterator.call(context, value, index, list))) return breaker;
});
return !!result;
};
// Determine if at least one element in the object matches a truth test.
// Delegates to **ECMAScript 5**'s native `some` if available.
// Aliased as `any`.
var any = _.some = _.any = function(obj, iterator, context) {
iterator || (iterator = _.identity);
var result = false;
if (obj == null) return result;
if (nativeSome && obj.some === nativeSome) return obj.some(iterator, context);
each(obj, function(value, index, list) {
if (result || (result = iterator.call(context, value, index, list))) return breaker;
});
return !!result;
};
// Determine if the array or object contains a given value (using `===`).
// Aliased as `include`.
_.contains = _.include = function(obj, target) {
if (obj == null) return false;
if (nativeIndexOf && obj.indexOf === nativeIndexOf) return obj.indexOf(target) != -1;
return any(obj, function(value) {
return value === target;
});
};
// Invoke a method (with arguments) on every item in a collection.
_.invoke = function(obj, method) {
var args = slice.call(arguments, 2);
var isFunc = _.isFunction(method);
return _.map(obj, function(value) {
return (isFunc ? method : value[method]).apply(value, args);
});
};
// Convenience version of a common use case of `map`: fetching a property.
_.pluck = function(obj, key) {
return _.map(obj, function(value){ return value[key]; });
};
// Convenience version of a common use case of `filter`: selecting only objects
// containing specific `key:value` pairs.
_.where = function(obj, attrs, first) {
if (_.isEmpty(attrs)) return first ? null : [];
return _[first ? 'find' : 'filter'](obj, function(value) {
for (var key in attrs) {
if (attrs[key] !== value[key]) return false;
}
return true;
});
};
// Convenience version of a common use case of `find`: getting the first object
// containing specific `key:value` pairs.
_.findWhere = function(obj, attrs) {
return _.where(obj, attrs, true);
};
// Return the maximum element or (element-based computation).
// Can't optimize arrays of integers longer than 65,535 elements.
// See: https://bugs.webkit.org/show_bug.cgi?id=80797
_.max = function(obj, iterator, context) {
if (!iterator && _.isArray(obj) && obj[0] === +obj[0] && obj.length < 65535) {
return Math.max.apply(Math, obj);
}
if (!iterator && _.isEmpty(obj)) return -Infinity;
var result = {computed : -Infinity, value: -Infinity};
each(obj, function(value, index, list) {
var computed = iterator ? iterator.call(context, value, index, list) : value;
computed >= result.computed && (result = {value : value, computed : computed});
});
return result.value;
};
// Return the minimum element (or element-based computation).
_.min = function(obj, iterator, context) {
if (!iterator && _.isArray(obj) && obj[0] === +obj[0] && obj.length < 65535) {
return Math.min.apply(Math, obj);
}
if (!iterator && _.isEmpty(obj)) return Infinity;
var result = {computed : Infinity, value: Infinity};
each(obj, function(value, index, list) {
var computed = iterator ? iterator.call(context, value, index, list) : value;
computed < result.computed && (result = {value : value, computed : computed});
});
return result.value;
};
// Shuffle an array.
_.shuffle = function(obj) {
var rand;
var index = 0;
var shuffled = [];
each(obj, function(value) {
rand = _.random(index++);
shuffled[index - 1] = shuffled[rand];
shuffled[rand] = value;
});
return shuffled;
};
// An internal function to generate lookup iterators.
var lookupIterator = function(value) {
return _.isFunction(value) ? value : function(obj){ return obj[value]; };
};
// Sort the object's values by a criterion produced by an iterator.
_.sortBy = function(obj, value, context) {
var iterator = lookupIterator(value);
return _.pluck(_.map(obj, function(value, index, list) {
return {
value : value,
index : index,
criteria : iterator.call(context, value, index, list)
};
}).sort(function(left, right) {
var a = left.criteria;
var b = right.criteria;
if (a !== b) {
if (a > b || a === void 0) return 1;
if (a < b || b === void 0) return -1;
}
return left.index < right.index ? -1 : 1;
}), 'value');
};
// An internal function used for aggregate "group by" operations.
var group = function(obj, value, context, behavior) {
var result = {};
var iterator = lookupIterator(value || _.identity);
each(obj, function(value, index) {
var key = iterator.call(context, value, index, obj);
behavior(result, key, value);
});
return result;
};
// Groups the object's values by a criterion. Pass either a string attribute
// to group by, or a function that returns the criterion.
_.groupBy = function(obj, value, context) {
return group(obj, value, context, function(result, key, value) {
(_.has(result, key) ? result[key] : (result[key] = [])).push(value);
});
};
// Counts instances of an object that group by a certain criterion. Pass
// either a string attribute to count by, or a function that returns the
// criterion.
_.countBy = function(obj, value, context) {
return group(obj, value, context, function(result, key) {
if (!_.has(result, key)) result[key] = 0;
result[key]++;
});
};
// Use a comparator function to figure out the smallest index at which
// an object should be inserted so as to maintain order. Uses binary search.
_.sortedIndex = function(array, obj, iterator, context) {
iterator = iterator == null ? _.identity : lookupIterator(iterator);
var value = iterator.call(context, obj);
var low = 0, high = array.length;
while (low < high) {
var mid = (low + high) >>> 1;
iterator.call(context, array[mid]) < value ? low = mid + 1 : high = mid;
}
return low;
};
// Safely convert anything iterable into a real, live array.
_.toArray = function(obj) {
if (!obj) return [];
if (_.isArray(obj)) return slice.call(obj);
if (obj.length === +obj.length) return _.map(obj, _.identity);
return _.values(obj);
};
// Return the number of elements in an object.
_.size = function(obj) {
if (obj == null) return 0;
return (obj.length === +obj.length) ? obj.length : _.keys(obj).length;
};
// Array Functions
// ---------------
// Get the first element of an array. Passing **n** will return the first N
// values in the array. Aliased as `head` and `take`. The **guard** check
// allows it to work with `_.map`.
_.first = _.head = _.take = function(array, n, guard) {
if (array == null) return void 0;
return (n != null) && !guard ? slice.call(array, 0, n) : array[0];
};
// Returns everything but the last entry of the array. Especially useful on
// the arguments object. Passing **n** will return all the values in
// the array, excluding the last N. The **guard** check allows it to work with
// `_.map`.
_.initial = function(array, n, guard) {
return slice.call(array, 0, array.length - ((n == null) || guard ? 1 : n));
};
// Get the last element of an array. Passing **n** will return the last N
// values in the array. The **guard** check allows it to work with `_.map`.
_.last = function(array, n, guard) {
if (array == null) return void 0;
if ((n != null) && !guard) {
return slice.call(array, Math.max(array.length - n, 0));
} else {
return array[array.length - 1];
}
};
// Returns everything but the first entry of the array. Aliased as `tail` and `drop`.
// Especially useful on the arguments object. Passing an **n** will return
// the rest N values in the array. The **guard**
// check allows it to work with `_.map`.
_.rest = _.tail = _.drop = function(array, n, guard) {
return slice.call(array, (n == null) || guard ? 1 : n);
};
// Trim out all falsy values from an array.
_.compact = function(array) {
return _.filter(array, _.identity);
};
// Internal implementation of a recursive `flatten` function.
var flatten = function(input, shallow, output) {
each(input, function(value) {
if (_.isArray(value)) {
shallow ? push.apply(output, value) : flatten(value, shallow, output);
} else {
output.push(value);
}
});
return output;
};
// Return a completely flattened version of an array.
_.flatten = function(array, shallow) {
return flatten(array, shallow, []);
};
// Return a version of the array that does not contain the specified value(s).
_.without = function(array) {
return _.difference(array, slice.call(arguments, 1));
};
// Produce a duplicate-free version of the array. If the array has already
// been sorted, you have the option of using a faster algorithm.
// Aliased as `unique`.
_.uniq = _.unique = function(array, isSorted, iterator, context) {
if (_.isFunction(isSorted)) {
context = iterator;
iterator = isSorted;
isSorted = false;
}
var initial = iterator ? _.map(array, iterator, context) : array;
var results = [];
var seen = [];
each(initial, function(value, index) {
if (isSorted ? (!index || seen[seen.length - 1] !== value) : !_.contains(seen, value)) {
seen.push(value);
results.push(array[index]);
}
});
return results;
};
// Produce an array that contains the union: each distinct element from all of
// the passed-in arrays.
_.union = function() {
return _.uniq(concat.apply(ArrayProto, arguments));
};
// Produce an array that contains every item shared between all the
// passed-in arrays.
_.intersection = function(array) {
var rest = slice.call(arguments, 1);
return _.filter(_.uniq(array), function(item) {
return _.every(rest, function(other) {
return _.indexOf(other, item) >= 0;
});
});
};
// Take the difference between one array and a number of other arrays.
// Only the elements present in just the first array will remain.
_.difference = function(array) {
var rest = concat.apply(ArrayProto, slice.call(arguments, 1));
return _.filter(array, function(value){ return !_.contains(rest, value); });
};
// Zip together multiple lists into a single array -- elements that share
// an index go together.
_.zip = function() {
var args = slice.call(arguments);
var length = _.max(_.pluck(args, 'length'));
var results = new Array(length);
for (var i = 0; i < length; i++) {
results[i] = _.pluck(args, "" + i);
}
return results;
};
// Converts lists into objects. Pass either a single array of `[key, value]`
// pairs, or two parallel arrays of the same length -- one of keys, and one of
// the corresponding values.
_.object = function(list, values) {
if (list == null) return {};
var result = {};
for (var i = 0, l = list.length; i < l; i++) {
if (values) {
result[list[i]] = values[i];
} else {
result[list[i][0]] = list[i][1];
}
}
return result;
};
// If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**),
// we need this function. Return the position of the first occurrence of an
// item in an array, or -1 if the item is not included in the array.
// Delegates to **ECMAScript 5**'s native `indexOf` if available.
// If the array is large and already in sort order, pass `true`
// for **isSorted** to use binary search.
_.indexOf = function(array, item, isSorted) {
if (array == null) return -1;
var i = 0, l = array.length;
if (isSorted) {
if (typeof isSorted == 'number') {
i = (isSorted < 0 ? Math.max(0, l + isSorted) : isSorted);
} else {
i = _.sortedIndex(array, item);
return array[i] === item ? i : -1;
}
}
if (nativeIndexOf && array.indexOf === nativeIndexOf) return array.indexOf(item, isSorted);
for (; i < l; i++) if (array[i] === item) return i;
return -1;
};
// Delegates to **ECMAScript 5**'s native `lastIndexOf` if available.
_.lastIndexOf = function(array, item, from) {
if (array == null) return -1;
var hasIndex = from != null;
if (nativeLastIndexOf && array.lastIndexOf === nativeLastIndexOf) {
return hasIndex ? array.lastIndexOf(item, from) : array.lastIndexOf(item);
}
var i = (hasIndex ? from : array.length);
while (i--) if (array[i] === item) return i;
return -1;
};
// Generate an integer Array containing an arithmetic progression. A port of
// the native Python `range()` function. See
// [the Python documentation](http://docs.python.org/library/functions.html#range).
_.range = function(start, stop, step) {
if (arguments.length <= 1) {
stop = start || 0;
start = 0;
}
step = arguments[2] || 1;
var len = Math.max(Math.ceil((stop - start) / step), 0);
var idx = 0;
var range = new Array(len);
while(idx < len) {
range[idx++] = start;
start += step;
}
return range;
};
// Function (ahem) Functions
// ------------------
// Create a function bound to a given object (assigning `this`, and arguments,
// optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if
// available.
_.bind = function(func, context) {
if (func.bind === nativeBind && nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));
var args = slice.call(arguments, 2);
return function() {
return func.apply(context, args.concat(slice.call(arguments)));
};
};
// Partially apply a function by creating a version that has had some of its
// arguments pre-filled, without changing its dynamic `this` context.
_.partial = function(func) {
var args = slice.call(arguments, 1);
return function() {
return func.apply(this, args.concat(slice.call(arguments)));
};
};
// Bind all of an object's methods to that object. Useful for ensuring that
// all callbacks defined on an object belong to it.
_.bindAll = function(obj) {
var funcs = slice.call(arguments, 1);
if (funcs.length === 0) funcs = _.functions(obj);
each(funcs, function(f) { obj[f] = _.bind(obj[f], obj); });
return obj;
};
// Memoize an expensive function by storing its results.
_.memoize = function(func, hasher) {
var memo = {};
hasher || (hasher = _.identity);
return function() {
var key = hasher.apply(this, arguments);
return _.has(memo, key) ? memo[key] : (memo[key] = func.apply(this, arguments));
};
};
// Delays a function for the given number of milliseconds, and then calls
// it with the arguments supplied.
_.delay = function(func, wait) {
var args = slice.call(arguments, 2);
return setTimeout(function(){ return func.apply(null, args); }, wait);
};
// Defers a function, scheduling it to run after the current call stack has
// cleared.
_.defer = function(func) {
return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1)));
};
// Returns a function, that, when invoked, will only be triggered at most once
// during a given window of time.
_.throttle = function(func, wait) {
var context, args, timeout, result;
var previous = 0;
var later = function() {
previous = new Date;
timeout = null;
result = func.apply(context, args);
};
return function() {
var now = new Date;
var remaining = wait - (now - previous);
context = this;
args = arguments;
if (remaining <= 0) {
clearTimeout(timeout);
timeout = null;
previous = now;
result = func.apply(context, args);
} else if (!timeout) {
timeout = setTimeout(later, remaining);
}
return result;
};
};
// Returns a function, that, as long as it continues to be invoked, will not
// be triggered. The function will be called after it stops being called for
// N milliseconds. If `immediate` is passed, trigger the function on the
// leading edge, instead of the trailing.
_.debounce = function(func, wait, immediate) {
var timeout, result;
return function() {
var context = this, args = arguments;
var later = function() {
timeout = null;
if (!immediate) result = func.apply(context, args);
};
var callNow = immediate && !timeout;
clearTimeout(timeout);
timeout = setTimeout(later, wait);
if (callNow) result = func.apply(context, args);
return result;
};
};
// Returns a function that will be executed at most one time, no matter how
// often you call it. Useful for lazy initialization.
_.once = function(func) {
var ran = false, memo;
return function() {
if (ran) return memo;
ran = true;
memo = func.apply(this, arguments);
func = null;
return memo;
};
};
// Returns the first function passed as an argument to the second,
// allowing you to adjust arguments, run code before and after, and
// conditionally execute the original function.
_.wrap = function(func, wrapper) {
return function() {
var args = [func];
push.apply(args, arguments);
return wrapper.apply(this, args);
};
};
// Returns a function that is the composition of a list of functions, each
// consuming the return value of the function that follows.
_.compose = function() {
var funcs = arguments;
return function() {
var args = arguments;
for (var i = funcs.length - 1; i >= 0; i--) {
args = [funcs[i].apply(this, args)];
}
return args[0];
};
};
// Returns a function that will only be executed after being called N times.
_.after = function(times, func) {
if (times <= 0) return func();
return function() {
if (--times < 1) {
return func.apply(this, arguments);
}
};
};
// Object Functions
// ----------------
// Retrieve the names of an object's properties.
// Delegates to **ECMAScript 5**'s native `Object.keys`
_.keys = nativeKeys || function(obj) {
if (obj !== Object(obj)) throw new TypeError('Invalid object');
var keys = [];
for (var key in obj) if (_.has(obj, key)) keys[keys.length] = key;
return keys;
};
// Retrieve the values of an object's properties.
_.values = function(obj) {
var values = [];
for (var key in obj) if (_.has(obj, key)) values.push(obj[key]);
return values;
};
// Convert an object into a list of `[key, value]` pairs.
_.pairs = function(obj) {
var pairs = [];
for (var key in obj) if (_.has(obj, key)) pairs.push([key, obj[key]]);
return pairs;
};
// Invert the keys and values of an object. The values must be serializable.
_.invert = function(obj) {
var result = {};
for (var key in obj) if (_.has(obj, key)) result[obj[key]] = key;
return result;
};
// Return a sorted list of the function names available on the object.
// Aliased as `methods`
_.functions = _.methods = function(obj) {
var names = [];
for (var key in obj) {
if (_.isFunction(obj[key])) names.push(key);
}
return names.sort();
};
// Extend a given object with all the properties in passed-in object(s).
_.extend = function(obj) {
each(slice.call(arguments, 1), function(source) {
if (source) {
for (var prop in source) {
obj[prop] = source[prop];
}
}
});
return obj;
};
// Return a copy of the object only containing the whitelisted properties.
_.pick = function(obj) {
var copy = {};
var keys = concat.apply(ArrayProto, slice.call(arguments, 1));
each(keys, function(key) {
if (key in obj) copy[key] = obj[key];
});
return copy;
};
// Return a copy of the object without the blacklisted properties.
_.omit = function(obj) {
var copy = {};
var keys = concat.apply(ArrayProto, slice.call(arguments, 1));
for (var key in obj) {
if (!_.contains(keys, key)) copy[key] = obj[key];
}
return copy;
};
// Fill in a given object with default properties.
_.defaults = function(obj) {
each(slice.call(arguments, 1), function(source) {
if (source) {
for (var prop in source) {
if (obj[prop] == null) obj[prop] = source[prop];
}
}
});
return obj;
};
// Create a (shallow-cloned) duplicate of an object.
_.clone = function(obj) {
if (!_.isObject(obj)) return obj;
return _.isArray(obj) ? obj.slice() : _.extend({}, obj);
};
// Invokes interceptor with the obj, and then returns obj.
// The primary purpose of this method is to "tap into" a method chain, in
// order to perform operations on intermediate results within the chain.
_.tap = function(obj, interceptor) {
interceptor(obj);
return obj;
};
// Internal recursive comparison function for `isEqual`.
var eq = function(a, b, aStack, bStack) {
// Identical objects are equal. `0 === -0`, but they aren't identical.
// See the Harmony `egal` proposal: http://wiki.ecmascript.org/doku.php?id=harmony:egal.
if (a === b) return a !== 0 || 1 / a == 1 / b;
// A strict comparison is necessary because `null == undefined`.
if (a == null || b == null) return a === b;
// Unwrap any wrapped objects.
if (a instanceof _) a = a._wrapped;
if (b instanceof _) b = b._wrapped;
// Compare `[[Class]]` names.
var className = toString.call(a);
if (className != toString.call(b)) return false;
switch (className) {
// Strings, numbers, dates, and booleans are compared by value.
case '[object String]':
// Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
// equivalent to `new String("5")`.
return a == String(b);
case '[object Number]':
// `NaN`s are equivalent, but non-reflexive. An `egal` comparison is performed for
// other numeric values.
return a != +a ? b != +b : (a == 0 ? 1 / a == 1 / b : a == +b);
case '[object Date]':
case '[object Boolean]':
// Coerce dates and booleans to numeric primitive values. Dates are compared by their
// millisecond representations. Note that invalid dates with millisecond representations
// of `NaN` are not equivalent.
return +a == +b;
// RegExps are compared by their source patterns and flags.
case '[object RegExp]':
return a.source == b.source &&
a.global == b.global &&
a.multiline == b.multiline &&
a.ignoreCase == b.ignoreCase;
}
if (typeof a != 'object' || typeof b != 'object') return false;
// Assume equality for cyclic structures. The algorithm for detecting cyclic
// structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
var length = aStack.length;
while (length--) {
// Linear search. Performance is inversely proportional to the number of
// unique nested structures.
if (aStack[length] == a) return bStack[length] == b;
}
// Add the first object to the stack of traversed objects.
aStack.push(a);
bStack.push(b);
var size = 0, result = true;
// Recursively compare objects and arrays.
if (className == '[object Array]') {
// Compare array lengths to determine if a deep comparison is necessary.
size = a.length;
result = size == b.length;
if (result) {
// Deep compare the contents, ignoring non-numeric properties.
while (size--) {
if (!(result = eq(a[size], b[size], aStack, bStack))) break;
}
}
} else {
// Objects with different constructors are not equivalent, but `Object`s
// from different frames are.
var aCtor = a.constructor, bCtor = b.constructor;
if (aCtor !== bCtor && !(_.isFunction(aCtor) && (aCtor instanceof aCtor) &&
_.isFunction(bCtor) && (bCtor instanceof bCtor))) {
return false;
}
// Deep compare objects.
for (var key in a) {
if (_.has(a, key)) {
// Count the expected number of properties.
size++;
// Deep compare each member.
if (!(result = _.has(b, key) && eq(a[key], b[key], aStack, bStack))) break;
}
}
// Ensure that both objects contain the same number of properties.
if (result) {
for (key in b) {
if (_.has(b, key) && !(size--)) break;
}
result = !size;
}
}
// Remove the first object from the stack of traversed objects.
aStack.pop();
bStack.pop();
return result;
};
// Perform a deep comparison to check if two objects are equal.
_.isEqual = function(a, b) {
return eq(a, b, [], []);
};
// Is a given array, string, or object empty?
// An "empty" object has no enumerable own-properties.
_.isEmpty = function(obj) {
if (obj == null) return true;
if (_.isArray(obj) || _.isString(obj)) return obj.length === 0;
for (var key in obj) if (_.has(obj, key)) return false;
return true;
};
// Is a given value a DOM element?
_.isElement = function(obj) {
return !!(obj && obj.nodeType === 1);
};
// Is a given value an array?
// Delegates to ECMA5's native Array.isArray
_.isArray = nativeIsArray || function(obj) {
return toString.call(obj) == '[object Array]';
};
// Is a given variable an object?
_.isObject = function(obj) {
return obj === Object(obj);
};
// Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp.
each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp'], function(name) {
_['is' + name] = function(obj) {
return toString.call(obj) == '[object ' + name + ']';
};
});
// Define a fallback version of the method in browsers (ahem, IE), where
// there isn't any inspectable "Arguments" type.
if (!_.isArguments(arguments)) {
_.isArguments = function(obj) {
return !!(obj && _.has(obj, 'callee'));
};
}
// Optimize `isFunction` if appropriate.
if (typeof (/./) !== 'function') {
_.isFunction = function(obj) {
return typeof obj === 'function';
};
}
// Is a given object a finite number?
_.isFinite = function(obj) {
return isFinite(obj) && !isNaN(parseFloat(obj));
};
// Is the given value `NaN`? (NaN is the only number which does not equal itself).
_.isNaN = function(obj) {
return _.isNumber(obj) && obj != +obj;
};
// Is a given value a boolean?
_.isBoolean = function(obj) {
return obj === true || obj === false || toString.call(obj) == '[object Boolean]';
};
// Is a given value equal to null?
_.isNull = function(obj) {
return obj === null;
};
// Is a given variable undefined?
_.isUndefined = function(obj) {
return obj === void 0;
};
// Shortcut function for checking if an object has a given property directly
// on itself (in other words, not on a prototype).
_.has = function(obj, key) {
return hasOwnProperty.call(obj, key);
};
// Utility Functions
// -----------------
// Run Underscore.js in *noConflict* mode, returning the `_` variable to its
// previous owner. Returns a reference to the Underscore object.
_.noConflict = function() {
root._ = previousUnderscore;
return this;
};
// Keep the identity function around for default iterators.
_.identity = function(value) {
return value;
};
// Run a function **n** times.
_.times = function(n, iterator, context) {
var accum = Array(n);
for (var i = 0; i < n; i++) accum[i] = iterator.call(context, i);
return accum;
};
// Return a random integer between min and max (inclusive).
_.random = function(min, max) {
if (max == null) {
max = min;
min = 0;
}
return min + Math.floor(Math.random() * (max - min + 1));
};
// List of HTML entities for escaping.
var entityMap = {
escape: {
'&': '&amp;',
'<': '&lt;',
'>': '&gt;',
'"': '&quot;',
"'": '&#x27;',
'/': '&#x2F;'
}
};
entityMap.unescape = _.invert(entityMap.escape);
// Regexes containing the keys and values listed immediately above.
var entityRegexes = {
escape: new RegExp('[' + _.keys(entityMap.escape).join('') + ']', 'g'),
unescape: new RegExp('(' + _.keys(entityMap.unescape).join('|') + ')', 'g')
};
// Functions for escaping and unescaping strings to/from HTML interpolation.
_.each(['escape', 'unescape'], function(method) {
_[method] = function(string) {
if (string == null) return '';
return ('' + string).replace(entityRegexes[method], function(match) {
return entityMap[method][match];
});
};
});
// If the value of the named property is a function then invoke it;
// otherwise, return it.
_.result = function(object, property) {
if (object == null) return null;
var value = object[property];
return _.isFunction(value) ? value.call(object) : value;
};
// Add your own custom functions to the Underscore object.
_.mixin = function(obj) {
each(_.functions(obj), function(name){
var func = _[name] = obj[name];
_.prototype[name] = function() {
var args = [this._wrapped];
push.apply(args, arguments);
return result.call(this, func.apply(_, args));
};
});
};
// Generate a unique integer id (unique within the entire client session).
// Useful for temporary DOM ids.
var idCounter = 0;
_.uniqueId = function(prefix) {
var id = ++idCounter + '';
return prefix ? prefix + id : id;
};
// By default, Underscore uses ERB-style template delimiters, change the
// following template settings to use alternative delimiters.
_.templateSettings = {
evaluate : /<%([\s\S]+?)%>/g,
interpolate : /<%=([\s\S]+?)%>/g,
escape : /<%-([\s\S]+?)%>/g
};
// When customizing `templateSettings`, if you don't want to define an
// interpolation, evaluation or escaping regex, we need one that is
// guaranteed not to match.
var noMatch = /(.)^/;
// Certain characters need to be escaped so that they can be put into a
// string literal.
var escapes = {
"'": "'",
'\\': '\\',
'\r': 'r',
'\n': 'n',
'\t': 't',
'\u2028': 'u2028',
'\u2029': 'u2029'
};
var escaper = /\\|'|\r|\n|\t|\u2028|\u2029/g;
// JavaScript micro-templating, similar to John Resig's implementation.
// Underscore templating handles arbitrary delimiters, preserves whitespace,
// and correctly escapes quotes within interpolated code.
_.template = function(text, data, settings) {
var render;
settings = _.defaults({}, settings, _.templateSettings);
// Combine delimiters into one regular expression via alternation.
var matcher = new RegExp([
(settings.escape || noMatch).source,
(settings.interpolate || noMatch).source,
(settings.evaluate || noMatch).source
].join('|') + '|$', 'g');
// Compile the template source, escaping string literals appropriately.
var index = 0;
var source = "__p+='";
text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {
source += text.slice(index, offset)
.replace(escaper, function(match) { return '\\' + escapes[match]; });
if (escape) {
source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'";
}
if (interpolate) {
source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'";
}
if (evaluate) {
source += "';\n" + evaluate + "\n__p+='";
}
index = offset + match.length;
return match;
});
source += "';\n";
// If a variable is not specified, place data values in local scope.
if (!settings.variable) source = 'with(obj||{}){\n' + source + '}\n';
source = "var __t,__p='',__j=Array.prototype.join," +
"print=function(){__p+=__j.call(arguments,'');};\n" +
source + "return __p;\n";
try {
render = new Function(settings.variable || 'obj', '_', source);
} catch (e) {
e.source = source;
throw e;
}
if (data) return render(data, _);
var template = function(data) {
return render.call(this, data, _);
};
// Provide the compiled function source as a convenience for precompilation.
template.source = 'function(' + (settings.variable || 'obj') + '){\n' + source + '}';
return template;
};
// Add a "chain" function, which will delegate to the wrapper.
_.chain = function(obj) {
return _(obj).chain();
};
// OOP
// ---------------
// If Underscore is called as a function, it returns a wrapped object that
// can be used OO-style. This wrapper holds altered versions of all the
// underscore functions. Wrapped objects may be chained.
// Helper function to continue chaining intermediate results.
var result = function(obj) {
return this._chain ? _(obj).chain() : obj;
};
// Add all of the Underscore functions to the wrapper object.
_.mixin(_);
// Add all mutator Array functions to the wrapper.
each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {
var method = ArrayProto[name];
_.prototype[name] = function() {
var obj = this._wrapped;
method.apply(obj, arguments);
if ((name == 'shift' || name == 'splice') && obj.length === 0) delete obj[0];
return result.call(this, obj);
};
});
// Add all accessor Array functions to the wrapper.
each(['concat', 'join', 'slice'], function(name) {
var method = ArrayProto[name];
_.prototype[name] = function() {
return result.call(this, method.apply(this._wrapped, arguments));
};
});
_.extend(_.prototype, {
// Start chaining a wrapped Underscore object.
chain: function() {
this._chain = true;
return this;
},
// Extracts the result from a wrapped and chained object.
value: function() {
return this._wrapped;
}
});
}).call(this);
var suppress = 0;
// replacement for console.log. This is a temporary API. We should
// provide a real logging API soon (possibly just a polyfill for
// console?)
//
// NOTE: this is used on the server to print the warning about
// having autopublish enabled when you probably meant to turn it
// off. it's not really the proper use of something called
// _debug. the intent is for this message to go to the terminal and
// be very visible. if you change _debug to go someplace else, etc,
// please fix the autopublish code to do something reasonable.
Meteor._debug = function (/* arguments */) {
if (suppress) {
suppress--;
return;
}
if (typeof console !== 'undefined' &&
typeof console.log !== 'undefined') {
if (arguments.length == 0) { // IE Companion breaks otherwise
// IE10 PP4 requires at least one argument
console.log('');
} else {
// IE doesn't have console.log.apply, it's not a real Object.
// http://stackoverflow.com/questions/5538972/console-log-apply-not-working-in-ie9
// http://patik.com/blog/complete-cross-browser-console-log/
if (typeof console.log.apply === "function") {
// Most browsers
// Chrome and Safari only hyperlink URLs to source files in first argument of
// console.log, so try to call it with one argument if possible.
// Approach taken here: If all arguments are strings, join them on space.
// See https://github.com/meteor/meteor/pull/732#issuecomment-13975991
var allArgumentsOfTypeString = true;
for (var i = 0; i < arguments.length; i++)
if (typeof arguments[i] !== "string")
allArgumentsOfTypeString = false;
if (allArgumentsOfTypeString)
console.log.apply(console, [Array.prototype.join.call(arguments, " ")]);
else
console.log.apply(console, arguments);
} else if (typeof Function.prototype.bind === "function") {
// IE9
var log = Function.prototype.bind.call(console.log, console);
log.apply(console, arguments);
} else {
// IE8
Function.prototype.call.call(console.log, console, Array.prototype.slice.call(arguments));
}
}
}
};
// Suppress the next 'count' Meteor._debug messsages. Use this to
// stop tests from spamming the console.
Meteor._suppress_log = function (count) {
suppress += count;
};
// see http://baagoe.org/en/wiki/Better_random_numbers_for_javascript
// for a full discussion and Alea implementation.
var Alea = function () {
function Mash() {
var n = 0xefc8249d;
var mash = function(data) {
data = data.toString();
for (var i = 0; i < data.length; i++) {
n += data.charCodeAt(i);
var h = 0.02519603282416938 * n;
n = h >>> 0;
h -= n;
h *= n;
n = h >>> 0;
h -= n;
n += h * 0x100000000; // 2^32
}
return (n >>> 0) * 2.3283064365386963e-10; // 2^-32
};
mash.version = 'Mash 0.9';
return mash;
}
return (function (args) {
var s0 = 0;
var s1 = 0;
var s2 = 0;
var c = 1;
if (args.length == 0) {
args = [+new Date];
}
var mash = Mash();
s0 = mash(' ');
s1 = mash(' ');
s2 = mash(' ');
for (var i = 0; i < args.length; i++) {
s0 -= mash(args[i]);
if (s0 < 0) {
s0 += 1;
}
s1 -= mash(args[i]);
if (s1 < 0) {
s1 += 1;
}
s2 -= mash(args[i]);
if (s2 < 0) {
s2 += 1;
}
}
mash = null;
var random = function() {
var t = 2091639 * s0 + c * 2.3283064365386963e-10; // 2^-32
s0 = s1;
s1 = s2;
return s2 = t - (c = t | 0);
};
random.uint32 = function() {
return random() * 0x100000000; // 2^32
};
random.fract53 = function() {
return random() +
(random() * 0x200000 | 0) * 1.1102230246251565e-16; // 2^-53
};
random.version = 'Alea 0.9';
random.args = args;
return random;
} (Array.prototype.slice.call(arguments)));
};
var UNMISTAKABLE_CHARS = "23456789ABCDEFGHJKLMNPQRSTWXYZabcdefghijkmnopqrstuvwxyz";
var create = function (/* arguments */) {
var random = Alea.apply(null, arguments);
var self = {};
var bind = function (fn) {
return _.bind(fn, self);
};
return _.extend(self, {
_Alea: Alea,
create: create,
fraction: random,
choice: bind(function (arrayOrString) {
var index = Math.floor(this.fraction() * arrayOrString.length);
if (typeof arrayOrString === "string")
return arrayOrString.substr(index, 1);
else
return arrayOrString[index];
}),
id: bind(function() {
var digits = [];
// Length of 17 preserves around 96 bits of entropy, which is the
// amount of state in our PRNG
for (var i = 0; i < 17; i++) {
digits[i] = this.choice(UNMISTAKABLE_CHARS);
}
return digits.join("");
}),
hexString: bind(function (digits) {
var hexDigits = [];
for (var i = 0; i < digits; ++i) {
hexDigits.push(this.choice("0123456789abcdef"));
}
return hexDigits.join('');
})
});
};
// instantiate RNG. Heuristically collect entropy from various sources
// client sources
var height = (typeof window !== 'undefined' && window.innerHeight) ||
(typeof document !== 'undefined'
&& document.documentElement
&& document.documentElement.clientHeight) ||
(typeof document !== 'undefined'
&& document.body
&& document.body.clientHeight) ||
1;
var width = (typeof window !== 'undefined' && window.innerWidth) ||
(typeof document !== 'undefined'
&& document.documentElement
&& document.documentElement.clientWidth) ||
(typeof document !== 'undefined'
&& document.body
&& document.body.clientWidth) ||
1;
var agent = (typeof navigator !== 'undefined' && navigator.userAgent) || "";
// server sources
var pid = (typeof process !== 'undefined' && process.pid) || 1;
// XXX On the server, use the crypto module (OpenSSL) instead of this PRNG.
// (Make Random.fraction be generated from Random.hexString instead of the
// other way around, and generate Random.hexString from crypto.randomBytes.)
Random = create([
new Date(), height, width, agent, pid, Math.random()
]);
Deps = {};
Deps.active = false;
Deps.currentComputation = null;
var setCurrentComputation = function (c) {
Deps.currentComputation = c;
Deps.active = !! c;
};
var _debugFunc = function () {
// lazy evaluation because `Meteor` does not exist right away
return (typeof Meteor !== "undefined" ? Meteor._debug :
((typeof console !== "undefined") && console.log ? console.log :
function () {}));
};
var nextId = 1;
// computations whose callbacks we should call at flush time
var pendingComputations = [];
// `true` if a Deps.flush is scheduled, or if we are in Deps.flush now
var willFlush = false;
// `true` if we are in Deps.flush now
var inFlush = false;
// `true` if we are computing a computation now, either first time
// or recompute. This matches Deps.active unless we are inside
// Deps.nonreactive, which nullfies currentComputation even though
// an enclosing computation may still be running.
var inCompute = false;
var afterFlushCallbacks = [];
var requireFlush = function () {
if (! willFlush) {
setTimeout(Deps.flush, 0);
willFlush = true;
}
};
// Deps.Computation constructor is visible but private
// (throws an error if you try to call it)
var constructingComputation = false;
Deps.Computation = function (f, parent) {
if (! constructingComputation)
throw new Error(
"Deps.Computation constructor is private; use Deps.autorun");
constructingComputation = false;
var self = this;
self.stopped = false;
self.invalidated = false;
self.firstRun = true;
self._id = nextId++;
self._onInvalidateCallbacks = [];
// the plan is at some point to use the parent relation
// to constrain the order that computations are processed
self._parent = parent;
self._func = f;
self._recomputing = false;
var errored = true;
try {
self._compute();
errored = false;
} finally {
self.firstRun = false;
if (errored)
self.stop();
}
};
_.extend(Deps.Computation.prototype, {
onInvalidate: function (f) {
var self = this;
if (typeof f !== 'function')
throw new Error("onInvalidate requires a function");
var g = function () {
Deps.nonreactive(function () {
f(self);
});
};
if (self.invalidated)
g();
else
self._onInvalidateCallbacks.push(g);
},
invalidate: function () {
var self = this;
if (! self.invalidated) {
// if we're currently in _recompute(), don't enqueue
// ourselves, since we'll rerun immediately anyway.
if (! self._recomputing && ! self.stopped) {
requireFlush();
pendingComputations.push(this);
}
self.invalidated = true;
// callbacks can't add callbacks, because
// self.invalidated === true.
for(var i = 0, f; f = self._onInvalidateCallbacks[i]; i++)
f(); // already bound with self as argument
self._onInvalidateCallbacks = [];
}
},
stop: function () {
if (! this.stopped) {
this.stopped = true;
this.invalidate();
}
},
_compute: function () {
var self = this;
self.invalidated = false;
var previous = Deps.currentComputation;
setCurrentComputation(self);
var previousInCompute = inCompute;
inCompute = true;
try {
self._func(self);
} finally {
setCurrentComputation(previous);
inCompute = false;
}
},
_recompute: function () {
var self = this;
self._recomputing = true;
while (self.invalidated && ! self.stopped) {
try {
self._compute();
} catch (e) {
_debugFunc()("Exception from Deps recompute:", e.stack || e.message);
}
// If _compute() invalidated us, we run again immediately.
// A computation that invalidates itself indefinitely is an
// infinite loop, of course.
//
// We could put an iteration counter here and catch run-away
// loops.
}
self._recomputing = false;
}
});
Deps.Dependency = function () {
this._dependentsById = {};
};
_.extend(Deps.Dependency.prototype, {
// Adds `computation` to this set if it is not already
// present. Returns true if `computation` is a new member of the set.
// If no argument, defaults to currentComputation, or does nothing
// if there is no currentComputation.
depend: function (computation) {
if (! computation) {
if (! Deps.active)
return false;
computation = Deps.currentComputation;
}
var self = this;
var id = computation._id;
if (! (id in self._dependentsById)) {
self._dependentsById[id] = computation;
computation.onInvalidate(function () {
delete self._dependentsById[id];
});
return true;
}
return false;
},
changed: function () {
var self = this;
for (var id in self._dependentsById)
self._dependentsById[id].invalidate();
},
hasDependents: function () {
var self = this;
for(var id in self._dependentsById)
return true;
return false;
}
});
_.extend(Deps, {
flush: function () {
// Nested flush could plausibly happen if, say, a flush causes
// DOM mutation, which causes a "blur" event, which runs an
// app event handler that calls Deps.flush. At the moment
// Spark blocks event handlers during DOM mutation anyway,
// because the LiveRange tree isn't valid. And we don't have
// any useful notion of a nested flush.
//
// https://app.asana.com/0/159908330244/385138233856
if (inFlush)
throw new Error("Can't call Deps.flush while flushing");
if (inCompute)
throw new Error("Can't flush inside Deps.autorun");
inFlush = true;
willFlush = true;
while (pendingComputations.length ||
afterFlushCallbacks.length) {
// recompute all pending computations
var comps = pendingComputations;
pendingComputations = [];
for (var i = 0, comp; comp = comps[i]; i++)
comp._recompute();
if (afterFlushCallbacks.length) {
// call one afterFlush callback, which may
// invalidate more computations
var func = afterFlushCallbacks.shift();
try {
func();
} catch (e) {
_debugFunc()("Exception from Deps afterFlush function:",
e.stack || e.message);
}
}
}
inFlush = false;
willFlush = false;
},
// Run f(). Record its dependencies. Rerun it whenever the
// dependencies change.
//
// Returns a new Computation, which is also passed to f.
//
// Links the computation to the current computation
// so that it is stopped if the current computation is invalidated.
autorun: function (f) {
if (typeof f !== 'function')
throw new Error('Deps.autorun requires a function argument');
constructingComputation = true;
var c = new Deps.Computation(f, Deps.currentComputation);
if (Deps.active)
Deps.onInvalidate(function () {
c.stop();
});
return c;
},
// Run `f` with no current computation, returning the return value
// of `f`. Used to turn off reactivity for the duration of `f`,
// so that reactive data sources accessed by `f` will not result in any
// computations being invalidated.
nonreactive: function (f) {
var previous = Deps.currentComputation;
setCurrentComputation(null);
try {
return f();
} finally {
setCurrentComputation(previous);
}
},
// Wrap `f` so that it is always run nonreactively.
_makeNonreactive: function (f) {
if (f.$isNonreactive) // avoid multiple layers of wrapping.
return f;
var nonreactiveVersion = function (/*arguments*/) {
var self = this;
var args = _.toArray(arguments);
var ret;
Deps.nonreactive(function () {
ret = f.apply(self, args);
});
return ret;
};
nonreactiveVersion.$isNonreactive = true;
return nonreactiveVersion;
},
onInvalidate: function (f) {
if (! Deps.active)
throw new Error("Deps.onInvalidate requires a currentComputation");
Deps.currentComputation.onInvalidate(f);
},
afterFlush: function (f) {
afterFlushCallbacks.push(f);
requireFlush();
}
});
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