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July 23, 2013 14:47
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Meteor = {}; | |
// Underscore.js 1.4.4 | |
// http://underscorejs.org | |
// (c) 2009-2013 Jeremy Ashkenas, DocumentCloud Inc. | |
// Underscore may be freely distributed under the MIT license. | |
(function() { | |
// Baseline setup | |
// -------------- | |
// Establish the root object, `window` in the browser, or `global` on the server. | |
var root = this; | |
// Save the previous value of the `_` variable. | |
var previousUnderscore = root._; | |
// Establish the object that gets returned to break out of a loop iteration. | |
var breaker = {}; | |
// Save bytes in the minified (but not gzipped) version: | |
var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype; | |
// Create quick reference variables for speed access to core prototypes. | |
var push = ArrayProto.push, | |
slice = ArrayProto.slice, | |
concat = ArrayProto.concat, | |
toString = ObjProto.toString, | |
hasOwnProperty = ObjProto.hasOwnProperty; | |
// All **ECMAScript 5** native function implementations that we hope to use | |
// are declared here. | |
var | |
nativeForEach = ArrayProto.forEach, | |
nativeMap = ArrayProto.map, | |
nativeReduce = ArrayProto.reduce, | |
nativeReduceRight = ArrayProto.reduceRight, | |
nativeFilter = ArrayProto.filter, | |
nativeEvery = ArrayProto.every, | |
nativeSome = ArrayProto.some, | |
nativeIndexOf = ArrayProto.indexOf, | |
nativeLastIndexOf = ArrayProto.lastIndexOf, | |
nativeIsArray = Array.isArray, | |
nativeKeys = Object.keys, | |
nativeBind = FuncProto.bind; | |
// Create a safe reference to the Underscore object for use below. | |
var _ = function(obj) { | |
if (obj instanceof _) return obj; | |
if (!(this instanceof _)) return new _(obj); | |
this._wrapped = obj; | |
}; | |
// Export the Underscore object for **Node.js**, with | |
// backwards-compatibility for the old `require()` API. If we're in | |
// the browser, add `_` as a global object via a string identifier, | |
// for Closure Compiler "advanced" mode. | |
if (typeof exports !== 'undefined') { | |
if (typeof module !== 'undefined' && module.exports) { | |
exports = module.exports = _; | |
} | |
exports._ = _; | |
} else { | |
root._ = _; | |
} | |
// Current version. | |
_.VERSION = '1.4.4'; | |
// Collection Functions | |
// -------------------- | |
// The cornerstone, an `each` implementation, aka `forEach`. | |
// Handles objects with the built-in `forEach`, arrays, and raw objects. | |
// Delegates to **ECMAScript 5**'s native `forEach` if available. | |
var each = _.each = _.forEach = function(obj, iterator, context) { | |
if (obj == null) return; | |
if (nativeForEach && obj.forEach === nativeForEach) { | |
obj.forEach(iterator, context); | |
} else if (obj.length === +obj.length) { | |
for (var i = 0, l = obj.length; i < l; i++) { | |
if (iterator.call(context, obj[i], i, obj) === breaker) return; | |
} | |
} else { | |
for (var key in obj) { | |
if (_.has(obj, key)) { | |
if (iterator.call(context, obj[key], key, obj) === breaker) return; | |
} | |
} | |
} | |
}; | |
// Return the results of applying the iterator to each element. | |
// Delegates to **ECMAScript 5**'s native `map` if available. | |
_.map = _.collect = function(obj, iterator, context) { | |
var results = []; | |
if (obj == null) return results; | |
if (nativeMap && obj.map === nativeMap) return obj.map(iterator, context); | |
each(obj, function(value, index, list) { | |
results[results.length] = iterator.call(context, value, index, list); | |
}); | |
return results; | |
}; | |
var reduceError = 'Reduce of empty array with no initial value'; | |
// **Reduce** builds up a single result from a list of values, aka `inject`, | |
// or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available. | |
_.reduce = _.foldl = _.inject = function(obj, iterator, memo, context) { | |
var initial = arguments.length > 2; | |
if (obj == null) obj = []; | |
if (nativeReduce && obj.reduce === nativeReduce) { | |
if (context) iterator = _.bind(iterator, context); | |
return initial ? obj.reduce(iterator, memo) : obj.reduce(iterator); | |
} | |
each(obj, function(value, index, list) { | |
if (!initial) { | |
memo = value; | |
initial = true; | |
} else { | |
memo = iterator.call(context, memo, value, index, list); | |
} | |
}); | |
if (!initial) throw new TypeError(reduceError); | |
return memo; | |
}; | |
// The right-associative version of reduce, also known as `foldr`. | |
// Delegates to **ECMAScript 5**'s native `reduceRight` if available. | |
_.reduceRight = _.foldr = function(obj, iterator, memo, context) { | |
var initial = arguments.length > 2; | |
if (obj == null) obj = []; | |
if (nativeReduceRight && obj.reduceRight === nativeReduceRight) { | |
if (context) iterator = _.bind(iterator, context); | |
return initial ? obj.reduceRight(iterator, memo) : obj.reduceRight(iterator); | |
} | |
var length = obj.length; | |
if (length !== +length) { | |
var keys = _.keys(obj); | |
length = keys.length; | |
} | |
each(obj, function(value, index, list) { | |
index = keys ? keys[--length] : --length; | |
if (!initial) { | |
memo = obj[index]; | |
initial = true; | |
} else { | |
memo = iterator.call(context, memo, obj[index], index, list); | |
} | |
}); | |
if (!initial) throw new TypeError(reduceError); | |
return memo; | |
}; | |
// Return the first value which passes a truth test. Aliased as `detect`. | |
_.find = _.detect = function(obj, iterator, context) { | |
var result; | |
any(obj, function(value, index, list) { | |
if (iterator.call(context, value, index, list)) { | |
result = value; | |
return true; | |
} | |
}); | |
return result; | |
}; | |
// Return all the elements that pass a truth test. | |
// Delegates to **ECMAScript 5**'s native `filter` if available. | |
// Aliased as `select`. | |
_.filter = _.select = function(obj, iterator, context) { | |
var results = []; | |
if (obj == null) return results; | |
if (nativeFilter && obj.filter === nativeFilter) return obj.filter(iterator, context); | |
each(obj, function(value, index, list) { | |
if (iterator.call(context, value, index, list)) results[results.length] = value; | |
}); | |
return results; | |
}; | |
// Return all the elements for which a truth test fails. | |
_.reject = function(obj, iterator, context) { | |
return _.filter(obj, function(value, index, list) { | |
return !iterator.call(context, value, index, list); | |
}, context); | |
}; | |
// Determine whether all of the elements match a truth test. | |
// Delegates to **ECMAScript 5**'s native `every` if available. | |
// Aliased as `all`. | |
_.every = _.all = function(obj, iterator, context) { | |
iterator || (iterator = _.identity); | |
var result = true; | |
if (obj == null) return result; | |
if (nativeEvery && obj.every === nativeEvery) return obj.every(iterator, context); | |
each(obj, function(value, index, list) { | |
if (!(result = result && iterator.call(context, value, index, list))) return breaker; | |
}); | |
return !!result; | |
}; | |
// Determine if at least one element in the object matches a truth test. | |
// Delegates to **ECMAScript 5**'s native `some` if available. | |
// Aliased as `any`. | |
var any = _.some = _.any = function(obj, iterator, context) { | |
iterator || (iterator = _.identity); | |
var result = false; | |
if (obj == null) return result; | |
if (nativeSome && obj.some === nativeSome) return obj.some(iterator, context); | |
each(obj, function(value, index, list) { | |
if (result || (result = iterator.call(context, value, index, list))) return breaker; | |
}); | |
return !!result; | |
}; | |
// Determine if the array or object contains a given value (using `===`). | |
// Aliased as `include`. | |
_.contains = _.include = function(obj, target) { | |
if (obj == null) return false; | |
if (nativeIndexOf && obj.indexOf === nativeIndexOf) return obj.indexOf(target) != -1; | |
return any(obj, function(value) { | |
return value === target; | |
}); | |
}; | |
// Invoke a method (with arguments) on every item in a collection. | |
_.invoke = function(obj, method) { | |
var args = slice.call(arguments, 2); | |
var isFunc = _.isFunction(method); | |
return _.map(obj, function(value) { | |
return (isFunc ? method : value[method]).apply(value, args); | |
}); | |
}; | |
// Convenience version of a common use case of `map`: fetching a property. | |
_.pluck = function(obj, key) { | |
return _.map(obj, function(value){ return value[key]; }); | |
}; | |
// Convenience version of a common use case of `filter`: selecting only objects | |
// containing specific `key:value` pairs. | |
_.where = function(obj, attrs, first) { | |
if (_.isEmpty(attrs)) return first ? null : []; | |
return _[first ? 'find' : 'filter'](obj, function(value) { | |
for (var key in attrs) { | |
if (attrs[key] !== value[key]) return false; | |
} | |
return true; | |
}); | |
}; | |
// Convenience version of a common use case of `find`: getting the first object | |
// containing specific `key:value` pairs. | |
_.findWhere = function(obj, attrs) { | |
return _.where(obj, attrs, true); | |
}; | |
// Return the maximum element or (element-based computation). | |
// Can't optimize arrays of integers longer than 65,535 elements. | |
// See: https://bugs.webkit.org/show_bug.cgi?id=80797 | |
_.max = function(obj, iterator, context) { | |
if (!iterator && _.isArray(obj) && obj[0] === +obj[0] && obj.length < 65535) { | |
return Math.max.apply(Math, obj); | |
} | |
if (!iterator && _.isEmpty(obj)) return -Infinity; | |
var result = {computed : -Infinity, value: -Infinity}; | |
each(obj, function(value, index, list) { | |
var computed = iterator ? iterator.call(context, value, index, list) : value; | |
computed >= result.computed && (result = {value : value, computed : computed}); | |
}); | |
return result.value; | |
}; | |
// Return the minimum element (or element-based computation). | |
_.min = function(obj, iterator, context) { | |
if (!iterator && _.isArray(obj) && obj[0] === +obj[0] && obj.length < 65535) { | |
return Math.min.apply(Math, obj); | |
} | |
if (!iterator && _.isEmpty(obj)) return Infinity; | |
var result = {computed : Infinity, value: Infinity}; | |
each(obj, function(value, index, list) { | |
var computed = iterator ? iterator.call(context, value, index, list) : value; | |
computed < result.computed && (result = {value : value, computed : computed}); | |
}); | |
return result.value; | |
}; | |
// Shuffle an array. | |
_.shuffle = function(obj) { | |
var rand; | |
var index = 0; | |
var shuffled = []; | |
each(obj, function(value) { | |
rand = _.random(index++); | |
shuffled[index - 1] = shuffled[rand]; | |
shuffled[rand] = value; | |
}); | |
return shuffled; | |
}; | |
// An internal function to generate lookup iterators. | |
var lookupIterator = function(value) { | |
return _.isFunction(value) ? value : function(obj){ return obj[value]; }; | |
}; | |
// Sort the object's values by a criterion produced by an iterator. | |
_.sortBy = function(obj, value, context) { | |
var iterator = lookupIterator(value); | |
return _.pluck(_.map(obj, function(value, index, list) { | |
return { | |
value : value, | |
index : index, | |
criteria : iterator.call(context, value, index, list) | |
}; | |
}).sort(function(left, right) { | |
var a = left.criteria; | |
var b = right.criteria; | |
if (a !== b) { | |
if (a > b || a === void 0) return 1; | |
if (a < b || b === void 0) return -1; | |
} | |
return left.index < right.index ? -1 : 1; | |
}), 'value'); | |
}; | |
// An internal function used for aggregate "group by" operations. | |
var group = function(obj, value, context, behavior) { | |
var result = {}; | |
var iterator = lookupIterator(value || _.identity); | |
each(obj, function(value, index) { | |
var key = iterator.call(context, value, index, obj); | |
behavior(result, key, value); | |
}); | |
return result; | |
}; | |
// Groups the object's values by a criterion. Pass either a string attribute | |
// to group by, or a function that returns the criterion. | |
_.groupBy = function(obj, value, context) { | |
return group(obj, value, context, function(result, key, value) { | |
(_.has(result, key) ? result[key] : (result[key] = [])).push(value); | |
}); | |
}; | |
// Counts instances of an object that group by a certain criterion. Pass | |
// either a string attribute to count by, or a function that returns the | |
// criterion. | |
_.countBy = function(obj, value, context) { | |
return group(obj, value, context, function(result, key) { | |
if (!_.has(result, key)) result[key] = 0; | |
result[key]++; | |
}); | |
}; | |
// Use a comparator function to figure out the smallest index at which | |
// an object should be inserted so as to maintain order. Uses binary search. | |
_.sortedIndex = function(array, obj, iterator, context) { | |
iterator = iterator == null ? _.identity : lookupIterator(iterator); | |
var value = iterator.call(context, obj); | |
var low = 0, high = array.length; | |
while (low < high) { | |
var mid = (low + high) >>> 1; | |
iterator.call(context, array[mid]) < value ? low = mid + 1 : high = mid; | |
} | |
return low; | |
}; | |
// Safely convert anything iterable into a real, live array. | |
_.toArray = function(obj) { | |
if (!obj) return []; | |
if (_.isArray(obj)) return slice.call(obj); | |
if (obj.length === +obj.length) return _.map(obj, _.identity); | |
return _.values(obj); | |
}; | |
// Return the number of elements in an object. | |
_.size = function(obj) { | |
if (obj == null) return 0; | |
return (obj.length === +obj.length) ? obj.length : _.keys(obj).length; | |
}; | |
// Array Functions | |
// --------------- | |
// Get the first element of an array. Passing **n** will return the first N | |
// values in the array. Aliased as `head` and `take`. The **guard** check | |
// allows it to work with `_.map`. | |
_.first = _.head = _.take = function(array, n, guard) { | |
if (array == null) return void 0; | |
return (n != null) && !guard ? slice.call(array, 0, n) : array[0]; | |
}; | |
// Returns everything but the last entry of the array. Especially useful on | |
// the arguments object. Passing **n** will return all the values in | |
// the array, excluding the last N. The **guard** check allows it to work with | |
// `_.map`. | |
_.initial = function(array, n, guard) { | |
return slice.call(array, 0, array.length - ((n == null) || guard ? 1 : n)); | |
}; | |
// Get the last element of an array. Passing **n** will return the last N | |
// values in the array. The **guard** check allows it to work with `_.map`. | |
_.last = function(array, n, guard) { | |
if (array == null) return void 0; | |
if ((n != null) && !guard) { | |
return slice.call(array, Math.max(array.length - n, 0)); | |
} else { | |
return array[array.length - 1]; | |
} | |
}; | |
// Returns everything but the first entry of the array. Aliased as `tail` and `drop`. | |
// Especially useful on the arguments object. Passing an **n** will return | |
// the rest N values in the array. The **guard** | |
// check allows it to work with `_.map`. | |
_.rest = _.tail = _.drop = function(array, n, guard) { | |
return slice.call(array, (n == null) || guard ? 1 : n); | |
}; | |
// Trim out all falsy values from an array. | |
_.compact = function(array) { | |
return _.filter(array, _.identity); | |
}; | |
// Internal implementation of a recursive `flatten` function. | |
var flatten = function(input, shallow, output) { | |
each(input, function(value) { | |
if (_.isArray(value)) { | |
shallow ? push.apply(output, value) : flatten(value, shallow, output); | |
} else { | |
output.push(value); | |
} | |
}); | |
return output; | |
}; | |
// Return a completely flattened version of an array. | |
_.flatten = function(array, shallow) { | |
return flatten(array, shallow, []); | |
}; | |
// Return a version of the array that does not contain the specified value(s). | |
_.without = function(array) { | |
return _.difference(array, slice.call(arguments, 1)); | |
}; | |
// Produce a duplicate-free version of the array. If the array has already | |
// been sorted, you have the option of using a faster algorithm. | |
// Aliased as `unique`. | |
_.uniq = _.unique = function(array, isSorted, iterator, context) { | |
if (_.isFunction(isSorted)) { | |
context = iterator; | |
iterator = isSorted; | |
isSorted = false; | |
} | |
var initial = iterator ? _.map(array, iterator, context) : array; | |
var results = []; | |
var seen = []; | |
each(initial, function(value, index) { | |
if (isSorted ? (!index || seen[seen.length - 1] !== value) : !_.contains(seen, value)) { | |
seen.push(value); | |
results.push(array[index]); | |
} | |
}); | |
return results; | |
}; | |
// Produce an array that contains the union: each distinct element from all of | |
// the passed-in arrays. | |
_.union = function() { | |
return _.uniq(concat.apply(ArrayProto, arguments)); | |
}; | |
// Produce an array that contains every item shared between all the | |
// passed-in arrays. | |
_.intersection = function(array) { | |
var rest = slice.call(arguments, 1); | |
return _.filter(_.uniq(array), function(item) { | |
return _.every(rest, function(other) { | |
return _.indexOf(other, item) >= 0; | |
}); | |
}); | |
}; | |
// Take the difference between one array and a number of other arrays. | |
// Only the elements present in just the first array will remain. | |
_.difference = function(array) { | |
var rest = concat.apply(ArrayProto, slice.call(arguments, 1)); | |
return _.filter(array, function(value){ return !_.contains(rest, value); }); | |
}; | |
// Zip together multiple lists into a single array -- elements that share | |
// an index go together. | |
_.zip = function() { | |
var args = slice.call(arguments); | |
var length = _.max(_.pluck(args, 'length')); | |
var results = new Array(length); | |
for (var i = 0; i < length; i++) { | |
results[i] = _.pluck(args, "" + i); | |
} | |
return results; | |
}; | |
// Converts lists into objects. Pass either a single array of `[key, value]` | |
// pairs, or two parallel arrays of the same length -- one of keys, and one of | |
// the corresponding values. | |
_.object = function(list, values) { | |
if (list == null) return {}; | |
var result = {}; | |
for (var i = 0, l = list.length; i < l; i++) { | |
if (values) { | |
result[list[i]] = values[i]; | |
} else { | |
result[list[i][0]] = list[i][1]; | |
} | |
} | |
return result; | |
}; | |
// If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**), | |
// we need this function. Return the position of the first occurrence of an | |
// item in an array, or -1 if the item is not included in the array. | |
// Delegates to **ECMAScript 5**'s native `indexOf` if available. | |
// If the array is large and already in sort order, pass `true` | |
// for **isSorted** to use binary search. | |
_.indexOf = function(array, item, isSorted) { | |
if (array == null) return -1; | |
var i = 0, l = array.length; | |
if (isSorted) { | |
if (typeof isSorted == 'number') { | |
i = (isSorted < 0 ? Math.max(0, l + isSorted) : isSorted); | |
} else { | |
i = _.sortedIndex(array, item); | |
return array[i] === item ? i : -1; | |
} | |
} | |
if (nativeIndexOf && array.indexOf === nativeIndexOf) return array.indexOf(item, isSorted); | |
for (; i < l; i++) if (array[i] === item) return i; | |
return -1; | |
}; | |
// Delegates to **ECMAScript 5**'s native `lastIndexOf` if available. | |
_.lastIndexOf = function(array, item, from) { | |
if (array == null) return -1; | |
var hasIndex = from != null; | |
if (nativeLastIndexOf && array.lastIndexOf === nativeLastIndexOf) { | |
return hasIndex ? array.lastIndexOf(item, from) : array.lastIndexOf(item); | |
} | |
var i = (hasIndex ? from : array.length); | |
while (i--) if (array[i] === item) return i; | |
return -1; | |
}; | |
// Generate an integer Array containing an arithmetic progression. A port of | |
// the native Python `range()` function. See | |
// [the Python documentation](http://docs.python.org/library/functions.html#range). | |
_.range = function(start, stop, step) { | |
if (arguments.length <= 1) { | |
stop = start || 0; | |
start = 0; | |
} | |
step = arguments[2] || 1; | |
var len = Math.max(Math.ceil((stop - start) / step), 0); | |
var idx = 0; | |
var range = new Array(len); | |
while(idx < len) { | |
range[idx++] = start; | |
start += step; | |
} | |
return range; | |
}; | |
// Function (ahem) Functions | |
// ------------------ | |
// Create a function bound to a given object (assigning `this`, and arguments, | |
// optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if | |
// available. | |
_.bind = function(func, context) { | |
if (func.bind === nativeBind && nativeBind) return nativeBind.apply(func, slice.call(arguments, 1)); | |
var args = slice.call(arguments, 2); | |
return function() { | |
return func.apply(context, args.concat(slice.call(arguments))); | |
}; | |
}; | |
// Partially apply a function by creating a version that has had some of its | |
// arguments pre-filled, without changing its dynamic `this` context. | |
_.partial = function(func) { | |
var args = slice.call(arguments, 1); | |
return function() { | |
return func.apply(this, args.concat(slice.call(arguments))); | |
}; | |
}; | |
// Bind all of an object's methods to that object. Useful for ensuring that | |
// all callbacks defined on an object belong to it. | |
_.bindAll = function(obj) { | |
var funcs = slice.call(arguments, 1); | |
if (funcs.length === 0) funcs = _.functions(obj); | |
each(funcs, function(f) { obj[f] = _.bind(obj[f], obj); }); | |
return obj; | |
}; | |
// Memoize an expensive function by storing its results. | |
_.memoize = function(func, hasher) { | |
var memo = {}; | |
hasher || (hasher = _.identity); | |
return function() { | |
var key = hasher.apply(this, arguments); | |
return _.has(memo, key) ? memo[key] : (memo[key] = func.apply(this, arguments)); | |
}; | |
}; | |
// Delays a function for the given number of milliseconds, and then calls | |
// it with the arguments supplied. | |
_.delay = function(func, wait) { | |
var args = slice.call(arguments, 2); | |
return setTimeout(function(){ return func.apply(null, args); }, wait); | |
}; | |
// Defers a function, scheduling it to run after the current call stack has | |
// cleared. | |
_.defer = function(func) { | |
return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1))); | |
}; | |
// Returns a function, that, when invoked, will only be triggered at most once | |
// during a given window of time. | |
_.throttle = function(func, wait) { | |
var context, args, timeout, result; | |
var previous = 0; | |
var later = function() { | |
previous = new Date; | |
timeout = null; | |
result = func.apply(context, args); | |
}; | |
return function() { | |
var now = new Date; | |
var remaining = wait - (now - previous); | |
context = this; | |
args = arguments; | |
if (remaining <= 0) { | |
clearTimeout(timeout); | |
timeout = null; | |
previous = now; | |
result = func.apply(context, args); | |
} else if (!timeout) { | |
timeout = setTimeout(later, remaining); | |
} | |
return result; | |
}; | |
}; | |
// Returns a function, that, as long as it continues to be invoked, will not | |
// be triggered. The function will be called after it stops being called for | |
// N milliseconds. If `immediate` is passed, trigger the function on the | |
// leading edge, instead of the trailing. | |
_.debounce = function(func, wait, immediate) { | |
var timeout, result; | |
return function() { | |
var context = this, args = arguments; | |
var later = function() { | |
timeout = null; | |
if (!immediate) result = func.apply(context, args); | |
}; | |
var callNow = immediate && !timeout; | |
clearTimeout(timeout); | |
timeout = setTimeout(later, wait); | |
if (callNow) result = func.apply(context, args); | |
return result; | |
}; | |
}; | |
// Returns a function that will be executed at most one time, no matter how | |
// often you call it. Useful for lazy initialization. | |
_.once = function(func) { | |
var ran = false, memo; | |
return function() { | |
if (ran) return memo; | |
ran = true; | |
memo = func.apply(this, arguments); | |
func = null; | |
return memo; | |
}; | |
}; | |
// Returns the first function passed as an argument to the second, | |
// allowing you to adjust arguments, run code before and after, and | |
// conditionally execute the original function. | |
_.wrap = function(func, wrapper) { | |
return function() { | |
var args = [func]; | |
push.apply(args, arguments); | |
return wrapper.apply(this, args); | |
}; | |
}; | |
// Returns a function that is the composition of a list of functions, each | |
// consuming the return value of the function that follows. | |
_.compose = function() { | |
var funcs = arguments; | |
return function() { | |
var args = arguments; | |
for (var i = funcs.length - 1; i >= 0; i--) { | |
args = [funcs[i].apply(this, args)]; | |
} | |
return args[0]; | |
}; | |
}; | |
// Returns a function that will only be executed after being called N times. | |
_.after = function(times, func) { | |
if (times <= 0) return func(); | |
return function() { | |
if (--times < 1) { | |
return func.apply(this, arguments); | |
} | |
}; | |
}; | |
// Object Functions | |
// ---------------- | |
// Retrieve the names of an object's properties. | |
// Delegates to **ECMAScript 5**'s native `Object.keys` | |
_.keys = nativeKeys || function(obj) { | |
if (obj !== Object(obj)) throw new TypeError('Invalid object'); | |
var keys = []; | |
for (var key in obj) if (_.has(obj, key)) keys[keys.length] = key; | |
return keys; | |
}; | |
// Retrieve the values of an object's properties. | |
_.values = function(obj) { | |
var values = []; | |
for (var key in obj) if (_.has(obj, key)) values.push(obj[key]); | |
return values; | |
}; | |
// Convert an object into a list of `[key, value]` pairs. | |
_.pairs = function(obj) { | |
var pairs = []; | |
for (var key in obj) if (_.has(obj, key)) pairs.push([key, obj[key]]); | |
return pairs; | |
}; | |
// Invert the keys and values of an object. The values must be serializable. | |
_.invert = function(obj) { | |
var result = {}; | |
for (var key in obj) if (_.has(obj, key)) result[obj[key]] = key; | |
return result; | |
}; | |
// Return a sorted list of the function names available on the object. | |
// Aliased as `methods` | |
_.functions = _.methods = function(obj) { | |
var names = []; | |
for (var key in obj) { | |
if (_.isFunction(obj[key])) names.push(key); | |
} | |
return names.sort(); | |
}; | |
// Extend a given object with all the properties in passed-in object(s). | |
_.extend = function(obj) { | |
each(slice.call(arguments, 1), function(source) { | |
if (source) { | |
for (var prop in source) { | |
obj[prop] = source[prop]; | |
} | |
} | |
}); | |
return obj; | |
}; | |
// Return a copy of the object only containing the whitelisted properties. | |
_.pick = function(obj) { | |
var copy = {}; | |
var keys = concat.apply(ArrayProto, slice.call(arguments, 1)); | |
each(keys, function(key) { | |
if (key in obj) copy[key] = obj[key]; | |
}); | |
return copy; | |
}; | |
// Return a copy of the object without the blacklisted properties. | |
_.omit = function(obj) { | |
var copy = {}; | |
var keys = concat.apply(ArrayProto, slice.call(arguments, 1)); | |
for (var key in obj) { | |
if (!_.contains(keys, key)) copy[key] = obj[key]; | |
} | |
return copy; | |
}; | |
// Fill in a given object with default properties. | |
_.defaults = function(obj) { | |
each(slice.call(arguments, 1), function(source) { | |
if (source) { | |
for (var prop in source) { | |
if (obj[prop] == null) obj[prop] = source[prop]; | |
} | |
} | |
}); | |
return obj; | |
}; | |
// Create a (shallow-cloned) duplicate of an object. | |
_.clone = function(obj) { | |
if (!_.isObject(obj)) return obj; | |
return _.isArray(obj) ? obj.slice() : _.extend({}, obj); | |
}; | |
// Invokes interceptor with the obj, and then returns obj. | |
// The primary purpose of this method is to "tap into" a method chain, in | |
// order to perform operations on intermediate results within the chain. | |
_.tap = function(obj, interceptor) { | |
interceptor(obj); | |
return obj; | |
}; | |
// Internal recursive comparison function for `isEqual`. | |
var eq = function(a, b, aStack, bStack) { | |
// Identical objects are equal. `0 === -0`, but they aren't identical. | |
// See the Harmony `egal` proposal: http://wiki.ecmascript.org/doku.php?id=harmony:egal. | |
if (a === b) return a !== 0 || 1 / a == 1 / b; | |
// A strict comparison is necessary because `null == undefined`. | |
if (a == null || b == null) return a === b; | |
// Unwrap any wrapped objects. | |
if (a instanceof _) a = a._wrapped; | |
if (b instanceof _) b = b._wrapped; | |
// Compare `[[Class]]` names. | |
var className = toString.call(a); | |
if (className != toString.call(b)) return false; | |
switch (className) { | |
// Strings, numbers, dates, and booleans are compared by value. | |
case '[object String]': | |
// Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is | |
// equivalent to `new String("5")`. | |
return a == String(b); | |
case '[object Number]': | |
// `NaN`s are equivalent, but non-reflexive. An `egal` comparison is performed for | |
// other numeric values. | |
return a != +a ? b != +b : (a == 0 ? 1 / a == 1 / b : a == +b); | |
case '[object Date]': | |
case '[object Boolean]': | |
// Coerce dates and booleans to numeric primitive values. Dates are compared by their | |
// millisecond representations. Note that invalid dates with millisecond representations | |
// of `NaN` are not equivalent. | |
return +a == +b; | |
// RegExps are compared by their source patterns and flags. | |
case '[object RegExp]': | |
return a.source == b.source && | |
a.global == b.global && | |
a.multiline == b.multiline && | |
a.ignoreCase == b.ignoreCase; | |
} | |
if (typeof a != 'object' || typeof b != 'object') return false; | |
// Assume equality for cyclic structures. The algorithm for detecting cyclic | |
// structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`. | |
var length = aStack.length; | |
while (length--) { | |
// Linear search. Performance is inversely proportional to the number of | |
// unique nested structures. | |
if (aStack[length] == a) return bStack[length] == b; | |
} | |
// Add the first object to the stack of traversed objects. | |
aStack.push(a); | |
bStack.push(b); | |
var size = 0, result = true; | |
// Recursively compare objects and arrays. | |
if (className == '[object Array]') { | |
// Compare array lengths to determine if a deep comparison is necessary. | |
size = a.length; | |
result = size == b.length; | |
if (result) { | |
// Deep compare the contents, ignoring non-numeric properties. | |
while (size--) { | |
if (!(result = eq(a[size], b[size], aStack, bStack))) break; | |
} | |
} | |
} else { | |
// Objects with different constructors are not equivalent, but `Object`s | |
// from different frames are. | |
var aCtor = a.constructor, bCtor = b.constructor; | |
if (aCtor !== bCtor && !(_.isFunction(aCtor) && (aCtor instanceof aCtor) && | |
_.isFunction(bCtor) && (bCtor instanceof bCtor))) { | |
return false; | |
} | |
// Deep compare objects. | |
for (var key in a) { | |
if (_.has(a, key)) { | |
// Count the expected number of properties. | |
size++; | |
// Deep compare each member. | |
if (!(result = _.has(b, key) && eq(a[key], b[key], aStack, bStack))) break; | |
} | |
} | |
// Ensure that both objects contain the same number of properties. | |
if (result) { | |
for (key in b) { | |
if (_.has(b, key) && !(size--)) break; | |
} | |
result = !size; | |
} | |
} | |
// Remove the first object from the stack of traversed objects. | |
aStack.pop(); | |
bStack.pop(); | |
return result; | |
}; | |
// Perform a deep comparison to check if two objects are equal. | |
_.isEqual = function(a, b) { | |
return eq(a, b, [], []); | |
}; | |
// Is a given array, string, or object empty? | |
// An "empty" object has no enumerable own-properties. | |
_.isEmpty = function(obj) { | |
if (obj == null) return true; | |
if (_.isArray(obj) || _.isString(obj)) return obj.length === 0; | |
for (var key in obj) if (_.has(obj, key)) return false; | |
return true; | |
}; | |
// Is a given value a DOM element? | |
_.isElement = function(obj) { | |
return !!(obj && obj.nodeType === 1); | |
}; | |
// Is a given value an array? | |
// Delegates to ECMA5's native Array.isArray | |
_.isArray = nativeIsArray || function(obj) { | |
return toString.call(obj) == '[object Array]'; | |
}; | |
// Is a given variable an object? | |
_.isObject = function(obj) { | |
return obj === Object(obj); | |
}; | |
// Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp. | |
each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp'], function(name) { | |
_['is' + name] = function(obj) { | |
return toString.call(obj) == '[object ' + name + ']'; | |
}; | |
}); | |
// Define a fallback version of the method in browsers (ahem, IE), where | |
// there isn't any inspectable "Arguments" type. | |
if (!_.isArguments(arguments)) { | |
_.isArguments = function(obj) { | |
return !!(obj && _.has(obj, 'callee')); | |
}; | |
} | |
// Optimize `isFunction` if appropriate. | |
if (typeof (/./) !== 'function') { | |
_.isFunction = function(obj) { | |
return typeof obj === 'function'; | |
}; | |
} | |
// Is a given object a finite number? | |
_.isFinite = function(obj) { | |
return isFinite(obj) && !isNaN(parseFloat(obj)); | |
}; | |
// Is the given value `NaN`? (NaN is the only number which does not equal itself). | |
_.isNaN = function(obj) { | |
return _.isNumber(obj) && obj != +obj; | |
}; | |
// Is a given value a boolean? | |
_.isBoolean = function(obj) { | |
return obj === true || obj === false || toString.call(obj) == '[object Boolean]'; | |
}; | |
// Is a given value equal to null? | |
_.isNull = function(obj) { | |
return obj === null; | |
}; | |
// Is a given variable undefined? | |
_.isUndefined = function(obj) { | |
return obj === void 0; | |
}; | |
// Shortcut function for checking if an object has a given property directly | |
// on itself (in other words, not on a prototype). | |
_.has = function(obj, key) { | |
return hasOwnProperty.call(obj, key); | |
}; | |
// Utility Functions | |
// ----------------- | |
// Run Underscore.js in *noConflict* mode, returning the `_` variable to its | |
// previous owner. Returns a reference to the Underscore object. | |
_.noConflict = function() { | |
root._ = previousUnderscore; | |
return this; | |
}; | |
// Keep the identity function around for default iterators. | |
_.identity = function(value) { | |
return value; | |
}; | |
// Run a function **n** times. | |
_.times = function(n, iterator, context) { | |
var accum = Array(n); | |
for (var i = 0; i < n; i++) accum[i] = iterator.call(context, i); | |
return accum; | |
}; | |
// Return a random integer between min and max (inclusive). | |
_.random = function(min, max) { | |
if (max == null) { | |
max = min; | |
min = 0; | |
} | |
return min + Math.floor(Math.random() * (max - min + 1)); | |
}; | |
// List of HTML entities for escaping. | |
var entityMap = { | |
escape: { | |
'&': '&', | |
'<': '<', | |
'>': '>', | |
'"': '"', | |
"'": ''', | |
'/': '/' | |
} | |
}; | |
entityMap.unescape = _.invert(entityMap.escape); | |
// Regexes containing the keys and values listed immediately above. | |
var entityRegexes = { | |
escape: new RegExp('[' + _.keys(entityMap.escape).join('') + ']', 'g'), | |
unescape: new RegExp('(' + _.keys(entityMap.unescape).join('|') + ')', 'g') | |
}; | |
// Functions for escaping and unescaping strings to/from HTML interpolation. | |
_.each(['escape', 'unescape'], function(method) { | |
_[method] = function(string) { | |
if (string == null) return ''; | |
return ('' + string).replace(entityRegexes[method], function(match) { | |
return entityMap[method][match]; | |
}); | |
}; | |
}); | |
// If the value of the named property is a function then invoke it; | |
// otherwise, return it. | |
_.result = function(object, property) { | |
if (object == null) return null; | |
var value = object[property]; | |
return _.isFunction(value) ? value.call(object) : value; | |
}; | |
// Add your own custom functions to the Underscore object. | |
_.mixin = function(obj) { | |
each(_.functions(obj), function(name){ | |
var func = _[name] = obj[name]; | |
_.prototype[name] = function() { | |
var args = [this._wrapped]; | |
push.apply(args, arguments); | |
return result.call(this, func.apply(_, args)); | |
}; | |
}); | |
}; | |
// Generate a unique integer id (unique within the entire client session). | |
// Useful for temporary DOM ids. | |
var idCounter = 0; | |
_.uniqueId = function(prefix) { | |
var id = ++idCounter + ''; | |
return prefix ? prefix + id : id; | |
}; | |
// By default, Underscore uses ERB-style template delimiters, change the | |
// following template settings to use alternative delimiters. | |
_.templateSettings = { | |
evaluate : /<%([\s\S]+?)%>/g, | |
interpolate : /<%=([\s\S]+?)%>/g, | |
escape : /<%-([\s\S]+?)%>/g | |
}; | |
// When customizing `templateSettings`, if you don't want to define an | |
// interpolation, evaluation or escaping regex, we need one that is | |
// guaranteed not to match. | |
var noMatch = /(.)^/; | |
// Certain characters need to be escaped so that they can be put into a | |
// string literal. | |
var escapes = { | |
"'": "'", | |
'\\': '\\', | |
'\r': 'r', | |
'\n': 'n', | |
'\t': 't', | |
'\u2028': 'u2028', | |
'\u2029': 'u2029' | |
}; | |
var escaper = /\\|'|\r|\n|\t|\u2028|\u2029/g; | |
// JavaScript micro-templating, similar to John Resig's implementation. | |
// Underscore templating handles arbitrary delimiters, preserves whitespace, | |
// and correctly escapes quotes within interpolated code. | |
_.template = function(text, data, settings) { | |
var render; | |
settings = _.defaults({}, settings, _.templateSettings); | |
// Combine delimiters into one regular expression via alternation. | |
var matcher = new RegExp([ | |
(settings.escape || noMatch).source, | |
(settings.interpolate || noMatch).source, | |
(settings.evaluate || noMatch).source | |
].join('|') + '|$', 'g'); | |
// Compile the template source, escaping string literals appropriately. | |
var index = 0; | |
var source = "__p+='"; | |
text.replace(matcher, function(match, escape, interpolate, evaluate, offset) { | |
source += text.slice(index, offset) | |
.replace(escaper, function(match) { return '\\' + escapes[match]; }); | |
if (escape) { | |
source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'"; | |
} | |
if (interpolate) { | |
source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'"; | |
} | |
if (evaluate) { | |
source += "';\n" + evaluate + "\n__p+='"; | |
} | |
index = offset + match.length; | |
return match; | |
}); | |
source += "';\n"; | |
// If a variable is not specified, place data values in local scope. | |
if (!settings.variable) source = 'with(obj||{}){\n' + source + '}\n'; | |
source = "var __t,__p='',__j=Array.prototype.join," + | |
"print=function(){__p+=__j.call(arguments,'');};\n" + | |
source + "return __p;\n"; | |
try { | |
render = new Function(settings.variable || 'obj', '_', source); | |
} catch (e) { | |
e.source = source; | |
throw e; | |
} | |
if (data) return render(data, _); | |
var template = function(data) { | |
return render.call(this, data, _); | |
}; | |
// Provide the compiled function source as a convenience for precompilation. | |
template.source = 'function(' + (settings.variable || 'obj') + '){\n' + source + '}'; | |
return template; | |
}; | |
// Add a "chain" function, which will delegate to the wrapper. | |
_.chain = function(obj) { | |
return _(obj).chain(); | |
}; | |
// OOP | |
// --------------- | |
// If Underscore is called as a function, it returns a wrapped object that | |
// can be used OO-style. This wrapper holds altered versions of all the | |
// underscore functions. Wrapped objects may be chained. | |
// Helper function to continue chaining intermediate results. | |
var result = function(obj) { | |
return this._chain ? _(obj).chain() : obj; | |
}; | |
// Add all of the Underscore functions to the wrapper object. | |
_.mixin(_); | |
// Add all mutator Array functions to the wrapper. | |
each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) { | |
var method = ArrayProto[name]; | |
_.prototype[name] = function() { | |
var obj = this._wrapped; | |
method.apply(obj, arguments); | |
if ((name == 'shift' || name == 'splice') && obj.length === 0) delete obj[0]; | |
return result.call(this, obj); | |
}; | |
}); | |
// Add all accessor Array functions to the wrapper. | |
each(['concat', 'join', 'slice'], function(name) { | |
var method = ArrayProto[name]; | |
_.prototype[name] = function() { | |
return result.call(this, method.apply(this._wrapped, arguments)); | |
}; | |
}); | |
_.extend(_.prototype, { | |
// Start chaining a wrapped Underscore object. | |
chain: function() { | |
this._chain = true; | |
return this; | |
}, | |
// Extracts the result from a wrapped and chained object. | |
value: function() { | |
return this._wrapped; | |
} | |
}); | |
}).call(this); | |
var suppress = 0; | |
// replacement for console.log. This is a temporary API. We should | |
// provide a real logging API soon (possibly just a polyfill for | |
// console?) | |
// | |
// NOTE: this is used on the server to print the warning about | |
// having autopublish enabled when you probably meant to turn it | |
// off. it's not really the proper use of something called | |
// _debug. the intent is for this message to go to the terminal and | |
// be very visible. if you change _debug to go someplace else, etc, | |
// please fix the autopublish code to do something reasonable. | |
Meteor._debug = function (/* arguments */) { | |
if (suppress) { | |
suppress--; | |
return; | |
} | |
if (typeof console !== 'undefined' && | |
typeof console.log !== 'undefined') { | |
if (arguments.length == 0) { // IE Companion breaks otherwise | |
// IE10 PP4 requires at least one argument | |
console.log(''); | |
} else { | |
// IE doesn't have console.log.apply, it's not a real Object. | |
// http://stackoverflow.com/questions/5538972/console-log-apply-not-working-in-ie9 | |
// http://patik.com/blog/complete-cross-browser-console-log/ | |
if (typeof console.log.apply === "function") { | |
// Most browsers | |
// Chrome and Safari only hyperlink URLs to source files in first argument of | |
// console.log, so try to call it with one argument if possible. | |
// Approach taken here: If all arguments are strings, join them on space. | |
// See https://github.com/meteor/meteor/pull/732#issuecomment-13975991 | |
var allArgumentsOfTypeString = true; | |
for (var i = 0; i < arguments.length; i++) | |
if (typeof arguments[i] !== "string") | |
allArgumentsOfTypeString = false; | |
if (allArgumentsOfTypeString) | |
console.log.apply(console, [Array.prototype.join.call(arguments, " ")]); | |
else | |
console.log.apply(console, arguments); | |
} else if (typeof Function.prototype.bind === "function") { | |
// IE9 | |
var log = Function.prototype.bind.call(console.log, console); | |
log.apply(console, arguments); | |
} else { | |
// IE8 | |
Function.prototype.call.call(console.log, console, Array.prototype.slice.call(arguments)); | |
} | |
} | |
} | |
}; | |
// Suppress the next 'count' Meteor._debug messsages. Use this to | |
// stop tests from spamming the console. | |
Meteor._suppress_log = function (count) { | |
suppress += count; | |
}; | |
// see http://baagoe.org/en/wiki/Better_random_numbers_for_javascript | |
// for a full discussion and Alea implementation. | |
var Alea = function () { | |
function Mash() { | |
var n = 0xefc8249d; | |
var mash = function(data) { | |
data = data.toString(); | |
for (var i = 0; i < data.length; i++) { | |
n += data.charCodeAt(i); | |
var h = 0.02519603282416938 * n; | |
n = h >>> 0; | |
h -= n; | |
h *= n; | |
n = h >>> 0; | |
h -= n; | |
n += h * 0x100000000; // 2^32 | |
} | |
return (n >>> 0) * 2.3283064365386963e-10; // 2^-32 | |
}; | |
mash.version = 'Mash 0.9'; | |
return mash; | |
} | |
return (function (args) { | |
var s0 = 0; | |
var s1 = 0; | |
var s2 = 0; | |
var c = 1; | |
if (args.length == 0) { | |
args = [+new Date]; | |
} | |
var mash = Mash(); | |
s0 = mash(' '); | |
s1 = mash(' '); | |
s2 = mash(' '); | |
for (var i = 0; i < args.length; i++) { | |
s0 -= mash(args[i]); | |
if (s0 < 0) { | |
s0 += 1; | |
} | |
s1 -= mash(args[i]); | |
if (s1 < 0) { | |
s1 += 1; | |
} | |
s2 -= mash(args[i]); | |
if (s2 < 0) { | |
s2 += 1; | |
} | |
} | |
mash = null; | |
var random = function() { | |
var t = 2091639 * s0 + c * 2.3283064365386963e-10; // 2^-32 | |
s0 = s1; | |
s1 = s2; | |
return s2 = t - (c = t | 0); | |
}; | |
random.uint32 = function() { | |
return random() * 0x100000000; // 2^32 | |
}; | |
random.fract53 = function() { | |
return random() + | |
(random() * 0x200000 | 0) * 1.1102230246251565e-16; // 2^-53 | |
}; | |
random.version = 'Alea 0.9'; | |
random.args = args; | |
return random; | |
} (Array.prototype.slice.call(arguments))); | |
}; | |
var UNMISTAKABLE_CHARS = "23456789ABCDEFGHJKLMNPQRSTWXYZabcdefghijkmnopqrstuvwxyz"; | |
var create = function (/* arguments */) { | |
var random = Alea.apply(null, arguments); | |
var self = {}; | |
var bind = function (fn) { | |
return _.bind(fn, self); | |
}; | |
return _.extend(self, { | |
_Alea: Alea, | |
create: create, | |
fraction: random, | |
choice: bind(function (arrayOrString) { | |
var index = Math.floor(this.fraction() * arrayOrString.length); | |
if (typeof arrayOrString === "string") | |
return arrayOrString.substr(index, 1); | |
else | |
return arrayOrString[index]; | |
}), | |
id: bind(function() { | |
var digits = []; | |
// Length of 17 preserves around 96 bits of entropy, which is the | |
// amount of state in our PRNG | |
for (var i = 0; i < 17; i++) { | |
digits[i] = this.choice(UNMISTAKABLE_CHARS); | |
} | |
return digits.join(""); | |
}), | |
hexString: bind(function (digits) { | |
var hexDigits = []; | |
for (var i = 0; i < digits; ++i) { | |
hexDigits.push(this.choice("0123456789abcdef")); | |
} | |
return hexDigits.join(''); | |
}) | |
}); | |
}; | |
// instantiate RNG. Heuristically collect entropy from various sources | |
// client sources | |
var height = (typeof window !== 'undefined' && window.innerHeight) || | |
(typeof document !== 'undefined' | |
&& document.documentElement | |
&& document.documentElement.clientHeight) || | |
(typeof document !== 'undefined' | |
&& document.body | |
&& document.body.clientHeight) || | |
1; | |
var width = (typeof window !== 'undefined' && window.innerWidth) || | |
(typeof document !== 'undefined' | |
&& document.documentElement | |
&& document.documentElement.clientWidth) || | |
(typeof document !== 'undefined' | |
&& document.body | |
&& document.body.clientWidth) || | |
1; | |
var agent = (typeof navigator !== 'undefined' && navigator.userAgent) || ""; | |
// server sources | |
var pid = (typeof process !== 'undefined' && process.pid) || 1; | |
// XXX On the server, use the crypto module (OpenSSL) instead of this PRNG. | |
// (Make Random.fraction be generated from Random.hexString instead of the | |
// other way around, and generate Random.hexString from crypto.randomBytes.) | |
Random = create([ | |
new Date(), height, width, agent, pid, Math.random() | |
]); | |
Deps = {}; | |
Deps.active = false; | |
Deps.currentComputation = null; | |
var setCurrentComputation = function (c) { | |
Deps.currentComputation = c; | |
Deps.active = !! c; | |
}; | |
var _debugFunc = function () { | |
// lazy evaluation because `Meteor` does not exist right away | |
return (typeof Meteor !== "undefined" ? Meteor._debug : | |
((typeof console !== "undefined") && console.log ? console.log : | |
function () {})); | |
}; | |
var nextId = 1; | |
// computations whose callbacks we should call at flush time | |
var pendingComputations = []; | |
// `true` if a Deps.flush is scheduled, or if we are in Deps.flush now | |
var willFlush = false; | |
// `true` if we are in Deps.flush now | |
var inFlush = false; | |
// `true` if we are computing a computation now, either first time | |
// or recompute. This matches Deps.active unless we are inside | |
// Deps.nonreactive, which nullfies currentComputation even though | |
// an enclosing computation may still be running. | |
var inCompute = false; | |
var afterFlushCallbacks = []; | |
var requireFlush = function () { | |
if (! willFlush) { | |
setTimeout(Deps.flush, 0); | |
willFlush = true; | |
} | |
}; | |
// Deps.Computation constructor is visible but private | |
// (throws an error if you try to call it) | |
var constructingComputation = false; | |
Deps.Computation = function (f, parent) { | |
if (! constructingComputation) | |
throw new Error( | |
"Deps.Computation constructor is private; use Deps.autorun"); | |
constructingComputation = false; | |
var self = this; | |
self.stopped = false; | |
self.invalidated = false; | |
self.firstRun = true; | |
self._id = nextId++; | |
self._onInvalidateCallbacks = []; | |
// the plan is at some point to use the parent relation | |
// to constrain the order that computations are processed | |
self._parent = parent; | |
self._func = f; | |
self._recomputing = false; | |
var errored = true; | |
try { | |
self._compute(); | |
errored = false; | |
} finally { | |
self.firstRun = false; | |
if (errored) | |
self.stop(); | |
} | |
}; | |
_.extend(Deps.Computation.prototype, { | |
onInvalidate: function (f) { | |
var self = this; | |
if (typeof f !== 'function') | |
throw new Error("onInvalidate requires a function"); | |
var g = function () { | |
Deps.nonreactive(function () { | |
f(self); | |
}); | |
}; | |
if (self.invalidated) | |
g(); | |
else | |
self._onInvalidateCallbacks.push(g); | |
}, | |
invalidate: function () { | |
var self = this; | |
if (! self.invalidated) { | |
// if we're currently in _recompute(), don't enqueue | |
// ourselves, since we'll rerun immediately anyway. | |
if (! self._recomputing && ! self.stopped) { | |
requireFlush(); | |
pendingComputations.push(this); | |
} | |
self.invalidated = true; | |
// callbacks can't add callbacks, because | |
// self.invalidated === true. | |
for(var i = 0, f; f = self._onInvalidateCallbacks[i]; i++) | |
f(); // already bound with self as argument | |
self._onInvalidateCallbacks = []; | |
} | |
}, | |
stop: function () { | |
if (! this.stopped) { | |
this.stopped = true; | |
this.invalidate(); | |
} | |
}, | |
_compute: function () { | |
var self = this; | |
self.invalidated = false; | |
var previous = Deps.currentComputation; | |
setCurrentComputation(self); | |
var previousInCompute = inCompute; | |
inCompute = true; | |
try { | |
self._func(self); | |
} finally { | |
setCurrentComputation(previous); | |
inCompute = false; | |
} | |
}, | |
_recompute: function () { | |
var self = this; | |
self._recomputing = true; | |
while (self.invalidated && ! self.stopped) { | |
try { | |
self._compute(); | |
} catch (e) { | |
_debugFunc()("Exception from Deps recompute:", e.stack || e.message); | |
} | |
// If _compute() invalidated us, we run again immediately. | |
// A computation that invalidates itself indefinitely is an | |
// infinite loop, of course. | |
// | |
// We could put an iteration counter here and catch run-away | |
// loops. | |
} | |
self._recomputing = false; | |
} | |
}); | |
Deps.Dependency = function () { | |
this._dependentsById = {}; | |
}; | |
_.extend(Deps.Dependency.prototype, { | |
// Adds `computation` to this set if it is not already | |
// present. Returns true if `computation` is a new member of the set. | |
// If no argument, defaults to currentComputation, or does nothing | |
// if there is no currentComputation. | |
depend: function (computation) { | |
if (! computation) { | |
if (! Deps.active) | |
return false; | |
computation = Deps.currentComputation; | |
} | |
var self = this; | |
var id = computation._id; | |
if (! (id in self._dependentsById)) { | |
self._dependentsById[id] = computation; | |
computation.onInvalidate(function () { | |
delete self._dependentsById[id]; | |
}); | |
return true; | |
} | |
return false; | |
}, | |
changed: function () { | |
var self = this; | |
for (var id in self._dependentsById) | |
self._dependentsById[id].invalidate(); | |
}, | |
hasDependents: function () { | |
var self = this; | |
for(var id in self._dependentsById) | |
return true; | |
return false; | |
} | |
}); | |
_.extend(Deps, { | |
flush: function () { | |
// Nested flush could plausibly happen if, say, a flush causes | |
// DOM mutation, which causes a "blur" event, which runs an | |
// app event handler that calls Deps.flush. At the moment | |
// Spark blocks event handlers during DOM mutation anyway, | |
// because the LiveRange tree isn't valid. And we don't have | |
// any useful notion of a nested flush. | |
// | |
// https://app.asana.com/0/159908330244/385138233856 | |
if (inFlush) | |
throw new Error("Can't call Deps.flush while flushing"); | |
if (inCompute) | |
throw new Error("Can't flush inside Deps.autorun"); | |
inFlush = true; | |
willFlush = true; | |
while (pendingComputations.length || | |
afterFlushCallbacks.length) { | |
// recompute all pending computations | |
var comps = pendingComputations; | |
pendingComputations = []; | |
for (var i = 0, comp; comp = comps[i]; i++) | |
comp._recompute(); | |
if (afterFlushCallbacks.length) { | |
// call one afterFlush callback, which may | |
// invalidate more computations | |
var func = afterFlushCallbacks.shift(); | |
try { | |
func(); | |
} catch (e) { | |
_debugFunc()("Exception from Deps afterFlush function:", | |
e.stack || e.message); | |
} | |
} | |
} | |
inFlush = false; | |
willFlush = false; | |
}, | |
// Run f(). Record its dependencies. Rerun it whenever the | |
// dependencies change. | |
// | |
// Returns a new Computation, which is also passed to f. | |
// | |
// Links the computation to the current computation | |
// so that it is stopped if the current computation is invalidated. | |
autorun: function (f) { | |
if (typeof f !== 'function') | |
throw new Error('Deps.autorun requires a function argument'); | |
constructingComputation = true; | |
var c = new Deps.Computation(f, Deps.currentComputation); | |
if (Deps.active) | |
Deps.onInvalidate(function () { | |
c.stop(); | |
}); | |
return c; | |
}, | |
// Run `f` with no current computation, returning the return value | |
// of `f`. Used to turn off reactivity for the duration of `f`, | |
// so that reactive data sources accessed by `f` will not result in any | |
// computations being invalidated. | |
nonreactive: function (f) { | |
var previous = Deps.currentComputation; | |
setCurrentComputation(null); | |
try { | |
return f(); | |
} finally { | |
setCurrentComputation(previous); | |
} | |
}, | |
// Wrap `f` so that it is always run nonreactively. | |
_makeNonreactive: function (f) { | |
if (f.$isNonreactive) // avoid multiple layers of wrapping. | |
return f; | |
var nonreactiveVersion = function (/*arguments*/) { | |
var self = this; | |
var args = _.toArray(arguments); | |
var ret; | |
Deps.nonreactive(function () { | |
ret = f.apply(self, args); | |
}); | |
return ret; | |
}; | |
nonreactiveVersion.$isNonreactive = true; | |
return nonreactiveVersion; | |
}, | |
onInvalidate: function (f) { | |
if (! Deps.active) | |
throw new Error("Deps.onInvalidate requires a currentComputation"); | |
Deps.currentComputation.onInvalidate(f); | |
}, | |
afterFlush: function (f) { | |
afterFlushCallbacks.push(f); | |
requireFlush(); | |
} | |
}); |
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