Last active
February 19, 2017 03:40
-
-
Save dattasaurabh82/776cf47c8aa6db844811ce316ba4bab1 to your computer and use it in GitHub Desktop.
Abstract and Bio for AwesomeIt talk
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Abstract: | |
--------- | |
if (artists.love_technology){ | |
possibilities = infinity; | |
profession = niche; | |
}else if (technologist.love_art){ | |
possibilities = infinity; | |
profession = can_be_niche; // doesn’t have to be | |
}else { | |
statement = NaN; | |
} | |
// motto is to stay critical | |
// Technology, specifically in the technology domain have been, in the past constrained to people who can afford it and | |
// the knowledge when became as sublime as today, even then, the possibilies are either unknown or have been called niche. | |
// Days where people use technology with such abstractions, with out understanding or questioning the very nature and contemporary | |
// of it. Days where people still know how their postal system works, yet don't use them anymore and their e-amiling system are | |
// parts of their loves, yet very few know how it works. Under those cicumstances a basic vocubulary of tcehnocratic | |
// understanding is mandatory. The cybernatic history and the age of internet birth were crucial times where scintists became artists | |
// and hippies became hackers. Such radical blend is not new but has been there since inception of computers, yet it is very much | |
// unknow to the traditional practinioners. How this niche group of people have evolved with technology and what are the | |
// diversities present out there. How creative technologists and artist/hackers and by certificate- computer uneducated have shaped | |
// the niche yet astounding plethora of possibilities. It would be a talk about the history of arts in technology/computer science | |
// and how practioners of such have created multi-disciplinary explorations and inventions. Stressing on the very necessasity | |
// these days to see a larger abstracted views and go beyond a daily Information technology guy. | |
Bio: | |
---- | |
// Saurabh Datta is an Interaction designer and design technologist working for frog design by day and a cretaive technologist, | |
// critical media artist by night working for automato.farm. He had done his structural engineering and robotics from India and then | |
// his Masters in Interaction Design from Copenhagen. His interestes shifts between traditional Human Computer interaction modalities and philosophies, | |
// Glitch and disturbance studies, Critical arts and engineering, physicality and ethics of technology. A large part of his work involves design | |
// process, scientific analysis sometimes and a philosophical stance but his articulations are not so often a closed product ended scenario. Rather | |
// they are a bit of reflection in process and act as models for abstraction, inspiration and resourcing. That way sometimes they are often | |
// perceived as artistic in nature. He tries not to be caught up in the usual trends or the definition of his subjects but constantly pursue for | |
// what might be plausible. |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment