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@dattasaurabh82
Last active February 19, 2017 03:40
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Abstract and Bio for AwesomeIt talk
Abstract:
---------
if (artists.love_technology){
possibilities = infinity;
profession = niche;
}else if (technologist.love_art){
possibilities = infinity;
profession = can_be_niche; // doesn’t have to be
}else {
statement = NaN;
}
// motto is to stay critical
// Technology, specifically in the technology domain have been, in the past constrained to people who can afford it and
// the knowledge when became as sublime as today, even then, the possibilies are either unknown or have been called niche.
// Days where people use technology with such abstractions, with out understanding or questioning the very nature and contemporary
// of it. Days where people still know how their postal system works, yet don't use them anymore and their e-amiling system are
// parts of their loves, yet very few know how it works. Under those cicumstances a basic vocubulary of tcehnocratic
// understanding is mandatory. The cybernatic history and the age of internet birth were crucial times where scintists became artists
// and hippies became hackers. Such radical blend is not new but has been there since inception of computers, yet it is very much
// unknow to the traditional practinioners. How this niche group of people have evolved with technology and what are the
// diversities present out there. How creative technologists and artist/hackers and by certificate- computer uneducated have shaped
// the niche yet astounding plethora of possibilities. It would be a talk about the history of arts in technology/computer science
// and how practioners of such have created multi-disciplinary explorations and inventions. Stressing on the very necessasity
// these days to see a larger abstracted views and go beyond a daily Information technology guy.
Bio:
----
// Saurabh Datta is an Interaction designer and design technologist working for frog design by day and a cretaive technologist,
// critical media artist by night working for automato.farm. He had done his structural engineering and robotics from India and then
// his Masters in Interaction Design from Copenhagen. His interestes shifts between traditional Human Computer interaction modalities and philosophies,
// Glitch and disturbance studies, Critical arts and engineering, physicality and ethics of technology. A large part of his work involves design
// process, scientific analysis sometimes and a philosophical stance but his articulations are not so often a closed product ended scenario. Rather
// they are a bit of reflection in process and act as models for abstraction, inspiration and resourcing. That way sometimes they are often
// perceived as artistic in nature. He tries not to be caught up in the usual trends or the definition of his subjects but constantly pursue for
// what might be plausible.
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