Created
March 16, 2017 13:33
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OSCReceiver.cs
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using UnityEngine; | |
using System.Collections; | |
public class OSCRcvrCS : MonoBehaviour | |
{ | |
public string RemoteIP = "127.0.0.1"; | |
//127.0.0.1 signifies a local host (if testing locally | |
public int SendToPort = 7000; | |
public int ListenerPort = 6000; | |
private Osc handler; | |
private UDPPacketIO udp; | |
public string GameReceiver = "Cube"; | |
public GameObject ReceivedGameObject; | |
public void Start () | |
{ | |
//Initializes on start up to listen for messages | |
//make sure this game object has both UDPPackIO and OSC script attached | |
udp = GetComponent<UDPPacketIO> (); | |
udp.init (RemoteIP, SendToPort, ListenerPort); | |
handler = GetComponent<Osc> (); | |
handler.init (udp); | |
handler.SetAllMessageHandler (AllMessageHandler); | |
Debug.Log ("Running"); | |
ReceivedGameObject = GameObject.Find (GameReceiver); | |
} | |
void Update(){ | |
} | |
void LateUpdate (){ | |
} | |
//These functions are called when messages are received | |
//Access values via: oscMessage.Values[0], oscMessage.Values[1], etc | |
public void AllMessageHandler (OscMessage oscMessage) | |
{ | |
// something like this below | |
object msgValueOne = oscMessage.Values[0]; | |
//depends what you are receiving and the next conversion | |
string FirstMsg = msgValueOne.ToString (); | |
Debug.Log(FirstMsg); | |
} |
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thanks!