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Destiny 2 cvars.xml file; containing keybinds and game settings. Location: %appdata%\Bungie\DestinyPC\prefs
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<?xml version="1.0"?> | |
<body> | |
<namespace name="graphics"> | |
<cvar name="force_auto_detect" value="0" /> | |
<cvar name="force_enable_multi_threaded_render_submit" value="0" /> | |
<cvar name="window_position_x" value="8" /> | |
<cvar name="window_position_y" value="31" /> | |
<cvar name="window_mode" value="3" /> | |
<cvar name="anti_aliasing_mode" value="2" /> | |
<cvar name="motion_blur_mode" value="0" /> | |
<cvar name="dof_mode" value="1" /> | |
<cvar name="ssao_mode" value="2" /> | |
<cvar name="shadow_quality" value="2" /> | |
<cvar name="environment_detail" value="2" /> | |
<cvar name="character_detail" value="2" /> | |
<cvar name="texture_quality" value="4" /> | |
<cvar name="texture_anisotropy_level" value="4" /> | |
<cvar name="foliage_detail" value="2" /> | |
<cvar name="local_light_shadows" value="1" /> | |
<cvar name="wind_impulse" value="1" /> | |
<cvar name="gamma_control" value="3" /> | |
<cvar name="foliage_shadows_mode" value="2" /> | |
<cvar name="hdr_output" value="1" /> | |
<cvar name="atmosphere_lighting_detail" value="1" /> | |
<cvar name="master" value="0" /> | |
<cvar name="framerate_cap_enabled" value="1" /> | |
<cvar name="fullscreen_resolution_width" value="2560" /> | |
<cvar name="fullscreen_resolution_height" value="1440" /> | |
<cvar name="fullscreen_refresh_rate_numerator" value="143998" /> | |
<cvar name="fullscreen_refresh_rate_denominator" value="1000" /> | |
<cvar name="windowed_resolution_width" value="1280" /> | |
<cvar name="windowed_resolution_height" value="720" /> | |
<cvar name="render_resolution_percentage" value="100" /> | |
<cvar name="framerate_cap" value="200" /> | |
<cvar name="version" value="3" /> | |
</namespace> | |
<namespace name="key bindings"> | |
<cvar name="fire" value="left mouse button!unused" /> | |
<cvar name="toggle_zoom" value="unused!unused" /> | |
<cvar name="hold_zoom" value="right mouse button!unused" /> | |
<cvar name="melee" value="extra mouse button 1!unused" /> | |
<cvar name="grenade" value="q!middle mouse button" /> | |
<cvar name="super" value="c!shift+f" /> | |
<cvar name="reload" value="r!unused" /> | |
<cvar name="light_attack" value="left mouse button!unused" /> | |
<cvar name="heavy_attack" value="right mouse button!unused" /> | |
<cvar name="block" value="extra mouse button 1!unused" /> | |
<cvar name="switch_weapons" value="unused!unused" /> | |
<cvar name="next_weapon" value="unused!unused" /> | |
<cvar name="previous_weapon" value="unused!unused" /> | |
<cvar name="primary_weapon" value="1!unused" /> | |
<cvar name="special_weapon" value="2!unused" /> | |
<cvar name="heavy_weapon" value="3!4" /> | |
<cvar name="move_forward" value="w!unused" /> | |
<cvar name="move_backward" value="s!unused" /> | |
<cvar name="move_left" value="a!unused" /> | |
<cvar name="move_right" value="d!unused" /> | |
<cvar name="jump" value="space!unused" /> | |
<cvar name="toggle_crouch" value="control!unused" /> | |
<cvar name="hold_crouch" value="alt!unused" /> | |
<cvar name="toggle_sprint" value="shift!unused" /> | |
<cvar name="hold_sprint" value="unused!unused" /> | |
<cvar name="vehicle_boost" value="shift!unused" /> | |
<cvar name="vehicle_brake" value="control!alt" /> | |
<cvar name="vehicle_zoom" value="extra mouse button 2!unused" /> | |
<cvar name="vehicle_fire_primary" value="left mouse button!unused" /> | |
<cvar name="vehicle_fire_secondary" value="right mouse button!unused" /> | |
<cvar name="interact" value="e!extra mouse button 2" /> | |
<cvar name="highlight_player" value="z!t" /> | |
<cvar name="emote_1" value="up!unused" /> | |
<cvar name="emote_2" value="down!unused" /> | |
<cvar name="emote_3" value="left!unused" /> | |
<cvar name="emote_4" value="right!unused" /> | |
<cvar name="air_move" value="f!control" /> | |
<cvar name="class_ability" value="f!unused" /> | |
<cvar name="death_cam_zoom_in" value="mouse wheel up!unused" /> | |
<cvar name="death_cam_zoom_out" value="mouse wheel down!unused" /> | |
<cvar name="push_to_talk" value="unused!unused" /> | |
<cvar name="ui_gamepad_button_back" value="tab!unused" /> | |
<cvar name="ui_open_director" value="f2!m" /> | |
<cvar name="ui_open_director_roster_tab" value="f4!unused" /> | |
<cvar name="ui_open_start_menu_alternative" value="unused!unused" /> | |
<cvar name="ui_open_start_menu_records_tab" value="f7!unused" /> | |
<cvar name="ui_open_start_menu_collections_tab" value="f6!unused" /> | |
<cvar name="ui_open_start_menu_clan_tab" value="f8!unused" /> | |
<cvar name="ui_open_start_menu_inventory_tab" value="i!unused" /> | |
<cvar name="ui_open_start_menu_settings_tab" value="f10!unused" /> | |
<cvar name="ui_open_exit_dialog_confirm" value="shift+escape!unused" /> | |
<cvar name="ui_abort_activity" value="o!unused" /> | |
<cvar name="ui_text_chat_toggle_state" value="\!unused" /> | |
<cvar name="screenshot" value="f12!unused" /> | |
<cvar name="vehicle_exit" value="space!unused" /> | |
<cvar name="ui_open_director_mtx_tab" value="unused!unused" /> | |
<cvar name="ui_open_director_pursuits_tab" value="f3!unused" /> | |
<cvar name="ui_open_director_map_tab" value="unused!unused" /> | |
<cvar name="ui_open_director_destinations_tab" value="unused!unused" /> | |
<cvar name="ui_open_director_seasons_tab" value="f5!unused" /> | |
</namespace> | |
<namespace name="audio"> | |
<cvar name="cached_music_volume" value="7" /> | |
<cvar name="cached_sfx_volume" value="8" /> | |
</namespace> | |
<namespace name="gameplay"> | |
<cvar name="mouse_smoothing_mode" value="2" /> | |
</namespace> | |
</body> |
Customized keyboard setting, finally fixing game related inputs for FN1; hold for FN1 and tap for LCtrl. This allows the game to pick up actions from this key (previously this was ignored) and allow input for crouch; keybinds adjusted as such. Also removed double-bind for air-move & interact. Would result in dive-bomb move (on Warlock/Solar) whilst interacting with objects, especially player rez's.
what is gamma_control?
@dav1k what do you mean by " finally fixing game related inputs for FN1; hold for FN1 and tap for LCtrl. This allows the game to pick up actions from this key (previously this was ignored) and allow input for crouch; keybinds adjusted as such." what do you mean by FN1 and Left ctrl
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Updated for Destiny 2 Shadowkeep