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@dav1k
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Destiny 2 cvars.xml file; containing keybinds and game settings. Location: %appdata%\Bungie\DestinyPC\prefs
<?xml version="1.0"?>
<body>
<namespace name="graphics">
<cvar name="force_auto_detect" value="0" />
<cvar name="force_enable_multi_threaded_render_submit" value="0" />
<cvar name="window_position_x" value="8" />
<cvar name="window_position_y" value="31" />
<cvar name="window_mode" value="3" />
<cvar name="anti_aliasing_mode" value="2" />
<cvar name="motion_blur_mode" value="0" />
<cvar name="dof_mode" value="1" />
<cvar name="ssao_mode" value="2" />
<cvar name="shadow_quality" value="2" />
<cvar name="environment_detail" value="2" />
<cvar name="character_detail" value="2" />
<cvar name="texture_quality" value="4" />
<cvar name="texture_anisotropy_level" value="4" />
<cvar name="foliage_detail" value="2" />
<cvar name="local_light_shadows" value="1" />
<cvar name="wind_impulse" value="1" />
<cvar name="gamma_control" value="3" />
<cvar name="foliage_shadows_mode" value="2" />
<cvar name="hdr_output" value="1" />
<cvar name="atmosphere_lighting_detail" value="1" />
<cvar name="master" value="0" />
<cvar name="framerate_cap_enabled" value="1" />
<cvar name="fullscreen_resolution_width" value="2560" />
<cvar name="fullscreen_resolution_height" value="1440" />
<cvar name="fullscreen_refresh_rate_numerator" value="143998" />
<cvar name="fullscreen_refresh_rate_denominator" value="1000" />
<cvar name="windowed_resolution_width" value="1280" />
<cvar name="windowed_resolution_height" value="720" />
<cvar name="render_resolution_percentage" value="100" />
<cvar name="framerate_cap" value="200" />
<cvar name="version" value="3" />
</namespace>
<namespace name="key bindings">
<cvar name="fire" value="left mouse button!unused" />
<cvar name="toggle_zoom" value="unused!unused" />
<cvar name="hold_zoom" value="right mouse button!unused" />
<cvar name="melee" value="extra mouse button 1!unused" />
<cvar name="grenade" value="q!middle mouse button" />
<cvar name="super" value="c!shift+f" />
<cvar name="reload" value="r!unused" />
<cvar name="light_attack" value="left mouse button!unused" />
<cvar name="heavy_attack" value="right mouse button!unused" />
<cvar name="block" value="extra mouse button 1!unused" />
<cvar name="switch_weapons" value="unused!unused" />
<cvar name="next_weapon" value="unused!unused" />
<cvar name="previous_weapon" value="unused!unused" />
<cvar name="primary_weapon" value="1!unused" />
<cvar name="special_weapon" value="2!unused" />
<cvar name="heavy_weapon" value="3!4" />
<cvar name="move_forward" value="w!unused" />
<cvar name="move_backward" value="s!unused" />
<cvar name="move_left" value="a!unused" />
<cvar name="move_right" value="d!unused" />
<cvar name="jump" value="space!unused" />
<cvar name="toggle_crouch" value="control!unused" />
<cvar name="hold_crouch" value="alt!unused" />
<cvar name="toggle_sprint" value="shift!unused" />
<cvar name="hold_sprint" value="unused!unused" />
<cvar name="vehicle_boost" value="shift!unused" />
<cvar name="vehicle_brake" value="control!alt" />
<cvar name="vehicle_zoom" value="extra mouse button 2!unused" />
<cvar name="vehicle_fire_primary" value="left mouse button!unused" />
<cvar name="vehicle_fire_secondary" value="right mouse button!unused" />
<cvar name="interact" value="e!extra mouse button 2" />
<cvar name="highlight_player" value="z!t" />
<cvar name="emote_1" value="up!unused" />
<cvar name="emote_2" value="down!unused" />
<cvar name="emote_3" value="left!unused" />
<cvar name="emote_4" value="right!unused" />
<cvar name="air_move" value="f!control" />
<cvar name="class_ability" value="f!unused" />
<cvar name="death_cam_zoom_in" value="mouse wheel up!unused" />
<cvar name="death_cam_zoom_out" value="mouse wheel down!unused" />
<cvar name="push_to_talk" value="unused!unused" />
<cvar name="ui_gamepad_button_back" value="tab!unused" />
<cvar name="ui_open_director" value="f2!m" />
<cvar name="ui_open_director_roster_tab" value="f4!unused" />
<cvar name="ui_open_start_menu_alternative" value="unused!unused" />
<cvar name="ui_open_start_menu_records_tab" value="f7!unused" />
<cvar name="ui_open_start_menu_collections_tab" value="f6!unused" />
<cvar name="ui_open_start_menu_clan_tab" value="f8!unused" />
<cvar name="ui_open_start_menu_inventory_tab" value="i!unused" />
<cvar name="ui_open_start_menu_settings_tab" value="f10!unused" />
<cvar name="ui_open_exit_dialog_confirm" value="shift+escape!unused" />
<cvar name="ui_abort_activity" value="o!unused" />
<cvar name="ui_text_chat_toggle_state" value="\!unused" />
<cvar name="screenshot" value="f12!unused" />
<cvar name="vehicle_exit" value="space!unused" />
<cvar name="ui_open_director_mtx_tab" value="unused!unused" />
<cvar name="ui_open_director_pursuits_tab" value="f3!unused" />
<cvar name="ui_open_director_map_tab" value="unused!unused" />
<cvar name="ui_open_director_destinations_tab" value="unused!unused" />
<cvar name="ui_open_director_seasons_tab" value="f5!unused" />
</namespace>
<namespace name="audio">
<cvar name="cached_music_volume" value="7" />
<cvar name="cached_sfx_volume" value="8" />
</namespace>
<namespace name="gameplay">
<cvar name="mouse_smoothing_mode" value="2" />
</namespace>
</body>
@dav1k
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dav1k commented Oct 9, 2019

Updated for Destiny 2 Shadowkeep

@dav1k
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dav1k commented Oct 20, 2019

Customized keyboard setting, finally fixing game related inputs for FN1; hold for FN1 and tap for LCtrl. This allows the game to pick up actions from this key (previously this was ignored) and allow input for crouch; keybinds adjusted as such. Also removed double-bind for air-move & interact. Would result in dive-bomb move (on Warlock/Solar) whilst interacting with objects, especially player rez's.

@EugW
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EugW commented May 12, 2021

what is gamma_control?

@atsoc-ai
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@dav1k what do you mean by " finally fixing game related inputs for FN1; hold for FN1 and tap for LCtrl. This allows the game to pick up actions from this key (previously this was ignored) and allow input for crouch; keybinds adjusted as such." what do you mean by FN1 and Left ctrl

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