I'm writing this up from memory, so errors may appear.
This has been updated to use SHA256 certificates.
- Go to http://www.startssl.com/
- Click on 'Control Panel'
#!/bin/bash | |
for d in */; do | |
docker run \ | |
-v ${PWD}/${d}:/usr/share/nginx/html:ro \ | |
-e VIRTUAL_HOST=${d::-1}.example.com \ | |
-d nginx | |
done |
I'm writing this up from memory, so errors may appear.
This has been updated to use SHA256 certificates.
Source: http://ponderingdeveloper.com/2013/09/03/listing-globally-installed-npm-packages-and-version/
I have found myself constantly asking, "Okay, so what npm packages do I have globally installed on this machine again? And what version are they?".
So, instead of Goggling for the answer each and every time. I’m going to put it here. For my own convenience and maybe it will be useful for someone else.
npm list -g --depth=0
# in shell just run this command. no root required | |
settings put global tether_dun_required 0 |
#!/bin/bash | |
# Script for installing tmux on systems where you don't have root access. | |
# tmux will be installed in $HOME/local/bin. | |
# It's assumed that wget and a C/C++ compiler are installed. | |
# exit on error | |
set -e | |
TMUX_VERSION=1.8 |
#!/bin/bash | |
# Script for installing Fish Shell on systems without root access. | |
# Fish Shell will be installed in $HOME/local/bin. | |
# It's assumed that wget and a C/C++ compiler are installed. | |
# exit on error | |
set -e | |
FHISH_SHELL_VERSION=2.1.0 |
#!/bin/bash | |
# Script for installing tmux on systems where you don't have root access. | |
# tmux will be installed in $HOME/local/bin. | |
# It's assumed that wget and a C/C++ compiler are installed. | |
# exit on error | |
set -e | |
TMUX_VERSION=1.8 |
#!/usr/bin/env php | |
<?php | |
include("geshi/geshi.php"); | |
$buffy = ""; | |
$f = fopen( 'php://stdin', 'r' ); | |
while( $line = fgets( $f ) ) { | |
$buffy .= $line; | |
} |
# =============== # | |
# Unity generated # | |
# =============== # | |
Temp/ | |
Obj/ | |
UnityGenerated/ | |
Library/ | |
# ===================================== # | |
# Visual Studio / MonoDevelop generated # |
using UnityEngine; | |
using System.Collections; | |
public class CheckInput : MonoBehaviour { | |
void Update(){ | |
if ( Input.GetKeyDown ( KeyCode.JoystickButton0 )){Debug.Log("JoystickButton0");} | |
if ( Input.GetKeyDown ( KeyCode.JoystickButton1 )){Debug.Log("JoystickButton1");} | |
if ( Input.GetKeyDown ( KeyCode.JoystickButton2 )){Debug.Log("JoystickButton2");} | |
if ( Input.GetKeyDown ( KeyCode.JoystickButton3 )){Debug.Log("JoystickButton3");} |