- Functional Reactive Animation. 1997. Conal Elliott and Paul Hudak.
- Functional Reactive Programming From First Principles. 2000. Paul Hudak and Zhanyong Wan.
- Genuinely Functional User Interfaces. 2001. Antony Courtney and Conal Elliott.
- Event-Driven FRP. 2002. Zhanyong Wan, Walid Taha, and Paul Hudak.
- Functional Reactive Programming, Continued. 2002. Henrik Nilsson, Antony Courtney, and John Peterson.
- Push-Pull Reactive Programming. 2009. Conal Elliott
- Asynchronous Functional Reactive Programming for GUIs. 2013. Stephen Chong and Evan Czaplicki.
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{ | |
"$schema": "http://json-schema.org/schema#", | |
"additionalProperties": false, | |
"definitions": { | |
"pathType": { | |
"type": "string", | |
"pattern": "^(\\/?((\\.{2})|([a-z0-9][a-z0-9\\-.]*[a-z0-9]+)|([a-z0-9]*))($|\\/))+$", | |
"minLength": 1 | |
} | |
}, |
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// This file is part of www.nand2tetris.org | |
// and the book "The Elements of Computing Systems" | |
// by Nisan and Schocken, MIT Press. | |
// File name: projects/12/Memory.jack | |
/** | |
* Memory operations library. | |
*/ | |
class Memory { | |
static int MEMORY, HEAP_BASE, NEXT_POINTER, SIZE, HEAP_LIMIT, OOM, freeList, i; |
Because render pipeline has support for layering audio, we need to research what it will take to support this in the UI - like adding a background track, and adjusting the volume on both the main track and background track.
- Figure out what payload the Render Pipeline contract expects
- Answer: RP is expecting an audioMix type, an input, multiple audio inputs -- an example of that being below.
- Test hardcoding the input of a background track to supply RP and make sure you're getting the expected output.
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