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@veekaybee
veekaybee / normcore-llm.md
Last active May 9, 2024 07:47
Normcore LLM Reads

Anti-hype LLM reading list

Goals: Add links that are reasonable and good explanations of how stuff works. No hype and no vendor content if possible. Practical first-hand accounts of models in prod eagerly sought.

Foundational Concepts

Screenshot 2023-12-18 at 10 40 27 PM

Pre-Transformer Models

@flibitijibibo
flibitijibibo / flibitPackaging.md
Created June 17, 2016 16:00
Hope you like reading ldd output!

A week ago I was CC'd in on a thread about Linux packaging, and how to avoid doing it the wrong way (i.e. RPM, Deb, etc.). I've always used MojoSetup and I've never forced distributions to do any additional work, but this is still a new concept to a lot of people. Additionally, Amos suggested that I expand on Itch's FNA appendix, so here's a guide on how I package my games.

This is a bit of an expansion on my MAGFest 2016 presentation, which you can find here:

http://www.flibitijibibo.com/magfest2016/

https://www.youtube.com/watch?v=B83CWUh0Log

I would recommend looking at that first! After that, read on...

@jimmyz
jimmyz / gist:7ed286ba1c1942c018e5
Created February 4, 2015 00:11
List of Family History Related Open Source Projects
RootsDev
https://github.com/rootsdev/roots-search (Chrome Plug-in / JavaScript)
https://github.com/rootsdev/familysearch-javascript-sdk
https://github.com/rootsdev/gofamilysearch (Go FamilySearch SDK)
https://github.com/rootsdev/polygenea (Java and D, Collaborative Research-centric Data Model)
https://github.com/rootsdev/familysearch-reference-client (JavaScript/Angular, Tree Client for FamilySearch API)
https://github.com/rootsdev/genealogy-search (Chrome Extension)
https://github.com/rootsdev/people-inspector (Chrome Extension - historical-data.org microdata reader)
@adactio
adactio / micropub.php
Last active January 20, 2023 16:09
Minimal micropub endpoint.
<?php
# Licensed under a CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
# http://creativecommons.org/publicdomain/zero/1.0/
$mysite = 'https://adactio.com/'; // Change this to your website.
$token_endpoint = 'https://tokens.indieauth.com/token';
$_HEADERS = array();
foreach(getallheaders() as $name => $value) {
@hayajo
hayajo / .gitignore
Last active August 29, 2015 14:06
HerokuでWebsocket
.*
!.gitignore
*~
local/
log/
*.pid
@flibitijibibo
flibitijibibo / GameName.sh
Created April 11, 2013 16:58
A variant of this launcher ships in every game I've worked on. While the filename here is GameName.sh, I do not use the .sh extension. Just `chmod +x` this and put your OSX bins in osx/, Linux 32-bit bins in x86/, and Linux 64-bit bins in x86_64/.
#!/bin/bash
# GameName Shell Script
# Written by Ethan "flibitijibibo" Lee
# Move to script's directory
cd "`dirname "$0"`"
# Get the kernel/architecture information
UNAME=`uname`
ARCH=`uname -m`
@dchud
dchud / README.md
Created December 10, 2012 23:39
d3 way to handle 3D array

In the middle of this script is a for loop that iterates over the arrays in the 3D data array. There must be a more d3ish way of doing this than using a javascript for loop, but I can't figure out how to retain each row's index position in the larger array to pass to the y() scaling function.

@kaleb
kaleb / aliases
Created October 15, 2011 15:51
Gmail on Mutt
#~/.mutt/aliases
alias nick Nicholas Levandoski <nick.levandoski@auglug.org>
alias tim Timothy Pitt <timothy.pitt@auglug.org>
alias steven Steven Jackson <sjackson@auglug.org>
alias kaleb Kaleb Hornsby <kaleb.hornsby@auglug.org>
alias alug-admin nick, tim, steven
@gcrawshaw
gcrawshaw / gist:1071698
Created July 8, 2011 12:12
Using bcrypt to secure passwords in a Perl application
#!/usr/bin/perl
use Crypt::Eksblowfish::Bcrypt;
use Crypt::Random;
$password = 'bigtest';
$encrypted = encrypt_password($password);
print "$password is encrypted as $encrypted\n";
print "Yes the password is $password\n" if check_password($password, $encrypted);
print "No the password is not smalltest\n" if !check_password('smalltest', $encrypted);
anonymous
anonymous / gist:785538
Created January 19, 2011 01:57
#define clockpin 13 // CI
#define enablepin 10 // EI
#define latchpin 9 // LI
#define datapin 11 // DI
#define NumLEDs 56
#define rows 8
#define columns 7