Created
September 26, 2013 15:01
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keyboard input with pyglet
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import sys | |
from math import * | |
from pyglet.gl import * | |
window = pyglet.window.Window() | |
class Circle: | |
def __init__(self,radius,r,g,b,x=0,y=0): | |
self.r = r | |
self.g = g | |
self.b = b | |
self.x = x | |
self.y = y | |
verts = [0,0] | |
for angle in range(0,370,10): | |
x = radius * cos(radians(angle)) | |
y = radius * sin(radians(angle)) | |
verts = verts + [x,y] | |
self.vlist = pyglet.graphics.vertex_list(len(verts)/2, ('v2f',verts)) | |
def draw(self): | |
glColor3f(self.r,self.g,self.b) | |
glPushMatrix() | |
glTranslatef(self.x, self.y ,0) | |
self.vlist.draw(GL_TRIANGLE_FAN) | |
glPopMatrix() | |
def move_up(self): | |
self.y += 10 | |
def move_down(self): | |
self.y -= 10 | |
def move_left(self): | |
self.x -= 10 | |
def move_right(self): | |
self.x += 10 | |
c = Circle(50,1,0,0,300,300) | |
@window.event | |
def on_draw(): | |
global c | |
glClear(GL_COLOR_BUFFER_BIT) | |
c.draw() | |
@window.event | |
def on_key_press(key, modifiers): | |
global c | |
if key == pyglet.window.key.UP: | |
c.move_up() | |
elif key == pyglet.window.key.DOWN: | |
c.move_down() | |
elif key == pyglet.window.key.RIGHT: | |
c.move_right() | |
elif key == pyglet.window.key.LEFT: | |
c.move_left() | |
pyglet.app.run() |
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