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Created October 8, 2013 03:58
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using a texture map with an alpha channel to get a cut-out sprite
import time, math
from pyglet.gl import *
window = pyglet.window.Window()
class TexAlphaSquare:
def __init__(self, width, height, xpos, ypos, texturefile, color):
self.xpos = xpos
self.ypos = ypos
self.heading = 0
self.color = color
img = pyglet.image.load(texturefile)
self.texture = img.get_texture()
verts = [-width/2.0, -height/2.0, width/2.0, -height/2.0, -width/2.0, height/2.0, width/2.0, height/2.0]
texcoords = [0,0, 1,0, 0,1, 1,1]
self.vlist = pyglet.graphics.vertex_list(4, ('v2f', verts), ('t2f', texcoords))
def draw(self):
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
glEnable(GL_TEXTURE_2D)
glBindTexture(GL_TEXTURE_2D, self.texture.id)
glColor4f(self.color[0], self.color[1], self.color[2], self.color[3])
glPushMatrix()
glTranslatef(self.xpos, self.ypos, 0)
glRotatef(self.heading, 0, 0, 1)
self.vlist.draw(GL_TRIANGLE_STRIP)
glPopMatrix()
glBindTexture(GL_TEXTURE_2D, 0)
glDisable(GL_TEXTURE_2D)
glDisable(GL_BLEND)
objects = [ TexAlphaSquare(640, 480, 0, 0, 'hst9904a.jpg', [1,1,1,1]),
TexAlphaSquare(192, 192, 0, 0, 'rocket.tif', [1,1,1,1]) ]
@window.event
def on_draw():
glClearColor(0, 0, 0, 0)
glClear(GL_COLOR_BUFFER_BIT)
glLoadIdentity()
glTranslatef(320,240,0)
for o in objects:
o.draw()
def update(dt):
global objects
angle = (time.time() % 10) * 36
objects[1].xpos = 192 * math.sin(angle * math.pi/180.0)
objects[1].ypos = 192 * math.cos(angle * math.pi/180.0)
objects[1].heading = 270 - angle
pyglet.clock.schedule_interval(update,1/60.0)
pyglet.app.run()
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