Created
October 11, 2018 03:53
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Create a Unity Mesh with 2 triangles
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// Creating Mesh data in Unity | |
// This script should be attached to an empty GameObject. It requires vertexColor.shader (https://gist.github.com/davepape/0dee3b1550a1f4159bc173e1b32dbe0c) | |
// On startup, it will create a MeshFilter containing 2 triangles, and apply a Material. | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class triangles2 : MonoBehaviour { | |
void Start () | |
{ | |
gameObject.AddComponent<MeshFilter>(); | |
gameObject.AddComponent<MeshRenderer>(); | |
Material mat = new Material(Shader.Find("Custom/Vertex Colored")); | |
GetComponent<Renderer>().material = mat; | |
Vector3[] newVertices = { new Vector3(-2f,0f,-1f), new Vector3(0f,1f,-1f), new Vector3(1f,0f,-1f), new Vector3(0f,-1f,-1f) }; | |
Color[] newColors = { Color.red, Color.green, Color.blue, Color.yellow }; | |
int[] newTriangles = { 0,1,2, 0,2,3 }; | |
Mesh m = GetComponent<MeshFilter>().mesh; | |
m.vertices = newVertices; | |
m.colors = newColors; | |
m.triangles = newTriangles; | |
} | |
void Update () | |
{ | |
} | |
} |
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