Created
April 13, 2023 17:30
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Light Lines (PuzzleScript Script)
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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title Light Lines | |
author David Crespo | |
homepage www.puzzlescript.net | |
( debug ) | |
======== | |
OBJECTS | |
======== | |
Background | |
lightgreen green | |
11111 | |
01111 | |
11101 | |
11111 | |
10111 | |
Wall | |
brown darkbrown | |
00010 | |
11111 | |
01000 | |
11111 | |
00010 | |
Wire | |
gray blue | |
.010. | |
00100 | |
11111 | |
00100 | |
.010. | |
LiveWire | |
gray blue lightblue | |
.010. | |
00100 | |
11211 | |
00100 | |
.010. | |
LitWire | |
gray lightblue | |
.010. | |
00100 | |
11111 | |
00100 | |
.010. | |
Player | |
black orange white blue | |
.000. | |
.111. | |
22222 | |
.333. | |
.3.3. | |
Light | |
gray darkgray | |
00100 | |
01110 | |
11111 | |
01110 | |
00100 | |
Lit | |
gray white | |
00100 | |
01110 | |
11111 | |
01110 | |
00100 | |
======= | |
LEGEND | |
======= | |
. = Background | |
# = Wall | |
P = Player | |
O = Light | |
* = Lit | |
+ = Wire | |
======= | |
SOUNDS | |
======= | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
Player, Wall, Light, Lit, Wire, LiveWire, LitWire | |
====== | |
RULES | |
====== | |
[ Lit ] -> [ Light ] | |
[ LitWire ] -> [ Wire ] | |
[ LiveWire ] -> [ Wire ] | |
( wires are pushable ) | |
[ > Player | Wire ] -> [ > Player | > Wire ] | |
( Loop needed to get through chains of light-wire-light-wire-light ) | |
startloop | |
late [ Player | Light ] -> [ Player | Lit ] | |
late [ Lit | Light ] -> [ Lit | Lit ] | |
late [ Lit | Wire ] -> [ Lit | LiveWire ] | |
late [ LiveWire | Light ] -> [ LiveWire | Lit ] | |
late [ LitWire | Light ] -> [ LitWire | Lit ] | |
endloop | |
( problem: this only works for lights on opposite sides, not two adjacent sides ) | |
late [ Lit | LiveWire | Lit ] -> [ Lit | LitWire | Lit ] | |
( Ideas/Questions: | |
- should player touching a wire work like touching a light, or should player have to touch a light directly? | |
- Lights that can only be connected from certain sides: LightL, LightUR, etc. | |
- Trigger lights the player can light by touching, other lights can't be triggered | |
- Those two ideas combine well: the player can only light a light from a side with an exposed wire. That means only lights with more than one exposed wire are any use to the player for touching directly | |
) | |
============== | |
WINCONDITIONS | |
============== | |
( No Light ) | |
======= | |
LEVELS | |
======= | |
message Light all the lights! | |
............. | |
.p.oooo..ooo. | |
...o..oo.+... | |
..+....ooo... | |
.oooo....+... | |
.o....oooo... | |
.o....+...... | |
oo.o+oo...... | |
o..o..o...... | |
o.ooo.oo..... | |
.......o..... | |
.ooo+ooo..... | |
............. | |
message You did it! |
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