Created
March 29, 2018 05:55
-
-
Save david-saint/c2267113585b795718e1408c6e449f3d to your computer and use it in GitHub Desktop.
Particles background
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<canvas id="canvas"></canvas> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
class Particle { | |
constructor(context, x, y, d = 2, color = '#9294AE', movement = 10, lerp = 0.05) { | |
this.context = context; | |
this.x = this.currentX = this.targetX = x; | |
this.y = this.currentY = this.targetY = y; | |
this.d = d; | |
this.lerp = lerp; | |
this.color = color; | |
this.movement = movement; | |
} | |
draw() { | |
var context = this.context, | |
r = this.d / 2; | |
context.fillStyle = this.color; | |
context.beginPath(); | |
var x = this.x - r, | |
y = this.y - r; | |
if (Math.abs(this.targetX - this.currentX) < this.movement * 0.1) { | |
this.targetX = x + Math.random() * this.movement * (Math.random() < 0.5 ? -1 : 1); | |
} | |
if (Math.abs(this.targetY - this.currentY) < this.movement * 0.1) { | |
this.targetY = y + Math.random() * this.movement * (Math.random() < 0.5 ? -1 : 1); | |
} | |
this.currentX += (this.targetX - this.currentX) * this.lerp; | |
this.currentY += (this.targetY - this.currentY) * this.lerp; | |
context.arc(this.currentX, this.currentY, r, 0, Math.PI * 2, false); | |
context.closePath(); | |
context.fill(); | |
} | |
setTarget(x, y) { | |
} | |
} | |
class Canvas { | |
constructor(element, particleSpacing = 50) { | |
this.canvas = element; | |
this.context = element.getContext('2d'); | |
this.particleSpacing = particleSpacing; | |
window.addEventListener('resize', () => this.init()); | |
this.init(); | |
} | |
init () { | |
this.stop(); | |
this.clear(); | |
this.resize(); | |
this.createParticles(); | |
this.animate(); | |
} | |
resize() { | |
this.canvas.width = window.innerWidth; | |
this.canvas.height = window.innerHeight; | |
} | |
clear() { | |
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height); | |
} | |
createParticles() { | |
var cols = Math.floor(this.canvas.width / this.particleSpacing), | |
rows = Math.floor(this.canvas.height / this.particleSpacing), | |
colGutter = (this.particleSpacing + (this.canvas.width - cols * this.particleSpacing)) / 2, | |
rowGutter = (this.particleSpacing + (this.canvas.height - rows * this.particleSpacing)) / 2; | |
this.particles = []; | |
for (let col = 0; col < cols; col++) { | |
for (let row = 0; row < rows; row++) { | |
let x = col * this.particleSpacing + colGutter, | |
y = row * this.particleSpacing + rowGutter, | |
particle = new Particle(this.context, x, y); | |
this.particles.push(particle); | |
} | |
} | |
} | |
draw() { | |
this.clear(); | |
if (this.particles) { | |
for (let i = 0; i < this.particles.length; i++) { | |
this.particles[i].draw(); | |
} | |
} | |
} | |
animate() { | |
this.draw(); | |
this.animationFrame = window.requestAnimationFrame(() => this.animate()); | |
} | |
stop() { | |
window.cancelAnimationFrame(this.animationFrame); | |
} | |
} | |
var cnvs = new Canvas(document.getElementById('canvas')); | |
$('body').mousemove(function(e) { | |
var x = (e.pageX * -1 / 10); | |
$("#canvas").animate({ | |
right: x + 'px' | |
}, 10); | |
}); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment