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fn isfinite(x: f32) -> bool { | |
return clamp(x, -3.4e38, 3.4e38) == x; | |
} | |
fn hash12(p: float2) -> float { | |
var p3 = fract(float3(p.xyx) * .1031); | |
p3 += dot(p3, p3.yzx + 33.33); | |
return fract((p3.x + p3.y) * p3.z); | |
} | |
@stage(compute) @workgroup_size(16, 16) | |
fn main_image(@builtin(global_invocation_id) id: uint3) { | |
// Viewport resolution (in pixels) | |
let screen_size = uint2(textureDimensions(screen)); | |
// Prevent overdraw for workgroups on the edge of the viewport | |
if (id.x >= screen_size.x || id.y >= screen_size.y) { return; } | |
// Pixel coordinates (centre of pixel, origin at bottom left) | |
let fragCoord = float2(float(id.x) + .5, float(screen_size.y - id.y) - .5); | |
// Normalised pixel coordinates (from 0 to 1) | |
let uv = fragCoord / float2(screen_size); | |
// Time varying pixel colour | |
var col = .5 + .5 * cos(time.elapsed + uv.xyxx + float4(0.,2.,4.,0.)); | |
col.x /= floor(3. * hash12(fragCoord)); | |
col.z -= hash12(fragCoord); | |
col.z = log(col.z); | |
if (time.frame % 199u == 0u) { col.w = col.x; } | |
assert(0, isfinite(col.x)); // inf | |
assert(1, isfinite(col.y)); | |
assert(2, isfinite(col.z)); // nan | |
assert(3, isfinite(col.w)); // rare | |
// Output to screen (linear colour space) | |
textureStore(screen, int2(id.xy), col); | |
} |
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