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@davidar
Last active May 17, 2022 09:39
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// 2022 David A Roberts <https://davidar.io/>
// https://www.shadertoy.com/view/4djSRW
fn hash44(p: float4) -> float4 {
var p4 = fract(p * float4(.1031, .1030, .0973, .1099));
p4 = p4 + dot(p4, p4.wzxy+33.33);
return fract((p4.xxyz+p4.yzzw)*p4.zywx);
}
let dt = 1.;
let n = float2(0., 1.);
let e = float2(1., 0.);
let s = float2(0., -1.);
let w = float2(-1., 0.);
fn A(fragCoord: float2) -> float4 {
return passLoad(0, int2(fragCoord), 0);
}
fn B(fragCoord: float2) -> float4 {
return passSampleLevelBilinearRepeat(1, fragCoord / float2(textureDimensions(screen)), 0.);
}
fn T(fragCoord: float2) -> float4 {
return B(fragCoord - dt * B(fragCoord).xy);
}
@stage(compute) @workgroup_size(16, 16)
fn main_velocity(@builtin(global_invocation_id) id: uint3) {
let screen_size = uint2(textureDimensions(screen));
if (id.x >= screen_size.x || id.y >= screen_size.y) { return; }
let u = float2(id.xy) + 0.5;
var r = T(u);
r.x = r.x - dt * 0.25 * (T(u+e).z - T(u+w).z);
r.y = r.y - dt * 0.25 * (T(u+n).z - T(u+s).z);
if (time.frame < 3u) { r = float4(0.); }
passStore(0, int2(id.xy), r);
}
@stage(compute) @workgroup_size(16, 16)
fn main_pressure(@builtin(global_invocation_id) id: uint3) {
let screen_size = uint2(textureDimensions(screen));
if (id.x >= screen_size.x || id.y >= screen_size.y) { return; }
let u = float2(id.xy) + 0.5;
var r = A(u);
r.z = r.z - dt * 0.25 * (A(u+e).x - A(u+w).x + A(u+n).y - A(u+s).y);
let t = float(time.frame) / 120.;
let o = float2(screen_size)/2. * (1. + .75 * float2(cos(t/15.), sin(2.7*t/15.)));
r = mix(r, float4(0.5 * sin(dt * 2. * t) * sin(dt * t), 0., r.z, 1.), exp(-0.2 * length(u - o)));
passStore(1, int2(id.xy), r);
}
@stage(compute) @workgroup_size(16, 16)
fn main_caustics(@builtin(global_invocation_id) id: uint3) {
let screen_size = uint2(textureDimensions(screen));
if (id.x >= screen_size.x || id.y >= screen_size.y) { return; }
for (var i = 0; i < 25; i = i+1) {
let h = hash44(float4(float2(id.xy), float(time.frame), float(i)));
var p = float2(id.xy) + h.xy;
let z = mix(.3, 1., h.z);
let c = max(cos(z*6.2+float4(1.,2.,3.,4.)),float4(0.));
let grad = 0.25 * float2(B(p+e).z - B(p+w).z, B(p+n).z - B(p+s).z);
p = p + 1e5 * grad * z;
p = fract(p / float2(screen_size)) * float2(screen_size);
let idx = int(p.x) + int(p.y) * textureDimensions(screen).x;
atomicAdd(&atomic_storage[idx*4+0], int(c.x * 256.));
atomicAdd(&atomic_storage[idx*4+1], int(c.y * 256.));
atomicAdd(&atomic_storage[idx*4+2], int(c.z * 256.));
}
}
@stage(compute) @workgroup_size(16, 16)
fn main_image(@builtin(global_invocation_id) id: uint3) {
let screen_size = uint2(textureDimensions(screen));
if (id.x >= screen_size.x || id.y >= screen_size.y) { return; }
let idx = int(id.x) + int(id.y) * textureDimensions(screen).x;
let x = float(atomicLoad(&atomic_storage[idx*4+0]));
let y = float(atomicLoad(&atomic_storage[idx*4+1]));
let z = float(atomicLoad(&atomic_storage[idx*4+2]));
var r = float3(x, y, z) / 256.;
r = r * sqrt(r) / 5e3;
r = r * float3(.5, .75, 1.);
textureStore(screen, int2(id.xy), float4(r, 1.));
atomicStore(&atomic_storage[idx*4+0], int(x * .9));
atomicStore(&atomic_storage[idx*4+1], int(y * .9));
atomicStore(&atomic_storage[idx*4+2], int(z * .9));
}
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