Skip to content

Instantly share code, notes, and snippets.

<!--
Go to Line 153 for the start of Uniform Buffer Object related code and intro
Prerequsite:
You at least know what uniforms are in the context of WebGL
and mininally understand the concepts involved in creating a square in WebGL
-->
<html>
@d7samurai
d7samurai / .readme.md
Last active December 9, 2025 22:28
Minimal D3D11

Minimal D3D11

Minimal D3D11 reference implementation: An uncluttered Direct3D 11 setup + basic rendering primer and API familiarizer. Complete, runnable Windows application contained in a single function and laid out in a linear, step-by-step fashion that should be easy to follow from the code alone. ~200 LOC. No modern C++, OOP or (other) obscuring cruft. View on YouTube

hollowcube

Other gists in this series: