Created
December 20, 2019 17:38
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function getBlockType(p) | |
local c = boundless.ChunkCoord(p) | |
local blockType | |
boundless.loadChunkAnd8Neighbours(c, function (chunks) | |
local v = boundless.getBlockValues(boundless.BlockCoord(p)) | |
blockType = v.blockType | |
end) | |
return blockType | |
end | |
function setBlock(x, y, z, blockType, color) | |
local p = boundless.wrap(boundless.UnwrappedBlockCoord(x, y, z)) | |
local c = boundless.ChunkCoord(p) | |
boundless.loadChunkAnd8Neighbours(c, function (chunks) | |
local v = boundless.getBlockValues(p) | |
v.blockType = blockType | |
v.blockMeta = 0 | |
v.blockColorIndex = color | |
boundless.setBlockValues(p, v) | |
end) | |
end | |
local lastBlock | |
local function onEnterFrame() | |
for c in boundless.connections() do | |
local e = boundless.getEntity(c:get_id()) | |
if e then | |
blockPosUnderFeet = e:get_position():withYOffset(-0.5) | |
blockType = getBlockType(blockPosUnderFeet) | |
-- 0 is AIR block type | |
-- 10858-10862 are the (un-chiseled) TANGLE block types | |
-- so this checks if you are in the AIR and you were on a TANGLE block | |
if blockType == 0 and lastBlock >= 10858 and lastBlock < 10862 then | |
for x = -3,3 do | |
for z = -3,3 do | |
-- create a TANGLE (10858) block with a random color! | |
setBlock(math.floor(blockPosUnderFeet.x + x), | |
math.floor(blockPosUnderFeet.y - 1), | |
math.floor(blockPosUnderFeet.z + z), | |
10858, --TANGLE | |
math.random(255)) --random color | |
end | |
end | |
end | |
lastBlock = blockType | |
end | |
end | |
end | |
function stop() | |
boundless.removeEventListener(boundless.onEnterFrame, onEnterFrame) | |
end | |
boundless.addEventListener(boundless.onEnterFrame, onEnterFrame) |
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