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React tutorial: tic-tac-toe game (last edit 2018-01-12)
// React tutorial: tic-tac-toe game
// https://reactjs.org/tutorial/tutorial.html
// https://davidfq.me/blog/react-first-steps/
import React from 'react';
import ReactDOM from 'react-dom';
import './index.css';
function Square(props) {
return (
<button className={`square ${props.className}`} onClick={props.onClick}>
{props.value}
</button>
);
}
class Board extends React.Component {
renderSquare(i) {
const isWinnerPlay = (this.props.winner &&
this.props.winner.sequence &&
this.props.winner.sequence.indexOf(i) >= 0) ? 'is-winner' : ''
return (
<Square
key={`square-${i}`}
value={this.props.squares[i]}
onClick={() => this.props.onClick(i)}
className={isWinnerPlay}
/>
);
}
render() {
const rows = Array.from(Array(3).keys())
const cols = Array.from(Array(3).keys())
return (
<div>
{rows.map((row) =>
<div key={`board-row-${row}`} className="board-row">
{cols.map((col) => {
const index = row === 0 ? col : (row * cols.length) + col;
return this.renderSquare(index)
})}
</div>
)}
</div>
);
}
}
class Game extends React.Component {
constructor(props) {
super(props);
this.state = {
history: [{
squares: Array(9).fill(null),
playIndex: null,
}],
stepNumber: 0,
xIsNext: true,
direction: 1, // as in SQL: ASC -> 1, DESC -> -1
};
}
handleClick(i) {
const history = this.state.history.slice(0, this.state.stepNumber + 1);
const current = history[history.length - 1];
const squares = current.squares.slice();
if (calculateWinner(squares) || squares[i]) {
return;
}
squares[i] = this.state.xIsNext ? 'X' : 'O';
this.setState({
history: history.concat([{
squares: squares,
playIndex: i,
}]),
stepNumber: history.length,
xIsNext: !this.state.xIsNext,
});
}
jumpTo(step) {
this.setState({
stepNumber: step,
xIsNext: (step % 2) === 0,
});
}
flipMoves() {
this.setState({ direction: this.state.direction * -1 })
}
render() {
const history = this.state.history.slice();
const current = history[this.state.stepNumber];
const winner = calculateWinner(current.squares);
if (this.state.direction < 0) {
history.reverse()
}
const moves = history.map((step, move) => {
move = this.state.direction < 0 ? (history.length - 1) - move : move
let pos = ''
if (step.playIndex !== null) {
const quotient = Math.floor(step.playIndex / 3);
const remainder = (step.playIndex + 1) % 3;
const row = quotient + 1;
const col = remainder === 0 ? 3 : remainder;
pos = `(${row}, ${col})`;
}
const desc = move ?
`Go to move #${move}` :
'Go to game start';
const className = this.state.stepNumber === move ? 'is-active' : ''
return (
<li key={desc} className={className}>
<button onClick={() => this.jumpTo(move)}>{desc}</button> {pos}
</li>
);
});
let status;
if (winner) {
status = 'Winner: ' + winner.player;
} else {
status = 'Next player: ' + (this.state.xIsNext ? 'X' : 'O');
}
return (
<div className="game">
<div className="game-board">
<Board
squares={current.squares}
onClick={(i) => this.handleClick(i)}
winner={winner}
/>
</div>
<div className="game-info">
<div>{status}</div>
<ol reversed={this.state.direction < 0}>{moves}</ol>
<button onClick={() => this.flipMoves()}>flip moves</button>
</div>
</div>
);
}
}
function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return {
player: squares[a],
sequence: lines[i]
}
}
}
return null;
}
// ========================================
ReactDOM.render(
<Game />,
document.getElementById('root')
);
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