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Magic Draft Prompt
In our Magic the Gathering draft, we're on pack 3 pick 1. These are the contents of our pool so far:
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Evolving Wilds -- (common)
Brave the Wilds -- {G} (common)
Vampiric Rites -- {B} (uncommon)
Torch the Tower -- {R} (common)
Hopeless Nightmare -- {B} (common)
Harried Spearguard -- {R} (common)
Leaping Ambush -- {G} (common)
Questing Druid // Seek the Beast -- {1}{G} // {1}{R} (rare)
Skewer Slinger -- {1}{R} (common)
Ruby, Daring Tracker -- {R}{G} (uncommon)
Redtooth Vanguard -- {1}{G} (uncommon)
Raging Battle Mouse -- {1}{R} (rare)
Mosswood Dreadknight // Dread Whispers -- {1}{G} // {1}{B} (rare)
Witch's Mark -- {1}{R} (common)
Feral Encounter -- {G}{G} (rare)
Grand Ball Guest -- {1}{R} (common)
Grand Ball Guest -- {1}{R} (common)
Minecart Daredevil // Ride the Rails -- {2}{R} // {1}{R} (common)
Minecart Daredevil // Ride the Rails -- {2}{R} // {1}{R} (common)
Hollow Scavenger // Bakery Raid -- {2}{G} // {G} (common)
Curse of the Werefox -- {2}{G} (common)
Verdant Outrider -- {2}{G} (common)
Grabby Giant // That's Mine -- {3}{R} // {1}{R} (common)
Grabby Giant // That's Mine -- {3}{R} // {1}{R} (common)
Edgewall Pack -- {3}{R} (common)
Grabby Giant // That's Mine -- {3}{R} // {1}{R} (common)
Two-Headed Hunter // Twice the Rage -- {4}{R} // {1}{R} (uncommon)
Stormkeld Vanguard // Bear Down -- {4}{G}{G} // {1}{G} (uncommon)
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To keep track of what colors are open, you've counted how many cards of each color identity you've seen in the last 5 packs. Here is the breakdown:
R: 3
B: 6
U: 4
G: 2
These are the contents of the pack:
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Bestial Bloodline -- {1}{G}
Enchantment — Aura (common)
Enchant creature
Enchanted creature gets +2/+2.
{4}{G}: Return Bestial Bloodline from your graveyard to your hand.
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Conceited Witch // Price of Beauty -- {2}{B} // {B}
Creature — Human Warlock // Sorcery — Adventure (common)
Conceited Witch -- {2}{B}
Creature — Human Warlock
Menace (This creature can't be blocked except by two or more creatures.)
2/3
Price of Beauty -- {B}
Sorcery — Adventure
Create a Wicked Role token attached to target creature you control. (Then exile this card. You may cast the creature later from exile.)
-------------------------
Eriette's Tempting Apple -- {4}
Legendary Artifact — Food (uncommon)
When Eriette's Tempting Apple enters the battlefield, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
{2}, {T}, Sacrifice Eriette's Tempting Apple: You gain 3 life.
{2}, {T}, Sacrifice Eriette's Tempting Apple: Target opponent loses 3 life.
-------------------------
Knight of Doves -- {2}{W}
Creature — Human Knight (uncommon)
Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying.
1/3
-------------------------
Knightly Valor -- {4}{W}
Enchantment — Aura (uncommon)
Enchant creature
When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
-------------------------
Prophetic Prism -- {2}
Artifact (common)
When Prophetic Prism enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color.
-------------------------
Ratcatcher Trainee // Pest Problem -- {1}{R} // {2}{R}
Creature — Human Peasant // Instant — Adventure (common)
Ratcatcher Trainee -- {1}{R}
Creature — Human Peasant
As long as it's your turn, Ratcatcher Trainee has first strike.
2/1
Pest Problem -- {2}{R}
Instant — Adventure
Create two 1/1 black Rat creature tokens with "This creature can't block." (Then exile this card. You may cast the creature later from exile.)
-------------------------
Return Triumphant -- {1}{W}
Sorcery (common)
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.)
-------------------------
Ruby, Daring Tracker -- {R}{G}
Legendary Creature — Human Scout (uncommon)
Haste
Whenever Ruby, Daring Tracker attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.
{T}: Add {R} or {G}.
1/2
-------------------------
Skybeast Tracker -- {3}{G}
Creature — Giant Archer (common)
Reach
Whenever you cast a spell with mana value 5 or greater, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
2/4
-------------------------
Slumbering Keepguard -- {W}
Creature — Human Knight (common)
Whenever an enchantment enters the battlefield under your control, scry 1.
{2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.
1/1
-------------------------
Titanic Growth -- {1}{G}
Instant (common)
Target creature gets +4/+4 until end of turn.
-------------------------
Vantress Transmuter // Croaking Curse -- {3}{U} // {1}{U}
Creature — Human Wizard // Sorcery — Adventure (common)
Vantress Transmuter -- {3}{U}
Creature — Human Wizard
3/4
Croaking Curse -- {1}{U}
Sorcery — Adventure
Tap target creature. Create a Cursed Role token attached to it. (Enchanted creature is 1/1.)
-------------------------
Virtue of Persistence // Locthwain Scorn -- {5}{B}{B} // {1}{B}
Enchantment // Sorcery — Adventure (mythic)
Virtue of Persistence -- {5}{B}{B}
Enchantment
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
Locthwain Scorn -- {1}{B}
Sorcery — Adventure
Target creature gets -3/-3 until end of turn. You gain 2 life.
-------------------------
What card would you pick from this pack?
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