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This is a sample tic tac toe application. Based on a coderbyte test
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import React, { useState, useEffect } from 'react'; | |
import ReactDOM from 'react-dom'; | |
const squareStyle = { | |
'width': '60px', | |
'height': '60px', | |
'backgroundColor': 'white', | |
'margin': '4px', | |
'display': 'flex', | |
'justifyContent': 'center', | |
'alignItems': 'center', | |
'fontSize': '20px', | |
'color': 'red', | |
'fontWeight': 400 | |
} | |
const boardStyle = { | |
'borderRadius': '10px', | |
'backgroundColor': '#eee', | |
'width': '208px', | |
'alignItems': 'center', | |
'justifyContent': 'center', | |
'display': 'flex', | |
'flexWrap': 'wrap', | |
'border': '3px #eee solid' | |
} | |
const containerStyle = { | |
'display': 'flex', | |
'alignItems': 'center', | |
'flexDirection': 'column' | |
} | |
const instructionsStyle = { | |
'marginTop': '5px', | |
'marginBottom': '5px', | |
'fontWeight': 'bold', | |
'fontSize': '16px', | |
} | |
const buttonStyle = { | |
'marginTop': '15px', | |
'marginBottom': '16px', | |
'width': '80px', | |
'height': '40px', | |
'backgroundColor': '#8acaca', | |
'color': 'white', | |
'fontSize': '16px', | |
} | |
const Square = ({ input, id, handleInput }) => { | |
return ( | |
<div | |
className="square" | |
onClick={() => handleInput(id)} | |
style={squareStyle}> | |
{input} | |
</div> | |
); | |
} | |
const Board = ({ | |
board, | |
isXNext, | |
resetBoard, | |
winner, | |
gameOver, | |
handleInput | |
}) => { | |
return ( | |
<div style={containerStyle} className="gameBoard"> | |
{gameOver && <div id="winnerArea" className={winner ? `winner` : `game-over`} style={instructionsStyle}>{winner ? `Winner: ${winner}` : `Game Over`}</div>} | |
{!gameOver && <div id="statusArea" className="status" style={instructionsStyle}>Next player: <span>{isXNext ? 'X' : 'O'}</span></div>} | |
<button style={buttonStyle} onClick={resetBoard}>Reset</button> | |
<section style={boardStyle}> | |
{board.map((playerInput, index) => ( | |
<Square | |
key={index} | |
id={index} | |
input={playerInput} | |
handleInput={handleInput} | |
/> | |
))} | |
</section> | |
</div> | |
); | |
} | |
// Possible combination of the squares that result in a win | |
const cellCombinations = [ | |
[0, 1, 2], | |
[3, 4, 5], | |
[6, 7, 8], | |
[0, 3, 6], | |
[1, 4, 7], | |
[2, 5, 8], | |
[0, 4, 8], | |
[2, 4, 6] | |
]; | |
const Game = () => { | |
const [board, setBoard] = useState(Array(9).fill(null)); | |
const [isXNext, setIsXNext] = useState(true); // X always starts | |
const [isGameEnded, setGameEnded] = useState(false); | |
const [winner, setWinner] = useState(null); | |
useEffect(() => { | |
const findWinner = cellCombinations.some((combo) => { | |
const [first, second, third] = combo; | |
const marksPlacement = [board[first], board[second], board[third]]; | |
const [inputType] = marksPlacement; | |
const isCorrect = inputType && marksPlacement.every(mark => mark === inputType); | |
if (isCorrect) { | |
setWinner(inputType) | |
return true | |
} | |
return false; | |
}) | |
setGameEnded(findWinner || board.every(mark => !!mark)) | |
}, [board]); | |
const handleSquareInput = (id) => { | |
const buffer = [...board]; | |
// if there is already an existing mark in the space or the game is ended, ignore | |
if (winner || buffer[id]) return; | |
buffer[id] = isXNext ? 'X' : 'O'; | |
setBoard(buffer); | |
setIsXNext(!isXNext); | |
} | |
const resetBoard = () => { | |
setBoard(Array(9).fill(null)); | |
setIsXNext(true); | |
setGameEnded(false); | |
setWinner(null); | |
} | |
return ( | |
<div className="game"> | |
<div className="game-board"> | |
<Board | |
board={board} | |
isXNext={isXNext} | |
winner={winner} | |
gameOver={isGameEnded} | |
handleInput={handleSquareInput} | |
resetBoard={resetBoard} | |
/> | |
</div> | |
</div> | |
); | |
} | |
ReactDOM.render( | |
<Game />, | |
document.getElementById('root') | |
); |
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