// Notes:
// 1. The code snippet appears to be a constructor for a class that sets up a BlochSphereScene.
// 2. The constructor has default values for the fov, aspect, near, and far parameters.
// 3. The constructor initializes and sets up the camera, renderer, and controls for the scene.
public constructor() {
const fov = 75; // Field of view
const aspect = BlochSphereScene.VIZ_HEIGHT / BlochSphereScene.VIZ_WIDTH; // Aspect ratio
const near = 0.1; // Near clipping plane
const far = 1000; // Far clipping plane
super();
// Initialize camera
this.camera = new PerspectiveCamera(fov, aspect, near, far);
// Initialize renderer
this.renderer = new WebGLRenderer({ alpha: true });
this.renderer.setSize(BlochSphereScene.VIZ_WIDTH, BlochSphereScene.VIZ_HEIGHT);
// Initialize controls
this.controls = new OrbitControls(this.camera, this.renderer.domElement);
// Perform additional initialization
this.init();
// Return instance of the class
return this;
}