// Calculating the step size for each iteration
const stepSize = topmostChordPos / circlesPerHalf;
// Loop from topmostChordPos down to 0
for (let i = topmostChordPos; i > 0; i -= stepSize) {
// Adding current position (positive and negative) to the chordYPositions array
chordYPositions.push(i);
// Notes:
// 1. The code snippet appears to be a constructor for a class that sets up a BlochSphereScene.
// 2. The constructor has default values for the fov, aspect, near, and far parameters.
// 3. The constructor initializes and sets up the camera, renderer, and controls for the scene.
public constructor() {
const fov = 75; // Field of view
# This code snippet defines a method named `_mixture_` in a class.
# The method returns a list of tuples, where each tuple contains the probability and unitary of a gate option.
def _mixture_(self):
# Calculate the probability for each gate option
probability = 1 / len(self.gate_options)
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