Created
April 4, 2011 17:09
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Give me a cup of T, of T, of T, of T, of T
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class Program | |
{ | |
static void Main(string[] args) | |
{ | |
var animal = new Chicken {Property = "a guid! " + Guid.NewGuid()}; | |
var myself = animal.Something(animal); | |
Console.WriteLine(myself.Property); | |
myself.Action(chick => Console.WriteLine(chick.Property)); | |
var funkyChicken = myself.Funcy(() => new Chicken { Property = "another guid! " + Guid.NewGuid() }); | |
Console.WriteLine(funkyChicken.Property); | |
myself.SomeShit(x => x.Property); | |
Console.ReadLine(); | |
} | |
} | |
public abstract class Animal<T> where T: Animal<T> | |
{ | |
public string Property { get; set; } | |
public T Something(T someOtherT) | |
{ | |
return someOtherT; | |
} | |
public T Funcy(Func<T> func) | |
{ | |
return func(); | |
} | |
public abstract void Action(Action<T> action); | |
public abstract void SomeShit<TSomethingElse>(Func<T, TSomethingElse> func); | |
} | |
public class Chicken: Animal<Chicken> | |
{ | |
public override void Action(Action<Chicken> action) | |
{ | |
action(this); | |
} | |
public override void SomeShit<TSomethingElse>(Func<Chicken, TSomethingElse> func) | |
{ | |
var something = func(this); | |
} | |
} |
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