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August 20, 2011 23:24
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OpenGL Screencast 6: drawing in 3d with GLUT objects
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#include "screencasts.h" | |
/* Globals */ | |
double dim=3.0; /* dimension of orthogonal box */ | |
char *windowName = "OpenGL screenscasts 6: Drawing in 3d part 1: GLUT objects"; | |
int windowWidth=500; | |
int windowHeight=450; | |
/* Various global state */ | |
/* Toggles */ | |
int toggleAxes = 0; /* toggle axes on and off */ | |
int toggleValues = 1; /* toggle values on and off */ | |
/* Display view */ | |
int th = 0; /* azimuth of view angle */ | |
int ph = 0; /* elevation of view angle */ | |
/* Objects */ | |
int objId = 0; /* object to draw */ | |
int objSlices = 16; /* slices lines of longitude */ | |
int objStacks = 16; /* stacks lines of latitude */ | |
/* | |
* drawAxes() | |
* ------ | |
* Draw the axes | |
*/ | |
void drawAxes() | |
{ | |
if (toggleAxes) { | |
/* Length of axes */ | |
double len = 2.0; | |
glColor3f(1.0,1.0,1.0); | |
glBegin(GL_LINES); | |
glVertex3d(0,0,0); | |
glVertex3d(len,0,0); | |
glVertex3d(0,0,0); | |
glVertex3d(0,len,0); | |
glVertex3d(0,0,0); | |
glVertex3d(0,0,len); | |
glEnd(); | |
/* Label axes */ | |
glRasterPos3d(len,0,0); | |
print("X"); | |
glRasterPos3d(0,len,0); | |
print("Y"); | |
glRasterPos3d(0,0,len); | |
print("Z"); | |
} | |
} | |
/* | |
* drawValues() | |
* ------ | |
* Draw the values in the lower left corner | |
*/ | |
void drawValues() | |
{ | |
if (toggleValues) { | |
glColor3f(1.0,1.0,1.0); | |
printAt(5,5,"View Angle (th, ph) =(%d, %d)", th,ph); | |
} | |
} | |
/* | |
* drawShape() | |
* ------ | |
* Draw the GLUT shape | |
*/ | |
void drawShape() | |
{ | |
glColor3f(1.0,1.0,0.0); | |
// objId == 0 => draw nothing | |
if (objId == 1) | |
glutWireSphere(1,objSlices,objStacks); | |
else if (objId == 2) | |
glutSolidSphere(1,objSlices,objStacks); | |
else if (objId == 3) | |
glutWireCube(1); | |
else if (objId == 4) | |
glutSolidCube(1); | |
else if (objId == 5) | |
glutWireCone(1,2,objSlices,objStacks); | |
else if (objId == 6) | |
glutSolidCone(1,2,objSlices,objStacks); | |
else if (objId == 7) | |
glutWireTorus(1,2,objSlices,objStacks); | |
else if (objId == 8) | |
glutSolidTorus(1,2,objSlices,objStacks); | |
else if (objId == 9) | |
glutWireIcosahedron(); | |
else if (objId == 10) | |
glutSolidIcosahedron(); | |
else if (objId == 11) | |
glutWireOctahedron(); | |
else if (objId == 12) | |
glutSolidOctahedron(); | |
else if (objId == 13) | |
glutWireTetrahedron(); | |
else if (objId == 14) | |
glutSolidTetrahedron(); | |
else if (objId == 15) | |
glutWireDodecahedron(); | |
else if (objId == 16) | |
glutSolidDodecahedron(); | |
// NOTE: only the teapot generates with normals and texture coordinates | |
else if (objId == 17) | |
glutWireTeapot(); | |
else if (objId == 18) | |
glutSolidTeapot(); | |
} | |
/* | |
* display() | |
* ------ | |
* Display the scene | |
*/ | |
void display() | |
{ | |
/* Clear the image */ | |
glClear(GL_COLOR_BUFFER_BIT); | |
/* Reset previous transforms */ | |
glLoadIdentity(); | |
/* Set View Angle */ | |
glRotated(ph,1,0,0); | |
glRotated(th,0,1,0); | |
/* Draw */ | |
drawAxes(); | |
drawValues(); | |
drawShape(); | |
/* Flush and swap */ | |
glFlush(); | |
glutSwapBuffers(); | |
} | |
/* | |
* reshape() | |
* ------ | |
* GLUT calls this routine when the window is resized | |
*/ | |
void reshape(int width,int height) | |
{ | |
double w2h = (height>0) ? (double)width/height : 1; | |
glViewport(0,0, width,height); | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
/* orthogonal projection */ | |
glOrtho(-dim*w2h,+dim*w2h, -dim,+dim, -dim,+dim); | |
glMatrixMode(GL_MODELVIEW); | |
glLoadIdentity(); | |
} | |
/* | |
* windowKey() | |
* ------ | |
* GLUT calls this routine when a non-special key is pressed | |
*/ | |
void windowKey(unsigned char key,int x,int y) | |
{ | |
/* Exit on ESC */ | |
if (key == 27) exit(0); | |
else if (key == 'a' || key == 'A') toggleAxes = 1-toggleAxes; | |
else if (key == 'v' || key == 'V') toggleValues = 1-toggleValues; | |
/* Spacebar - Toggle through shapes */ | |
else if (key == 32) { | |
if (objId == 18) objId = 0; | |
else objId++; | |
} | |
glutPostRedisplay(); | |
} | |
/* | |
* windowSpecial() | |
* ------ | |
* GLUT calls this routine when an arrow key is pressed | |
*/ | |
void windowSpecial(int key,int x,int y) | |
{ | |
/* Right arrow key - increase azimuth by 5 degrees */ | |
if (key == GLUT_KEY_RIGHT) th += 5; | |
/* Left arrow key - decrease azimuth by 5 degrees */ | |
else if (key == GLUT_KEY_LEFT) th -= 5; | |
/* Up arrow key - increase elevation by 5 degrees */ | |
else if (key == GLUT_KEY_UP) ph += 5; | |
/* Down arrow key - decrease elevation by 5 degrees */ | |
else if (key == GLUT_KEY_DOWN) ph -= 5; | |
/* Keep angles to +/-360 degrees */ | |
th %= 360; | |
ph %= 360; | |
glutPostRedisplay(); | |
} | |
/* | |
* windowMenu | |
* ------ | |
* Window menu is the same as the keyboard clicks | |
*/ | |
void windowMenu(int value) | |
{ | |
windowKey((unsigned char)value, 0, 0); | |
} | |
/* | |
* main() | |
* ---- | |
* Start up GLUT and tell it what to do | |
*/ | |
int main(int argc,char* argv[]) | |
{ | |
glutInit(&argc,argv); | |
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); | |
glutInitWindowSize(windowWidth,windowHeight); | |
glutCreateWindow(windowName); | |
glutDisplayFunc(display); | |
glutReshapeFunc(reshape); | |
glutKeyboardFunc(windowKey); | |
glutSpecialFunc(windowSpecial); | |
glutCreateMenu(windowMenu); | |
glutAddMenuEntry("Toggle Axes [a]",'a'); | |
glutAttachMenu(GLUT_RIGHT_BUTTON); | |
glutMainLoop(); | |
return 0; | |
} |
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