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@davisdude
Last active June 26, 2021 15:25
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Launch LOVE from vim
" Vim plugin for running LOVE
" Last Change: 2015 May 26
" Maintainer: Davis Claiborne <davisclaib@gmail.com>
" License: This file is placed under public domain.
let s:save_cpo = &cpo
set cpo&vim
if exists( 'g:loaded_lovelaunch' )
finish
endif
let g:loaded_lovelaunch = 1
" Set the default path for current LOVE version
if !exists( 'g:lovelaunch_path' )
let g:lovelaunch_path = 'C:\Prorgam Files\LOVE\love.exe' " File path for location of love.exe
endif
if !exists( 'g:lovelaunch_conf' )
let g:lovelaunch_conf = 0 " Default to NOT need a conf.lua
endif
if !exists( 'g:lovelaunch_conf_loops' )
let g:lovelaunch_conf_loops = 2 " Number of times to accept seeing conf.lua and main.lua paired together. Can be ignored.
endif
if !exists( 'g:lovelaunch_max_loops' )
let g:lovelaunch_max_loops = 10 " Max number of loops before failing.
endif
if !exists( 'g:lovelaunch_execute' )
let g:lovelaunch_execute = 'silent ! start "" %LOVEPATH %PATH'
endif
" Commands
command! LoveLaunchRun :call s:Run()
command! LoveLaunchToggleConf :let g:lovelaunch_conf = !g:lovelaunch_conf
command! -nargs=1 LoveLaunchSetConf :let g:lovelaunch_conf = <f-args>
command! -nargs=1 LoveLaunchSetMaxLoops :let g:lovelaunch_max_loops = <f-args>
command! -nargs=1 LoveLaunchSetPath :let g:lovelaunch_path = <f-args>
command! -nargs=1 LoveLaunchSetConfLoops :let g:lovelaunch_conf_loops = <f-args>
command! -nargs=1 LoveLaunchSetExecute :let g:lovelaunch_execute = <f-args>
" Mapping
if !hasmapto( 'LoveLaunchRun' )
nnoremap <silent> <M-r> :LoveLaunchRun<CR>
endif
" Functions
function s:Fail()
echohl WarningMsg | echomsg 'love-launch error: no file "main.lua" in current or above directories.' | echohl None
endfunction
function s:Loop()
while !( filereadable( expand( '%:p' . repeat( ':h', s:reps ) ) . '/main.lua' ) )
if s:max_loops <= 0
return 0
else
let s:max_loops -= 1
let s:reps += 1
endif
endwhile
return 1
endfunction
function s:Check()
let s:location = expand( expand( '%:p' . repeat( ':h', s:reps ) ) ) " To actually execute, use the folder.
if ( ( !g:lovelaunch_conf ) || ( g:lovelaunch_conf && filereadable( expand( '%:p' . repeat( ':h', s:reps ) ) . '/conf.lua' ) ) )
" Make paths valid after substitution
let s:path = shellescape( substitute( g:lovelaunch_path, '\\', '\\\\', 'g' ) )
let s:location = shellescape( substitute( s:location, '\\', '\\\\', 'g' ) )
let s:command = substitute( g:lovelaunch_execute, '%LOVEPATH', s:path, '' )
let s:command = substitute( s:command, '%PATH', s:location, '' )
execute s:command
elseif g:lovelaunch_conf
let s:reps += 1
let s:conf_loops -= 1
if s:conf_loops > 0
let s:proceed = s:Loop()
if s:proceed
call s:Check()
else
call s:Fail()
endif
else
call s:Fail()
endif
endif
endfunction
function s:Run()
let exist = findfile( 'main.lua', '.;' )
if filereadable( exist ) " You should be able to read your main.lua file...
let s:reps = 0
let s:conf_loops = g:lovelaunch_conf_loops
let s:max_loops = g:lovelaunch_max_loops
call s:Loop()
call s:Check()
else " Not in a LOVE directory
call s:Fail()
endif
endfunction
" Reset compatibility options
let &cpo = s:save_cpo
@fergstar
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What would be the path for love2d on MacOS?

@davisdude
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Author

@fergstar I'm sorry, I'm not really familiar with Mac, but it would be wherever LOVE is installed

@cwervo
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cwervo commented Oct 11, 2017

@fergstar - if you downloaded love2d and put it in the Applications folder, then the absolute path would be: /Applications/love.app/Contents/MacOS/love

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