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Launch LOVE from vim
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" Vim plugin for running LOVE | |
" Last Change: 2015 May 26 | |
" Maintainer: Davis Claiborne <davisclaib@gmail.com> | |
" License: This file is placed under public domain. | |
let s:save_cpo = &cpo | |
set cpo&vim | |
if exists( 'g:loaded_lovelaunch' ) | |
finish | |
endif | |
let g:loaded_lovelaunch = 1 | |
" Set the default path for current LOVE version | |
if !exists( 'g:lovelaunch_path' ) | |
let g:lovelaunch_path = 'C:\Prorgam Files\LOVE\love.exe' " File path for location of love.exe | |
endif | |
if !exists( 'g:lovelaunch_conf' ) | |
let g:lovelaunch_conf = 0 " Default to NOT need a conf.lua | |
endif | |
if !exists( 'g:lovelaunch_conf_loops' ) | |
let g:lovelaunch_conf_loops = 2 " Number of times to accept seeing conf.lua and main.lua paired together. Can be ignored. | |
endif | |
if !exists( 'g:lovelaunch_max_loops' ) | |
let g:lovelaunch_max_loops = 10 " Max number of loops before failing. | |
endif | |
if !exists( 'g:lovelaunch_execute' ) | |
let g:lovelaunch_execute = 'silent ! start "" %LOVEPATH %PATH' | |
endif | |
" Commands | |
command! LoveLaunchRun :call s:Run() | |
command! LoveLaunchToggleConf :let g:lovelaunch_conf = !g:lovelaunch_conf | |
command! -nargs=1 LoveLaunchSetConf :let g:lovelaunch_conf = <f-args> | |
command! -nargs=1 LoveLaunchSetMaxLoops :let g:lovelaunch_max_loops = <f-args> | |
command! -nargs=1 LoveLaunchSetPath :let g:lovelaunch_path = <f-args> | |
command! -nargs=1 LoveLaunchSetConfLoops :let g:lovelaunch_conf_loops = <f-args> | |
command! -nargs=1 LoveLaunchSetExecute :let g:lovelaunch_execute = <f-args> | |
" Mapping | |
if !hasmapto( 'LoveLaunchRun' ) | |
nnoremap <silent> <M-r> :LoveLaunchRun<CR> | |
endif | |
" Functions | |
function s:Fail() | |
echohl WarningMsg | echomsg 'love-launch error: no file "main.lua" in current or above directories.' | echohl None | |
endfunction | |
function s:Loop() | |
while !( filereadable( expand( '%:p' . repeat( ':h', s:reps ) ) . '/main.lua' ) ) | |
if s:max_loops <= 0 | |
return 0 | |
else | |
let s:max_loops -= 1 | |
let s:reps += 1 | |
endif | |
endwhile | |
return 1 | |
endfunction | |
function s:Check() | |
let s:location = expand( expand( '%:p' . repeat( ':h', s:reps ) ) ) " To actually execute, use the folder. | |
if ( ( !g:lovelaunch_conf ) || ( g:lovelaunch_conf && filereadable( expand( '%:p' . repeat( ':h', s:reps ) ) . '/conf.lua' ) ) ) | |
" Make paths valid after substitution | |
let s:path = shellescape( substitute( g:lovelaunch_path, '\\', '\\\\', 'g' ) ) | |
let s:location = shellescape( substitute( s:location, '\\', '\\\\', 'g' ) ) | |
let s:command = substitute( g:lovelaunch_execute, '%LOVEPATH', s:path, '' ) | |
let s:command = substitute( s:command, '%PATH', s:location, '' ) | |
execute s:command | |
elseif g:lovelaunch_conf | |
let s:reps += 1 | |
let s:conf_loops -= 1 | |
if s:conf_loops > 0 | |
let s:proceed = s:Loop() | |
if s:proceed | |
call s:Check() | |
else | |
call s:Fail() | |
endif | |
else | |
call s:Fail() | |
endif | |
endif | |
endfunction | |
function s:Run() | |
let exist = findfile( 'main.lua', '.;' ) | |
if filereadable( exist ) " You should be able to read your main.lua file... | |
let s:reps = 0 | |
let s:conf_loops = g:lovelaunch_conf_loops | |
let s:max_loops = g:lovelaunch_max_loops | |
call s:Loop() | |
call s:Check() | |
else " Not in a LOVE directory | |
call s:Fail() | |
endif | |
endfunction | |
" Reset compatibility options | |
let &cpo = s:save_cpo |
@fergstar I'm sorry, I'm not really familiar with Mac, but it would be wherever LOVE is installed
@fergstar - if you downloaded love2d and put it in the Applications folder, then the absolute path would be: /Applications/love.app/Contents/MacOS/love
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What would be the path for love2d on MacOS?