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@dazsim
Created April 29, 2017 14:58
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GameRegistry.registerTileEntity(TileBlock.class, "tileblock");
GameRegistry.registerTileEntity(TileCeiling.class, "tileceiling");
GameRegistry.registerTileEntity(TileFlatInsulated.class, "tileflatinsulated");
GameRegistry.registerTileEntity(TileFlatUninsulated.class, "tileflatuninsulated");
GameRegistry.registerTileEntity(TileFlatInsulatedEnd.class, "tileflatinsulatedend");
GameRegistry.registerTileEntity(TileFlatUninsulatedEnd.class, "tileflatuninsulatedend");
GameRegistry.registerTileEntity(TileFloor.class, "tilefloor");
GameRegistry.registerTileEntity(TilePitchedInsulated.class, "tilepitchedinsulated");
GameRegistry.registerTileEntity(TilePitchedInsulatedEnd.class, "tilepitchedinsulatedend");
GameRegistry.registerTileEntity(TilePitchedUninsulatedEnd.class, "tilepitcheduninsulated");
GameRegistry.registerTileEntity(TilePitchedUninsulatedEnd.class, "tilepitcheduninsulatedend");
GameRegistry.registerTileEntity(TileWall.class, "tilewall");
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