Skip to content

Instantly share code, notes, and snippets.

@dbb
Created September 19, 2012 07:45
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save dbb/3748244 to your computer and use it in GitHub Desktop.
Save dbb/3748244 to your computer and use it in GitHub Desktop.
JSawyer - Release Notes 12.28.11
JSawyer - Release Notes 12.28.11
===
This is a general difficulty tweak and bug fix mod. The goal was to make the game more challenging and to fix a bunch of the more obvious balance
and .esm incompatability issues. A full list of changes is below.
*~ *~ READ THIS ~* ~*
* USE AT YOUR OWN RISK!
* I do not grant permission for this mod to be released from or hosted on any site other than diogenes-lamp.info.
* Requires core F:NV .esm and all DLCs: Dead Money, Honest Hearts, Old World Blues, Lonesome Road, Gun Runners' Arsenal, and Courier's Stash.
* Put jsawyer.esp in your Data folder. No additional files are required, but...
* Requires a load order manager such as Fallout Mod Manager. jsawyer.esp must be loaded after the core .esm and all DLC .esms.
* Will probably conflict with some of your 10,000 other mods. Sorry.
* I avoided anything that involved heavy scripting because I am bad at scripting and didn't want to blow everything up.
* I didn't add any huge new things because that wasn't really the point of the mod.
* This is not official and it's not a patch. If it disintegrates your game, do a Kareem and skyhook the .esp into your Recycle Bin.
* I played with this mod for about 20 hours. That's the extent of its testing. Really. BEWARE.
v4 Changes:
===
5.15.2012
* Added regular Hatchet to I Never Axed For This challenge + perk.
* Fixed critical hit chance on Certified Tech perk.
* Tin Cans and Bent Tin Cans weight from 1.0 to 0.1.
4.22.2012
* Tribal Pack items moved to a *~ Secret Location ~* (see End of Document)
* Caravan Pack items moved to a *~ Secret Location ~*
* Old CS scripts adding items to Chet's invetory have had those lines commented out.
* New (single) message indicates items are placed around the Mojave Wasteland.
* I Never Axed For This challenge and perk added.
4.14.2012
* Classic Pack items moved to a *~ Secret Location ~*
* Mercenary Pack items moved to a *~ Secret Location ~*
2.12.2012
* Level cap properly set to 15, adjusts up to 35 with all DLC. This was stealth fixed for v3 a day after launch, but there you go.
* Auto-Inject Stimpaks and Super Stimpaks set to match Stimpak / Super Stim healing rates.
* Expired Stimpak set to 50 VAL from 75.
* Set the Roughin' It! Bedroll Kit ingestible to 10 lbs. from 15.
v3 Changes:
===
1.8.2012
* THE MOST IMPORTANT BUG HAS BEEN FIXED: "HAS BACKPACK" HAS BEEN CHECKED ON ALL RANGER COMBAT ARMOR AND RIOT GEAR!!!!!!! WOWOWOWOW!!!!!!!!!!!!!
* Sturdy Caravan Shotgun added to ShotgunSurgeonWeaponsList
* Super Slam, Piercing Strike, Unstoppable Force, Slayer set to have OR conditionals for equivalent Unarmed or Melee Weapon skill levels.
* Lead Belly now negates ST penalty from eating raw meat (of all kinds).
* IsHardcore condition on raw meat ST reduction removed. This means you will always suffer ST loss from eating raw meat unless you have Lead Belly.
* Ninja now adds 15% to Critical Hit Chance with Melee/Unarmed (instead of multiplying by 1.15). Prereq allows Melee Weapons or Unarmed to qualify.
* Lady Killer and Cherchez La Femme damage bonuses increased from 10% to 15% due to proportionally lower numbers of female characters in the game.
* Demolition Expert now has only 2 ranks. Each rank grants +10% damage and +10% larger explosion radius. Don't worry; Explosives are still very powerful.
* Marksman Carbine and All-American removed from Grunt list.
* Battle Rifle and This Machine added to Grunt list.
* Mercenary's Grenade Rifle, Great Bear Grenade Rifle, and Red Victory Grenade Rifle added to Grunt list.
* Plasma Spaz now (also) increases attack rate with plasma weapons by 20%.
* Rad Absorption now decreases radiation 10x faster (was 1 per 20 seconds is now 1 per 2 seconds).
* In Shining Armor perk condition fixed to get the Attacker Weapon as EnergyWeapons.
* Stonewall DT bonus vs. Melee/Unarmed weapons increased from 5 to 10.
* Missing metal armors (NCR Salvaged Power Armor, Gecko-Backed, etc.) added to In Shining Armor list.
* Composite Recon Armor removed from In Shining Armor list.
* Loneseome Road metal armors and helmets (e.g. Armor of the 87th Tribe, Marked Beast helmets) added to In Shining Armor lists.
* Elijah's Last Words Attack Speed bonus replaced with 25% damage bonus and extended to Unarmed weapons. Condition set up properly.
* Elijah's Ramblings Melee Weapons critical hit bonus dropped to 25%
* Roughin' It Bedroll Kit weight dropped from 15 to 10
* Blood Sausage healing effect dropped from 5 points per second to 2 points per second.
* Blood Sausage and Black Blood Sausage marked as Food Items (affected by Survival and count toward Desert Survivalist).
* Thin and Thick Red Pastes marked as Food Items.
* Red Pastes and Blood Sausages VAL reduced to the 5-15 range as an economy-preserving measure. All now Restore Starvation in Hardcore.
* Them's Good Eatin' drop rate lowered from 50% to 15%.
* Implant GRX daily uses dropped from 5 to 2 and 10 to 3 for each rank, respectively.
1.22.2012
* Logan's Loophole updated to max out at 21 (was 20) since someone pointed out that the age limit in the book was 21 (30 in the film and original perk).
* Meltdown now only triggers from plasma weapon kills (anything affected by Plasma Spaz). This was previously an undocumented change (sorry).
* Cass's Caravan Shotgun spread reduced and DAM/Crit DAM increased significantly (due to her relatively late acquisition in the game).
===
v2 Changes:
1.1.2012
* Logan's Loophole modified to cut the player's advancement off at 20th level. I know that ruins the reference but...
* Broad Daylight level prereq from 36 to 24, Sneak 70 prereq added
* Certified Tech level prereq from 40 to 24, Science 90 prereq added
* Just Lucky I'm Alive, Thought You Died, Ain't Like That Now prereqs from 50 to 34.
* Gum Drops from 1.0 to 0.25 weight.
* Bubblegum from 1.0 to 0.1 weight. Wow!
1.2.2012
* Reverted XP halving to address more comprehensively through iXPBase and iXPBumpBase
* iXPBase set to 275 (from 200) & iXPBumpBase set to 200 (from 150) - Increasing required XP by a little more than 1/3.
* Lowered base player HP (before any bonuses) from 100 to 50.
* Reverted fPCBaseHealthMult change as it had no obvious effect.
* Lowered fADVHealthEnduranceMult from 15 to 10.
* Vanilla F:NV HP formula: 100 + (End * 20) + ([Level - 1] * 5) -- JSawyer HP formula: 50 + (End * 10) + ([Level - 1] * 5)
* Sierra Madre Martini HP bonus dropped from 75 to 40.
1.3.2012
* Adjusted Dale Barton's, Lacey's, and Little Buster's Caravan decks.
* Reduced weight of non-Salisbury Steaks (Coyote, Dog, Gecko) from 1.0 to 0.8
* Switched all Pre-Order items to be sold at Chet's store. Nothing is given to the player outside of what Doc Mitchell hands him or her.
* Switched all Pre-Order message boxes to corner messages.
* Unique Pre-Order item prices raised to slightly above their non-unique counterparts.
* Mercenary's Grenade rifle weight dropped from 5.5 to 5, health bumped from 100 to 120.
* Mod slots removed from Weathered 10mm Pistol.
* Metal Armor and Lightweight Metal armor Health set to 200.
* All Raider armor weights dropped from 15 to 7.5.
1.5.2012
* Merc Outfits all given two bonuses: one weapon skill at +10, one non-weapon at +5. The exception is Merc Charmer: three non-com at +5.
* Normal Merc Outfits all given 3 DT.
* "Unique" versions have "Reinforced" added to front of name. Value from 50 to 1200, DT set to 8.
* Raider armors all given misc bonuses. Unique versions have those bonuses + weapon skill bonuses.
* Leather and Reinforced Leather Armor weights dropped from 15 to 9. Gecko-Backed to 9.5.
* Raider armor healths dropped from 100 to 75.
* Adventurer: +5 Science, +10 Energy Weapons
* Charmer: +5 Barter, +5 Speech, +5 Medicine
* Cruiser: +10 Melee Weapons, +5 Sneak
* Grunt: +10 Guns, +5 Repair
* Troublemaker: +5 Lockpick, +10 Explosives
* Veteran: +5 Survival, +10 Unarmed
* Painspike: +3 Critical Chance
* Sadist: +15 Health
* Badlands: +10 Action Points
* Blastmaster: +20 Fire Resist
* Sharp-Dressed Raider's Armor: +3 Crit, +10 Guns
* Hand-Me-Down Raider Armor: +15 Health, +10 Melee
* Highway Scar Armor: +20 Fire Resist, +10 Explosives
* Psycho-Tic Helmet: +5 AP
* Arclight Helmet: +10 Fire Resist
* Blastmaster Helmet: +10 Explosives
* Wastehound Helmet: +10 Radiation Resist
* Bogeyman's Hood: +15 Radiation Resist
* The Devil's Pigtails: +8 AP
* Pyro Helmet: +15 Explosives
* All unique Merc and Raider armors and helmets added to Mick's store
* Emily Ortal's dialogue fixed so the 6 PE check is run on the Courier. Now you too can know the gross sexual history of Emily Ortal.
* Removed pic of VAULT MOM AND DAD from Vault 21.
* Metal Armors from 30 to 20 weight.
* Gecko-Backed from 33/35 to 23.
* Lightweight Metal Armor (Pre-Ord) to 15 weight.
* Most Medium armor weights lowered.
* Armor of the 87th Tribe weight lowered to 25 lbs.
* Armored Jumpsuits to 8 weight.
* Sierra Madre armor to 8 weight, Reinforced to 9.5
* MM Scout Armor to 7 weight.
* Vault 34 Security Armor to 9.5 weight.
* Lobotomite Jumpsuit to 5 weight.
* Hazmat Suit to 8 weight.
* Assassin Suit to 8 weight.
* Chinese Stealth Armor weight to 7, bonus to Sneak now +25.
1.8.2012
* Created WithAmmo forms for the 5.56mm Pistol and Battle Rifle.
* Placed 5.56mm Pistol and Battle Rifle on various drop lists.
* Apocalypse Gladiator Armor DR from 0 to 17. Weight to 22. VAL to 3500.
* Apocalypse Gladiator Helmet VAL to 700.
* Shellshocked Combat Armor and Helmet revised.
* Road Rascal Leather Armor revised.
* Wanderer's Leather revised.
* All-Purpose Science Suit weight from 2 to 6.
* Followers Lab Coat given 8 DT. VAL from 16 to 1000. "Reinforced" added to the end of the string.
* Recon Armors given +15 Sneak. Christine's COS Recon Armor given +20 Sneak. Recon Armor effect string renamed to "Recon Armor".
* Metal Armor -1 AG enchantment replaced with -15 Sneak enchantment.
* Salvaged NCR Power Armor given -10 Sneak instead of -1 AG
* Power Armor Training carry weight bonuses halved from old (mod) values.
* Commando Armor revised to be Metal Armor, Reinforced with a +20 Sneak bonus.
* Shellshocked Combat Armor + Helmet and Composite Recon Armor + Helmet added to Nellis munitions vendor.
* Other unique metal/leather/raider/merc armors split between Cliff Briscoe and Mick.
* .308, .357 Magnum, .44 Magnum drop rates increased in Military Footlockers in Old World Blues.
* Flamer Fuel weights halved.
* (GRA) suffix removed from all GRA ammo subtypes.
* (GRA) suffix removed from GRA weapons that have base game equivalents (e.g. Baseball Bat)
* All standard weapons with moddable GRA equivalents given all GRA mods.
* Instances of standard Assault Carbine Mags and 12.7mm Silencers removed/replaced with GRA equivalents.
* Weapons (now) lacking GRA suffixes removed from the Master of the Arsenal challenge weapon list.
* Weapons like the Battle Rifle, Bozar, Katana, Tin Grenade, etc. retain the (GRA) suffix for challenge/achievement/trophy purposes.
* Fixed incorrect icons for Ballistic Fist, Displacer Glove/Pushy, and Zap Glove/Paladin Toaster
===
Changes:
10.8.2011
* fPCBaseHealthMult set from 2.0 to 0.5 (quartering initial player health)
* fAVDHealthEnduranceMult set from 20 to 15
* Stimpak Weight set to 0.25
* Super Stimpak Weight set to 0.5
* MFCs weight lowered from 0.1 to 0.05 (Optimized to 0.033)
* SECs weight lowered from 0.0780 to 0.03 (Optimized to 0.02)
* ECPs weight lowered from 0.025 to 0.02 (Optimized to 0.013)
* Automatic Rifle Min Spread lowered from 2.5 to 1.6
* Automatic Rifle VATS attack set to Long Bursts
* K9000 Cyberdog Gun Mentat Chow RoF increase lowered from 0.4 to 0.2
* K9000 Cyberdog Gun and FIDO ejection set to .357 Magnum and .44 Magnum cases, respectively
* Cowboy, Grunt damage bonuses reduced from 25% to 20%
* Tin Grenade recipe no longer requires Mad Bomber
* Sprtel-Wood 9700 Health raised from 1000 to 2000
* Multiplas Rifle Health raised from 50 to 150
* Tesla Cannon Health raised from 80 to 160
* Tesla-Beaton Prototype Health raised from 40 to 120
* Elijah's Jury-Rigged Tesla Cannon Health raised from 30 to 100
* LAER Health raised from 75 to 125
* Elijah's Advanced LAER health raised from 50 to 90
* Plasma projectile speed raised from 7500 to 15000
* Q35 projectile speed raised from 17000 to 32000
* Plasma Caster projectile speed raised from 20000 to 25000
* Plasma Caster Health raised from 80 to 125
* Riot Gear Helmets (all) changed from Heavy to Light
* Lightweight Metal Armor and Metal Armor given 10 DR
* Metal Armor, Reinforced given 12 DR
* Gecko-Backed Metal Armor given 13 DR
* Gecko-Backed Metal Armor, Reinforced given 15 DR
* Remnants Power Armor given 35 DR
* NCR Salvaged Power Armor given 20 DR
* T-45d Power Armor and Brotherhood given 25 DR
* T-51b Power Armor and Brotherhood given 30 DR
* Scorched Sierra Power Armor given 20 DR
* Armor of the 87th Tribe given 18 DR
* Gannon Family Tesla Armor given 25 DR
* Recon Armor given 10 DR
* Combat Armor given 8 DR
* Combat Armor, Reinforced given 11 DR
* Combat Armor, Reinforced Mk. 2 given 12 DR
* NCR Trooper Armor (all variants) given 5 DR
* Riot Gear given 12 DR
* Advanced Riot Gear given 13 DR
* Elite Riot Gear given 14 DR
* US Army Combat Armor given 15 DR
* Christine's COS Recon Armor given 12 DR
* Desert Ranger Combat Armor given 13 DR
* NCR Ranger Patrol Armor given 8 DR
* NCR Ranger Combat Armor given 12 DR
* Legion Centurion Armor given 9 DR
* Legion Vexillarius Armor given 7 DR
* Marked Men Trooper Armor given 3 DR
* Marked Men Tribal Armor given 4 DR
* Marked Men Patrol Armor given 5 DR
* Boone's upgraded armors changed to Medium (were Heavy), given 8 DR
* Junk Rounds recipes adjusted to create larger batches of junk rounds instead of normal rounds.
* .45 Auto Junk Round and recipe created.
* 12.7mm Junk Round recipe created.
* All Junk Round values set to 0.
* Dehydration, Sleep Deprivation, and Starvation Rates all halved (twice as fast)
* Base healing of Doctor's Bag/Rad Away halved
* Fire Bomb set to explode on impact
* Fire Bomb explosion damage set to 50, burn damage set to 9/sec for 15 secs
* Created Fire Bomb recipe
* Katana Equip/Unequip sounds changed to sword sounds
JSawyerScript
* Automatic Rifle, Bozar added to Grunt weapons list
* Police Pistol added to Cowboy weapons list
* All Junk rounds added to respective ammo lists
10.9.2011
* fKarmaModKillingEvilActor from 100 to 5
* fKarmaModKillingVeryEvilActor from 2 to 30
* Colonel Moore Alignment changed from Neutral to Evil
* Colonel Hsu Alignment changed from Neutral to Good
* Dam Centurion Alignments changed from Evil to Neutral
* Doctor Usanagi Alignment changed to Very Good
* Dixon Alignment changed from Neutral to Very Evil
* Jean-Baptiste Cutting Alignment changed from Neutral to Very Evil
* Gloria Van Graff Alignment changed from Neutral to Very Evil
* Alice McLafferty Alignment changed from Neutral to Evil
* Alice McBride Alignment changed from Neutral to Good
* Squatter Alignments changed from Neutral to Good
* The King's Alignment changed from Neutral to Good
* Contreras' Alignment changed from Neutral to Evil
* Westside Citizens and Militia Alignments changed from Neutral to Good
* Gomorrah Prostitutes Alignments changed from Neutral to Good
* 1E Junkies' Alignments changed from Neutral to Good
* Michelle and Samuel's Alignments changed from Neutral to Good
10.13.2011
* Base Carry Weight lowered from 150 to 50
* 20 Ga 3/0 Buck and 12 Ga 4/0 Buck damage bonuses (from base buckshot) added
* Strong Back benefit lowered from 50 to 25
* Hoarder benefit lowered from 25 to 15, minimum weight lowered to 75 from 160.
10.20.2011
* All Power Armor enchantments have an Increase Carry Weight effect equal to the weight of the armor, with the condition of HasPerk PowerArmorTraining or GetIsID for Veronica, Arcade, or Christine
* NCR Salvaged Power Armor weight lowered to 28
* Power Armor flags disabled on all Power Armor and Helmets (no longer explicitly requires PA training)
10.21.2011
* iMaxCharacterLevel lowered from 30 to 15 (making total max character level 35)
* All granted XP halved for all levels of difficulty.
10.23.2011
* Sturdy Caravan Shotgun spread lowered from 4 to 1.8, AP cost lowered from 27 to 19
* Increased Armored Vault 13/21 Jumpsuit Health from 100 to 200.
12.15.2011
* Laser Pistol (+GRA variant) DAM/Crit DAM from 12 to 16. Now displays bonus crit chance (though this message disappears with mods).
* 9mm Pistol DAM/Crit DAM from 16 to 18. Maria from 20 to 23.
* Silenced .22 Pistol DAM from 9 to 12. Crit DAM from 18 to 30. Health from 100 to 350. FoV from 65 to 55.
* Silenced .22 SMG DAM from 10 to 11. Crit DAM from 20 to 26. FoV from 60 to 45.
* .357 Revolver FoV from 65 to 50, Lucky from 55 to 45
* 9mm Pistol FoV from 65 to 60, Maria from 55 to 50.
* Laser Pistol (+GRA variant) FoV from 65 to 55.
* Laser Rifle health from 125 to 300. Now displays bonus crit chance (though this message disappears with mods).
* Recharger Rifle now displays bonus crit chance.
* AER14 Prototype now displays bonus crit chance. Health from 100 to 200.
* Laser RCW FoV from 65 to 50.
* Armored Vault 21 Jumpsuit now available from Sarah Weintraub's store.
* Armored Vault 13 and 21 Jumpsuits now use RepairVaultSuit, which now includes all F:NV base Vault Suits.
* Armored Vault 21 Jumpsuit now grants +1 LK, has 12 DT, costs 2000.
* NPC loot will drop fewer purified waters (vs. dirty waters) in general.
* Sunset Sarsasparilla now restores 25 H2O, but only 12 health.
* Base Nuka Cola now restores 25 H2O, but only 13 health. Other Nuka Colas also restore 25 H2O.
* Rum & Nuka no longer affects H2O.
* Purified and Dirty water restores 10 health (as before), but over 10 seconds instead of over 5 seconds.
12.25.2011
* All Pre-Order Special Armor and Weapons set to drastically reduced values.
* Pre-Order Lightweight Leather is now +10 Sneak.
* Pre-Order Tribal Raiding armor now 6 DT, +20% Poison Resist, +5 Survival.
* Vault 13 Canteen Effect now occurs every 7.5 minutes instead of every 5.
* 10mm Pistols' FoV reduced from 65 to 60.
* Created Stimpak, Expired to take the place of the more common Stimpak drops
* Created Stimpak, Homemade to take the place of workbench-created Stims. Includes -1 PE for 18 seconds (as Healing Powder).
* Adjusted Stimpak random lists to favor 4:1 Expired to normal Stimpaks.
* Set ordinary Stimpaks to heal 20 (base)
* Pre-Order pack consumable numbers adjusted (e.g. fewer 40mm Grenades, more Throwing Spears).
* H2O, FOD, and SLP thresholds pushed back. The first comes later (400), but subsequent levels come more quickly (150 intervals).
* Set Doc Mitchell's Chemistry Set to give Homemade Stimpaks
* Mercenary's Pack now gives ordinary Stims instead of Super Stims
* Barton Thorn now carries a Plasma Pistol + ECs, his class is now JSawyerWastelandTechSalvager, with EW Tagged.
* Johnny/Johnny's stand-in now carry a 65% CND Recharger Rifle.
* Created a pack of "Deranged Bright Followers" near Wolfhorn Point, armed with Tier 1/Tier 2 Energy Weapons.
12.26.2011
* Recharger Rifle weight halved (15 to 7.5).
* Recharger Pistol weight from 7 to 4.5. Crit rate to 1.5 (as Rifle), now displayed as well.
* Set all Powder Ganger factions to Evil to prevent karma loss for stealing from them.
* All random NPC food and drink drops set to dramatically lower rates (25 = 5%, 50 = 10%, 75 = 20%). Also affects many containers.
12.27.2011
* LLCLCenturionMeleeWeapons leveled list had Sledgehammer added as default/level 1 weapon, Fire Axe as level 12 weapon.
* VFactionSquadLegionVeteranArmor, CondLegionArmorVeteranAll set from level 15 to 1, CondLegionArmorCenturionAll set from level 1 to 15
* CondLegionArmorCenturionAll removed from VFactionSquadLegionPraetorianArmor
* Legion Assassin low-level gear lists thinned out/cleaned up overall to prevent odd low-level drops (see above).
* Sensor Module added to ClutterToolBoxLow
* Sensor Modules and Cherry Bombs drop rate tripled on VendorMisc list
12.28.2011
* Created Sierra Madre vending machine recipe and note for Microfusion Cells (produces 6). Oooh! Where could it be?!
* Moved .357 Magnum Sierra Madre vending machine recipe to the desk immediately outside the contraband room door in the Police Station.
* PrewarMoney VAL changed from 10 to 2.
* All (known) Feral Ghouls set to Neutral alignment
* fMoveHeavyArmorPenalty from 0.15 to 0.1 (10% speed penalty instead of 15%)
* fMoveMediumArmorPenalty from 0.075 to 0.05 (5% speed penalty instead of 7.5%)
* fMove2HBigPenalty and fMove2HRPenalty from 0.1 to 0.05 (5% speed penalty instead of 10%)
* Alcohols set to restore 10-15 H2O instead of damaging H2O.
* Laser Rifle beam splitter dropped to (properly) create only one additional beam.
* Recurring Sierra Madre "Big Bonus" voucher (after NVDLC01 completion) replaced with +25 chips as an economy-preserving measure.
* Gold Bar value dropped from 10547 to 3500 as an economy-preserving measure.
* Rushing Water attack speed bonus dropped from 50% to 20%.
* Stealth Suit Mk II given 9 points of DR
* A Light Shining in Darkness added to Religious Weapons challenge in GRA.
* Various missed adult Mojave Deathclaws added to Deathclaw Pro Hunter list.
XO,
Josh
P.S. Secret Locations of CS items:
* Tribal Pack: Lucky Jim Mine House
* Caravan Pack: Hell's Motel
* Classic Pack: Wrecked Highwayman
* Mercenary Pack: Bradley's Shack
@dbb
Copy link
Author

dbb commented Sep 19, 2012

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment