- Introduction to Functional Programming Johannes Weiß - http://kcy.me/1ngiv
- ReactiveCocoa at MobiDevDay Andrew Sardone - http://kcy.me/1nhl3
- The Future Of ReactiveCocoa Justin Spahr-Summers - http://kcy.me/1nhs7
- Enemy of the State Justin Spahr-Summers - http://kcy.me/1njzs
- WWDC 2014 Session 229 - Advanced iOS Application Architecture and Patterns Andy Matuschak - http://kcy.me/1pyva
- Functioning as a Functionalist Andy Matuschak - http://kcy.me/22o45
- Controlling Complexity in Swift Andy Matuschak - http://kcy.me/23sc9
- Functional and reactive programming with Swift Ash Furrow -
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#!/bin/sh | |
# Create a RAM disk with same perms as mountpoint | |
# Script based on http://itux.idev.pro/2012/04/iservice-speed-up-your-xcode-%D0%BD%D0%B5%D0%BA%D0%BE%D1%82%D0%BE%D1%80%D1%8B%D0%B5-%D1%81%D0%BF%D0%BE%D1%81%D0%BE%D0%B1%D1%8B/ with some additions | |
# Usage: sudo ./xcode_ramdisk.sh start | |
USERNAME=$(logname) | |
TMP_DIR="/private/tmp" | |
RUN_DIR="/var/run" |
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// This little program takes ~ 6 seconds to compile on my MacBook Pro Late 2013. | |
// It compiles and works as expected. But the type checker spends a lot of time | |
// on the function at the end. | |
// In my actual project, I have much more code like this, and it results in very | |
// long compile times. So I'd like to know if there is something I can do to | |
// speed that up. | |
protocol DefaultInitializable { init() } | |
extension Float : DefaultInitializable {} |
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#!/usr/bin/env bash | |
# checks if branch has something pending | |
function parse_git_dirty() { | |
git diff --quiet --ignore-submodules HEAD 2>/dev/null; [ $? -eq 1 ] && echo "*" | |
} | |
# gets the current git branch | |
function parse_git_branch() { | |
git branch --no-color 2> /dev/null | sed -e '/^[^*]/d' -e "s/* \(.*\)/\1$(parse_git_dirty)/" |
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import Foundation | |
/// Return a thread-local object, creating it if it has not already been created | |
/// | |
/// :param: create closure that will be invoked to create the object | |
/// :returns: object of type T | |
public func cachedThreadLocalObjectWithKey<T: AnyObject>(key: String, create: () -> T) -> T { | |
if let threadDictionary = NSThread.currentThread().threadDictionary { | |
if let cachedObject = threadDictionary[key] as T? { | |
return cachedObject |
Alamofire is a great Swift library developed by the creator of AFNetworking @mattt. The purpose of this gist is to explain how to use the built-in power of Alamofire to serialize your JSON. In this example we will be serializing a simple blog API. First we will start with serializing a single JSON object and add complexity as we go along.
This is the first JSON object that we will be serializing.
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find . -type f -name "*.swift" -not -path "./Pods/*" -exec sed -i '' -e '1,/^import/{/^\/\/.*/d;}' -e '/./,$!d' {} \; |
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;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
;by doppelganger (doppelheathen@gmail.com) | |
;This file is provided for your own use as-is. It will require the character rom data | |
;and an iNES file header to get it to work. | |
;There are so many people I have to thank for this, that taking all the credit for | |
;myself would be an unforgivable act of arrogance. Without their help this would | |
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |