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@dboogert
Last active January 2, 2023 03:59
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from arnold import *
import GafferArnold
import ctypes
import imath
import Gaffer
def convert_parameters( gaffer_shader, node ):
node_name = AiNodeGetName( node )
entry = AiNodeGetNodeEntry( node )
it = AiNodeEntryGetParamIterator( entry )
while not AiParamIteratorFinished(it):
paramEntry = AiParamIteratorGetNext(it)
param_name = AiParamGetName( paramEntry )
param_type = AiParamGetType ( paramEntry )
is_linked = AiNodeIsLinked(node, param_name)
if is_linked:
component = ctypes.c_int()
source_linked_node = AiNodeGetLink( node, param_name, ctypes.byref(component) )
if source_linked_node:
linked_child_shader = create_shader_node_recursive( source_linked_node )
if linked_child_shader:
if component.value == -1:
try:
gaffer_shader["parameters"][param_name].setInput( linked_child_shader["out"] )
except Exception,e:
try:
gaffer_shader["parameters"][param_name]["r"].setInput( linked_child_shader["out"]["r"] )
gaffer_shader["parameters"][param_name]["g"].setInput( linked_child_shader["out"]["g"] )
gaffer_shader["parameters"][param_name]["b"].setInput( linked_child_shader["out"]["b"] )
Gaffer.Metadata.registerValue( linked_child_shader["out"], 'compoundNumericNodule:childrenVisible', True )
Gaffer.Metadata.registerValue( gaffer_shader["parameters"][param_name], 'compoundNumericNodule:childrenVisible', True )
except Exception,e :
pass
if component.value == 0:
Gaffer.Metadata.registerValue( linked_child_shader["out"], 'compoundNumericNodule:childrenVisible', True )
Gaffer.Metadata.registerValue( gaffer_shader["parameters"][param_name], 'compoundNumericNodule:childrenVisible', True )
gaffer_shader["parameters"][param_name].setInput( linked_child_shader["out"]["r"] )
if component.value == 1:
Gaffer.Metadata.registerValue( linked_child_shader["out"], 'compoundNumericNodule:childrenVisible', True )
Gaffer.Metadata.registerValue( gaffer_shader["parameters"][param_name], 'compoundNumericNodule:childrenVisible', True )
gaffer_shader["parameters"][param_name].setInput( linked_child_shader["out"]["g"] )
if component.value == 2:
Gaffer.Metadata.registerValue( linked_child_shader["out"] , 'compoundNumericNodule:childrenVisible', True )
Gaffer.Metadata.registerValue( gaffer_shader["parameters"][param_name], 'compoundNumericNodule:childrenVisible', True )
gaffer_shader["parameters"][param_name].setInput( linked_child_shader["out"]["b"] )
else:
if param_type == AI_TYPE_BYTE:
byte_value = AiNodeGetByte(node, param_name)
print "setting {}.{} to {}".format(node_name, param_name, byte_value)
gaffer_shader["parameters"][param_name].setValue(byte_value)
elif param_type == AI_TYPE_INT :
int_value = AiNodeGetInt(node, param_name)
print "setting {}.{} to {}".format(node_name, param_name, int_value)
gaffer_shader["parameters"][param_name].setValue(int_value)
elif param_type == AI_TYPE_UINT :
uint_value = AiNodeGetUInt(node, param_name)
print "setting {}.{} to {}".format(node_name, param_name, uint_value)
gaffer_shader["parameters"][param_name].setValue(uint_value)
elif param_type == AI_TYPE_FLOAT :
float_value = AiNodeGetFlt(node, param_name)
print "setting {}.{} to {}".format(node_name, param_name, float_value)
gaffer_shader["parameters"][param_name].setValue(float_value)
elif param_type == AI_TYPE_STRING:
string_value = AiNodeGetStr(node, param_name)
if param_name != "name":
print "setting {}.{} to {}".format(node_name, param_name, string_value)
gaffer_shader["parameters"][param_name].setValue(string_value)
elif param_type == AI_TYPE_BOOLEAN:
bool_value = AiNodeGetBool(node, param_name)
print "setting {}.{} to {}".format(node_name, param_name, bool_value)
gaffer_shader["parameters"][param_name].setValue(bool_value)
elif param_type == AI_TYPE_RGB:
rgb_value = AiNodeGetRGB(node, param_name)
imathvalue = imath.Color3f(rgb_value.r, rgb_value.g, rgb_value.b)
print "setting {}.{} to {}".format(node_name, param_name, imathvalue)
gaffer_shader["parameters"][param_name].setValue(imathvalue)
elif param_type == AI_TYPE_RGBA:
rgba_value = AiNodeGetRGBA(node, param_name)
imathvalue = imath.Color4f(rgba_value.r, rgba_value.g, rgba_value.b, rgba_value.a)
print "setting {}.{} to {}".format(node_name, param_name, imathvalue)
gaffer_shader["parameters"][param_name].setValue(imathvalue)
elif param_type == AI_TYPE_VECTOR:
vector_value = AiNodeGetVec(node, param_name)
imathvalue = imath.V3f(vector_value.x, vector_value.y, vector_value.z)
print "setting {}.{} to {}".format(node_name, param_name, imathvalue)
gaffer_shader["parameters"][param_name].setValue(imathvalue)
elif param_type == AI_TYPE_VECTOR2:
vector2_value = AiNodeGetVec2(node, param_name)
imathvalue = imath.V2f(vector2_value.x, vector2_value.y)
print "setting {}.{} to {}".format(node_name, param_name, imathvalue)
gaffer_shader["parameters"][param_name].setValue(imathvalue)
elif param_type == AI_TYPE_ENUM:
enum_value = AiNodeGetStr(node, param_name)
print "setting {}.{} to {}".format(node_name, param_name, enum_value)
gaffer_shader["parameters"][param_name].setValue(enum_value)
else:
print param_type
def create_shader_node_recursive( node ):
node_name = AiNodeGetName( node )
entry = AiNodeGetNodeEntry( node )
shader_name = AiNodeEntryGetName( entry )
gaffer_node_name = node_name.replace('@', '_')
gaffer_shader = GafferArnold.ArnoldShader( gaffer_node_name )
gaffer_shader.loadShader( shader_name )
print gaffer_shader['name'].getValue(), shader_name
# if gaffer_shader['name'].getValue() != shader_name:
# print "failed to load shader : '{}' load result {}".format(shader_name, r)
# return None
root.addChild(gaffer_shader)
convert_parameters(gaffer_shader, node)
return gaffer_shader
def load_ass_shaders(ass_file, shader_name):
AiBegin()
AiMsgSetConsoleFlags(AI_LOG_ALL)
#AiLoadPlugins('C:/solidangle/mtoadeploy/2015/shaders')
AiASSLoad(ass_file, AI_NODE_ALL)
node = AiNodeLookUpByName(shader_name)
create_shader_node_recursive(node)
load_ass_shaders("/home/don/Downloads/lookdev_export.ass", "towerMat")
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