Created
February 29, 2016 06:37
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open System | |
open System.Windows.Forms | |
open System.Drawing | |
let count (a: _ [,]) x y = | |
let m, n = a.GetLength 0, a.GetLength 1 | |
let mutable c = 0 | |
for x in x-1..x+1 do | |
for y in y-1..y+1 do | |
if x>=0 && x<m && y>=0 && y<n && a.[x, y] then | |
c <- c + 1 | |
if a.[x, y] then c-1 else c | |
let rule (a: _ [,]) x y = | |
match a.[x, y], count a x y with | |
| true, (2 | 3) | false, 3 -> true | |
| _ -> false | |
let initForm liveCells = | |
let form = new Form() | |
let (dx, dy) = (5, 5) | |
form.Visible <- true | |
let timer = new Timer(Interval=200, Enabled=true) | |
timer.Tick.Add(fun _ -> form.Refresh()) | |
form.Paint.Add(fun args -> | |
args.Graphics.Clear(Color.White) | |
args.Graphics.FillRectangles(new SolidBrush(Color.Blue), | |
liveCells () |> | |
Seq.map (fun (x,y) -> new Rectangle(x*dx, y*dx, dx, dy)) |> | |
Seq.toArray)) | |
form.FormClosing.Add(fun _ -> timer.Dispose()) | |
form | |
let initGame n m = | |
let rand = System.Random() | |
let board = Array2D.init n m (fun _ _ -> rand.Next 6 = 0) |> ref | |
let update () = | |
board := rule !board |> Array2D.init n m | |
let liveCells () = | |
update () | |
seq { | |
for x in 0..n-1 do | |
for y in 0..m-1 do | |
if (!board).[x,y] then yield (x,y) | |
} | |
liveCells | |
[<EntryPoint>] | |
let main args = | |
Application.Run(initGame 50 50 |> initForm) | |
0 |
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