Created
March 10, 2012 02:35
My Counter-Strike 1.6 User Configuration
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These are the Launch options I use: | |
-heapsize 1048576 -freq 60 -full -w 640 -h 480 -32bpp -gl -dxlevel 90 -noaafonts -console -nocrashdialog +map_background none -nojoy | |
Here are the ones that are available: | |
+map_background none -novid | |
-noforcemaccel ; Use desktop mouse acceleration settings | |
-noforcemspd ; Use desktop mouse speed settings. | |
-noforcemparms ; Use desktop mouse buttons settings. | |
-noaafonts ; Disables Anti-Aliasing of Screen Fonts. | |
-heapsize 262144 ; 512MB System Memory | |
-heapsize 524288 ; 1GB System Memory | |
-heapsize 1048576 ; 2GB System Memory | |
-w 640 -h 480 ; 640x480 | |
-w 800 -h 600 ; 800x600 | |
-w 1024 -h 768 ; 1024x768 | |
-full ; Forces the engine to start in fullscreen mode. | |
-window ; Forces the engine to start in windowed mode. | |
-freq 100 ; Changes the Hertz for monitors HL1 Engine. CRT 60-100 85=Common LCD 60-75 72=Common | |
-soft ; This enables Software hardware rendering mode. | |
-d3d ; This enables Direct3D hardware rendering mode. | |
-gl ; This enables Open GL hardware rendering mode. | |
-nojoy ; Remove joystick support, more ram free. | |
-noipx ; Disables LAN protocall. | |
-noip ; Some IP related command remove if unable to connect to servers. | |
-32bpp ; Enables 32Bit rendering. | |
-16bpp ; Enables 16Bit rendering. | |
-dxlevel 90 ; DirectX 9 | |
-dxlevel 81 ; DirectX 8.1 | |
-dxlevel 80 ; DirectX 8 | |
-dxlevel 70 ; DirectX 7 | |
-dxlevel 60 ; DirectX 6 | |
-port 27015 ; Changes your port # for the game. | |
-console ; When launching Half-Life, this will take you straight to the console. | |
-dev ; This is for developer mode. | |
-zone # ; This allocates more memory to scripting files, like autoexec.cfg and so forth. | |
-game [mod's name] ; Enable Half-Life to play modification games other than to go through the menu to select them. | |
-safe ; It start the game in safe mode disable audio etc. | |
-autoconfig ; Restores video and performance settings to default for the current hardware detected. | |
-condebug ; Logs all console output into the console.log text file. | |
-nocrashdialog ; Suppresses some 'memory could not be read' unhandled errors. | |
-novid ; When loading a game with this parameter, the intro Valve video will not play. | |
-toconsole ; Starts the engine directly in the console, unless a map is specified with +map. | |
+a +r_mmx 1 ; Instead of using a cfg you can launch the game with a command or a cvar in the command line. | |
+ex_interp 0.01 ; Sets ex_interp value |
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ati_subdiv 0 | |
ati_npatch 0 | |
fps_max "101" | |
rate "25000" | |
cl_updaterate "101" | |
cl_cmdrate "101" | |
ex_interp "0.01" | |
cl_lc "1" | |
cl_lw "1" | |
cl_pitchspeed "225" | |
cl_showevents "0" | |
cl_movespeedkey "0.52" | |
gl_picmip "0" | |
gl_monolights "0" | |
gl_polyoffset "0.1" | |
gl_max_size "512" | |
fastsprites "0" | |
lightgamma "2.5" | |
texgamma "2.0" | |
s_show "0" | |
s_a3d "0" | |
r_speeds "0" | |
zoom_sensitivity_ratio "1" | |
// Buy Scripts | |
bind F1 "defuser; vesthelm; deagle; secammo; m4a1; ak47; primammo; hegren; flash; flash; sgren" | |
bind F2 "defuser; vesthelm; deagle; secammo; awp; primammo; hegren; flash; flash; sgren" |
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