Dynamic Finite-State-Machine in Rust
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use std::fmt::Debug; | |
pub trait State: Debug { | |
fn execute(&self) -> Transition; | |
} | |
pub trait TransitionTo<S: State + 'static>: State { | |
fn transition_to(&self, to: &'static S) -> Transition { | |
Transition { to } | |
} | |
} | |
pub struct Transition { | |
to: &'static dyn State, | |
} | |
impl Transition { | |
pub fn to(&self) -> &'static dyn State { | |
self.to | |
} | |
} |
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mod fsm; | |
use std::time::Duration; | |
use crate::fsm::{State, TransitionTo, Transition}; | |
#[derive(Debug)] | |
struct StateA; | |
#[derive(Debug)] | |
struct StateB; | |
impl State for StateA { | |
fn execute(&self) -> Transition { | |
self.transition_to(&StateB) | |
} | |
} | |
impl TransitionTo<StateB> for StateA {} | |
impl State for StateB { | |
fn execute(&self) -> Transition { | |
self.transition_to(&StateA) | |
} | |
} | |
impl TransitionTo<StateA> for StateB {} | |
fn main() { | |
let mut state: &dyn State = &StateA; | |
loop { | |
println!("{:?}", state); | |
std::thread::sleep(Duration::from_secs(1)); | |
let transition = state.execute(); | |
state = transition.to(); | |
} | |
} |
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