Created
December 2, 2017 15:43
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using Shouldly; | |
using Unity; | |
using Unity.Injection; | |
using Xunit; | |
namespace Tests | |
{ | |
public interface IFoo { } | |
public class Foo : IFoo { } | |
public class UnityTests | |
{ | |
[Fact] | |
public void Should_overwrite_concrete_with_injection() | |
{ | |
var container = new UnityContainer(); | |
var foo1 = new Foo(); | |
container.RegisterType<Foo>(new InjectionFactory(x => foo1)); | |
var foo2 = new Foo(); | |
container.RegisterType<Foo>(new InjectionFactory(x => foo2)); | |
var result = container.Resolve<Foo>(); | |
result.GetHashCode().ShouldBe(foo2.GetHashCode()); | |
} | |
[Fact] | |
public void Should_overwrite_interface_with_injection() | |
{ | |
var container = new UnityContainer(); | |
var foo1 = new Foo(); | |
container.RegisterType<IFoo>(new InjectionFactory(x => foo1)); | |
var foo2 = new Foo(); | |
container.RegisterType<IFoo>(new InjectionFactory(x => foo2)); | |
var result = container.Resolve<IFoo>(); | |
result.GetHashCode().ShouldBe(foo2.GetHashCode()); | |
} | |
[Fact] | |
public void Should_overwrite_interface() | |
{ | |
var container = new UnityContainer(); | |
var foo1 = new Foo(); | |
container.RegisterType<IFoo, Foo>(new InjectionFactory(x => foo1)); | |
var foo2 = new Foo(); | |
container.RegisterType<IFoo>(new InjectionFactory(x => foo2)); | |
var result = container.Resolve<IFoo>(); | |
result.GetHashCode().ShouldBe(foo2.GetHashCode()); | |
} | |
[Fact] | |
public void Should_resolve_injection() | |
{ | |
var container = new UnityContainer(); | |
var foo1 = new Foo(); | |
container.RegisterType<IFoo, Foo>(new InjectionFactory(x => foo1)); | |
var result1 = container.Resolve<IFoo>(); | |
result1.GetHashCode().ShouldBe(foo1.GetHashCode()); // FAILS | |
} | |
[Fact] | |
public void Should_overwrite_interface3() | |
{ | |
var container = new UnityContainer(); | |
container.RegisterType<IFoo, Foo>(); | |
var foo2 = new Foo(); | |
container.RegisterType<IFoo>(new InjectionFactory(x => foo2)); | |
var result = container.Resolve<IFoo>(); | |
result.GetHashCode().ShouldBe(foo2.GetHashCode()); // FAILS | |
} | |
} | |
} |
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