Skip to content

Instantly share code, notes, and snippets.

@dcommander
Last active April 2, 2024 10:12
Show Gist options
  • Star 16 You must be signed in to star a gist
  • Fork 3 You must be signed in to fork a gist
  • Save dcommander/ee1247362201552b2532 to your computer and use it in GitHub Desktop.
Save dcommander/ee1247362201552b2532 to your computer and use it in GitHub Desktop.
Simple program to demonstrate OpenGL rendering without an X server
/*
* Copyright (C)2015, 2019 D. R. Commander. All Rights Reserved.
* Copyright (C)2002 Brian Paul. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdio.h>
#include <stdlib.h>
#include <EGL/egl.h>
#define EGL_EGLEXT_PROTOTYPES
#include <EGL/eglext.h>
#include <GL/gl.h>
/* This function is from pbdemo.c by Brian Paul (part of the Mesa demos) */
static void WriteFile(const char *filename, int gWidth, int gHeight)
{
FILE *f;
GLubyte *image;
int i;
image = malloc(gWidth * gHeight * 3 * sizeof(GLubyte));
if(!image)
{
printf("Error: couldn't allocate image buffer\n");
return;
}
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(0, 0, gWidth, gHeight, GL_RGB, GL_UNSIGNED_BYTE, image);
f = fopen(filename, "w");
if(!f)
{
printf("Couldn't open image file: %s\n", filename);
return;
}
fprintf(f,"P6\n");
fprintf(f,"# ppm-file created by %s\n", "trdemo2");
fprintf(f,"%i %i\n", gWidth, gHeight);
fprintf(f,"255\n");
fclose(f);
f = fopen(filename, "ab"); /* now append binary data */
if(!f)
{
printf("Couldn't append to image file: %s\n", filename);
return;
}
for(i = 0; i < gHeight; i++)
{
GLubyte *rowPtr;
/* Remember, OpenGL images are bottom to top. Have to reverse. */
rowPtr = image + (gHeight - 1 - i) * gWidth * 3;
fwrite(rowPtr, 1, gWidth * 3, f);
}
fclose(f);
free(image);
printf("Wrote %d by %d image file: %s\n", gWidth, gHeight, filename);
}
static const char *eglErrorString(EGLint error)
{
switch (error)
{
case EGL_SUCCESS:
return "Success";
case EGL_NOT_INITIALIZED:
return "EGL is not or could not be initialized";
case EGL_BAD_ACCESS:
return "EGL cannot access a requested resource";
case EGL_BAD_ALLOC:
return "EGL failed to allocate resources for the requested operation";
case EGL_BAD_ATTRIBUTE:
return "An unrecognized attribute or attribute value was passed in the attribute list";
case EGL_BAD_CONTEXT:
return "An EGLContext argument does not name a valid EGL rendering context";
case EGL_BAD_CONFIG:
return "An EGLConfig argument does not name a valid EGL frame buffer configuration";
case EGL_BAD_CURRENT_SURFACE:
return "The current surface of the calling thread is a window, pixel buffer or pixmap that is no longer valid";
case EGL_BAD_DISPLAY:
return "An EGLDisplay argument does not name a valid EGL display connection";
case EGL_BAD_SURFACE:
return "An EGLSurface argument does not name a valid surface configured for GL rendering";
case EGL_BAD_MATCH:
return "Arguments are inconsistent";
case EGL_BAD_PARAMETER:
return "One or more argument values are invalid";
case EGL_BAD_NATIVE_PIXMAP:
return "A NativePixmapType argument does not refer to a valid native pixmap";
case EGL_BAD_NATIVE_WINDOW:
return "A NativeWindowType argument does not refer to a valid native window";
case EGL_CONTEXT_LOST:
return "The application must destroy all contexts and reinitialise";
}
return "UNKNOWN EGL ERROR";
}
#define THROW(m) { \
ret = -1; \
fprintf(stderr, "ERROR in line %d: %s\n", __LINE__, m); \
goto bailout; \
}
#define THROWEGL() THROW(eglErrorString(eglGetError()))
PFNEGLQUERYDEVICESEXTPROC _eglQueryDevicesEXT = NULL;
PFNEGLQUERYDEVICESTRINGEXTPROC _eglQueryDeviceStringEXT = NULL;
PFNEGLGETPLATFORMDISPLAYEXTPROC _eglGetPlatformDisplayEXT = NULL;
int main(void)
{
int num_devices = 0, i;
EGLDeviceEXT *devices = NULL;
EGLDisplay dpy = NULL;
EGLConfig *configs = NULL;
int attribs[] = { EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8,
EGL_DEPTH_SIZE, 24, EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER, EGL_NONE };
int pbattribs[] = { EGL_WIDTH, 640, EGL_HEIGHT, 480, EGL_NONE };
int major, minor, ret = 0, nc = 0;
EGLSurface pb = 0;
EGLContext ctx = 0;
unsigned char *buf = NULL;
if((_eglQueryDevicesEXT =
(PFNEGLQUERYDEVICESEXTPROC)eglGetProcAddress("eglQueryDevicesEXT")) == NULL)
THROW("eglQueryDevicesEXT() could not be loaded");
if((_eglQueryDeviceStringEXT =
(PFNEGLQUERYDEVICESTRINGEXTPROC)eglGetProcAddress("eglQueryDeviceStringEXT")) == NULL)
THROW("eglQueryDeviceStringEXT() could not be loaded");
if((_eglGetPlatformDisplayEXT =
(PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT")) == NULL)
THROW("eglGetPlatformDisplayEXT() could not be loaded");
if(!_eglQueryDevicesEXT(0, NULL, &num_devices) || num_devices<1)
THROWEGL();
if((devices =
(EGLDeviceEXT *)malloc(sizeof(EGLDeviceEXT) * num_devices)) == NULL)
THROW("Memory allocation failure");
if(!_eglQueryDevicesEXT(num_devices, devices, &num_devices) || num_devices<1)
THROWEGL();
for(i = 0; i < num_devices; i++)
{
const char *devstr = _eglQueryDeviceStringEXT(devices[i],
EGL_DRM_DEVICE_FILE_EXT);
printf("Device 0x%.8lx: %s\n", (unsigned long)devices[i],
devstr ? devstr : "NULL");
}
if((dpy = _eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT,
devices[0], NULL)) == NULL)
THROWEGL();
if(!eglInitialize(dpy, &major, &minor))
THROWEGL();
printf("EGL version %d.%d\n", major, minor);
if(!eglChooseConfig(dpy, attribs, NULL, 0, &nc) || nc<1)
THROWEGL();
if((configs = (EGLConfig *)malloc(sizeof(EGLConfig) * nc)) == NULL)
THROW("Memory allocation failure");
if(!eglChooseConfig(dpy, attribs, configs, nc, &nc) || nc<1)
THROWEGL();
if((pb = eglCreatePbufferSurface(dpy, configs[0], pbattribs)) == NULL)
THROWEGL();
if (!eglBindAPI(EGL_OPENGL_API))
THROWEGL();
if((ctx = eglCreateContext(dpy, configs[0], NULL, NULL)) == NULL)
THROWEGL();
if(!eglMakeCurrent(dpy, pb, pb, ctx))
THROWEGL();
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 1.0, 0.0);
glRectf(-0.8, -0.8, 0.8, 0.8);
if((buf = (unsigned char *)malloc(640 * 480 * 3)) == NULL)
THROW("Memory allocation failure");
WriteFile("pbuffer.ppm", 640, 480);
if(glGetError() != GL_NO_ERROR)
THROW("glReadPixels() failed");
printf("Wrote image to pbuffer.ppm\n");
bailout:
if(buf) free(buf);
if(ctx && dpy) eglDestroyContext(dpy, ctx);
if(pb && dpy) eglDestroySurface(dpy, pb);
if(dpy) eglTerminate(dpy);
if(configs) free(configs);
if(devices) free(devices);
return ret;
}
all: egltest
egltest: egltest.c
cc -O3 -Wall -Werror -I. -o $@ $^ -lOpenGL -lEGL
clean:
rm -f *.o egltest
@whateverforever
Copy link

fantastic, works out of the box, so to speak

@dcommander
Copy link
Author

@whateverforever VirtualGL 3.0 beta now implements this as well, so it can be used to automatically convert GLX applications into device-based EGL applications at run time.

@Spider84
Copy link

@gokhanmoral Hello! Can you show how to use it? I can't find any documentation about it.

@dcommander
Copy link
Author

This gist is just a proof of concept for device-based EGL. This functionality is now in VirtualGL 3.0 and is documented there.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment