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node obstacle(dist: int) returns (obs: bool) | |
let | |
automaton | |
state OBSTACLE do | |
obs = true; | |
unless (dist > 45) then NO_OBSTACLE | |
state NO_OBSTACLE do | |
obs = false; | |
unless (dist <= 45) then OBSTACLE | |
end | |
tel | |
node motor(c: bool) returns (mode, velocity: int) | |
let | |
automaton | |
state FORWARD do | |
mode = 1; | |
velocity = 255; | |
unless not c then BACKWARD | |
state BACKWARD do | |
mode = 2; | |
velocity = 255; | |
unless c then FORWARD | |
end | |
tel | |
node movement(c: bool) returns (turning: bool; ombc:int) | |
var last mbc:int = 0; | |
let | |
ombc = mbc; | |
automaton | |
state MOVING do | |
mbc = 0; | |
turning = false; | |
unless not c then STURNING | |
state STURNING do | |
mbc = 0; | |
turning = true; | |
until not c then TURNING | c then MOVING | |
state TURNING do | |
mbc = last mbc + 1; | |
turning = true; | |
unless c & (12 = last mbc) then STURNING | |
end | |
tel | |
node controller(distance: int) returns (obs, turning: bool; motor1, motor2, motor3, motor4, vel1, vel2, vel3, vel4, cont: int) | |
contract | |
var | |
rule: bool; | |
let | |
rule = not obs & not turning or (turning & (motor1=1 & motor2=1 & motor3=2 & motor4=2)); | |
tel | |
enforce rule | |
with (c_move, c_motor1, c_motor2, c_motor3, c_motor4: bool) | |
let | |
obs = inlined obstacle(distance); | |
(turning, cont) = inlined movement(c_move); | |
(motor1, vel1) = inlined motor(c_motor1); | |
(motor2, vel2) = inlined motor(c_motor2); | |
(motor3, vel3) = inlined motor(c_motor3); | |
(motor4, vel4) = inlined motor(c_motor4); | |
tel |
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