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View BezierCurveExample.pde
OtherMonster monster;
void setup() {
size(640, 360);
monster = new OtherMonster();
}
void draw() {
background(#FFFFFF);
View BoundingBox.pde
// think of bounding boxes as a literal box
// this box stores an objects dimensions (x, y, width height) which will be used later for collision detection
class BoundingBox {
float left;
float right;
float top;
float bottom;
float width;
float height;
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