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@deadasadodo
Created May 29, 2022 03:36
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class movebackground : MonoBehaviour
{
private Renderer renderer;
public float scrollSpeed = .1f;
void Start()
{
renderer = GetComponent<Renderer>();
}
// Update is called once per frame
void Update()
{
float x = Mathf.Repeat(Time.time * scrollSpeed, 1);
Vector2 offset = new Vector2(x, 0);
renderer.sharedMaterial.SetTextureOffset("_MainTex", offset);
}
}
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