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@deadprogram
Last active February 7, 2017 06:37
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package main
import (
"math"
"time"
"gobot.io/x/gobot"
"gobot.io/x/gobot/platforms/joystick"
"gobot.io/x/gobot/platforms/parrot/ardrone"
)
type pair struct {
x float64
y float64
}
var rightStick, leftStick pair
var leftX, leftY, rightX, rightY chan float64
func main() {
joystickAdaptor := joystick.NewAdaptor()
stick := joystick.NewDriver(joystickAdaptor,
"./platforms/joystick/configs/dualshock3.json",
)
ardroneAdaptor := ardrone.NewAdaptor()
drone := ardrone.NewDriver(ardroneAdaptor)
rightStick = pair{x: 0, y: 0}
leftStick = pair{x: 0, y: 0}
leftX = make(chan float64)
leftY = make(chan float64)
rightX = make(chan float64)
rightY = make(chan float64)
work := func() {
offset := 32767.0
stick.On(joystick.SquarePress, func(data interface{}) {
drone.TakeOff()
})
stick.On(joystick.TrianglePress, func(data interface{}) {
drone.Hover()
})
stick.On(joystick.XPress, func(data interface{}) {
drone.Land()
})
stick.On(joystick.LeftX, func(data interface{}) {
val := float64(data.(int16))
leftX <- val
})
stick.On(joystick.LeftY, func(data interface{}) {
val := float64(data.(int16))
leftY <- val
})
stick.On(joystick.RightX, func(data interface{}) {
val := float64(data.(int16))
rightX <- val
})
stick.On(joystick.RightY, func(data interface{}) {
val := float64(data.(int16))
rightY <- val
})
gobot.Every(10*time.Millisecond, func() {
getLeftStick()
switch {
case leftStick.y < -10:
drone.Forward(validatePitch(leftStick.y, offset))
case leftStick.y > 10:
drone.Backward(validatePitch(leftStick.y, offset))
default:
drone.Forward(0)
}
switch {
case leftStick.x > 10:
drone.Right(validatePitch(leftStick.x, offset))
case leftStick.x < -10:
drone.Left(validatePitch(leftStick.x, offset))
default:
drone.Right(0)
}
})
gobot.Every(10*time.Millisecond, func() {
getRightStick()
switch {
case rightStick.y < -10:
drone.Up(validatePitch(rightStick.y, offset))
case rightStick.y > 10:
drone.Down(validatePitch(rightStick.y, offset))
default:
drone.Up(0)
}
switch {
case rightStick.x > 20:
drone.Clockwise(validatePitch(rightStick.x, offset))
case rightStick.x < -20:
drone.CounterClockwise(validatePitch(rightStick.x, offset))
default:
drone.Clockwise(0)
}
})
}
robot := gobot.NewRobot("ardrone",
[]gobot.Connection{joystickAdaptor, ardroneAdaptor},
[]gobot.Device{stick, drone},
work,
)
robot.Start()
}
func validatePitch(data float64, offset float64) float64 {
value := math.Abs(data) / offset
if value >= 0.1 {
if value <= 1.0 {
return float64(int(value*100)) / 100
}
return 1.0
}
return 0.0
}
func getLeftStick() {
select {
case leftStick.x = <-leftX:
default:
}
select {
case leftStick.y = <-leftY:
default:
}
}
func getRightStick() {
select {
case rightStick.x = <-rightX:
default:
}
select {
case rightStick.y = <-rightY:
default:
}
}
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