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@echo off | |
setlocal | |
set DISABLE_LAYER_AMD_SWITCHABLE_GRAPHICS_1=1 | |
start %~n0.exe | |
pause > nul | |
endlocal |
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### Use example | |
const PROJECT_ID := "<your project ID>" | |
const FIRESTORE_URL := "https://firestore.googleapis.com/v1/projects/%s/databases/(default)/documents/" % PROJECT_ID | |
func get_document(path: String) -> void: | |
var url := FIRESTORE_URL + path | |
http.request(url) | |
func _on_http_request_completed(result: int, response_code: int, headers: PoolStringArray, body: PoolByteArray) -> void: |
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/** | |
* Fix Godot transparent viewport. | |
* License: CC0 | |
* https://creativecommons.org/publicdomain/zero/1.0/ | |
*/ | |
shader_type canvas_item; | |
void fragment(){ | |
vec4 color = texture(TEXTURE,UV); | |
if (color.a!=0.0){ |
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/** | |
* hq2x and hq4x filter. | |
* https://www.shadertoy.com/view/MslGRS | |
* https://github.com/libretro/common-shaders/blob/master/scalehq/shaders/4xScaleHQ.cg | |
* https://github.com/libretro/common-shaders/blob/master/scalehq/shaders/2xScaleHQ.cg | |
*/ | |
shader_type canvas_item; | |
uniform int type = 0; // 0:none, 1:hq2x, 2:hq4x |
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/** | |
* hq4x filter. | |
* https://www.shadertoy.com/view/MslGRS | |
* https://github.com/libretro/common-shaders/blob/master/scalehq/shaders/4xScaleHQ.cg | |
*/ | |
shader_type canvas_item; | |
uniform bool enabled = true; | |
void fragment(){ |
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/** | |
* Shadow 2D. | |
* License: CC0 | |
* https://creativecommons.org/publicdomain/zero/1.0/ | |
*/ | |
shader_type canvas_item; | |
render_mode blend_mix; | |
uniform vec2 deform = vec2(2.0, 2.0); | |
uniform vec2 offset = vec2(0.0, 0.0); |
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/** | |
* Crop a texture. | |
* License: CC0 | |
* https://creativecommons.org/publicdomain/zero/1.0/ | |
*/ | |
shader_type canvas_item; | |
uniform float crop_left:hint_range(0.0,1.0,0.01) = 0.0; | |
uniform float crop_right:hint_range(0.0,1.0,0.01) = 0.5; | |
uniform float crop_top:hint_range(0.0,1.0,0.01) = 0.0; |
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/** | |
* Replace a color by another one. | |
* License: CC0 | |
* https://creativecommons.org/publicdomain/zero/1.0/ | |
*/ | |
shader_type canvas_item; | |
uniform vec4 remove_color: hint_color; |