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@deanpanayotov
Created February 18, 2015 02:07
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cs-go-autoexec
//Rates
rate "128000"
cl_cmdrate "128" // Set to 66 if your FPS dips below 100.
cl_updaterate "128" // Set to 66 if your FPS dips below 100.
cl_interp "0.0" // cl_interp_ratio / cl_updaterate = cl_interp.
cl_interp_all "0" // Disable all interpolate optimizations. When set to "0" the optimisation is run and only the set of entities that need interpolation are considered. When set to "1" (or any non-zero value) the old behaviour is run, where every entity the client knows about is considered for interpolation.
cl_interp_ratio "1"
cl_interpolate "1"
cl_lagcomp_errorcheck "1"
cl_lagcompensation "1"
snd_mixahead "0.15"
//I-dont-know-wtf-am-i-doing rates
cl_pred_optimize "2"
cl_smooth "0"
cl_smoothtime "0.01"
//CL Commands
cl_debugrumble "0" // Enable (1) / Disable (0) rumble debugging spew.
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_forcepreload "1"
cl_logofile "0" // Disable spray logos.
cl_rumblescale "0" // Scale sensitivity of rumble effects (0 - 1.0.)
cl_playerspraydisable "1" // Enable (0) / Disable(1) player's sprays.
cl_showhelp "0" // Enable (1) / Disable (0) on-screen help.
cl_showpluginmessages "1"
cl_soundfile "0" // Jingle sound file (WTF?)
cl_spec_mode "1"
cl_timeout "60" // After this many seconds without receiving a packet from the server, the client will disconnect itself.
//CL
con_enable "1"
hud_showtargetid "1" // Enable (1) / Disable (0) target ID when pointed at with cursor.
//Model Tweaks
r_eyegloss "0" // Removes eyes graphic on playermodels.
r_eyemove "0" // Removes eyes graphic on playermodels.
r_eyeshift_x "0" // Removes eyes graphic on playermodels.
r_eyeshift_y "0" // Removes eyes graphic on playermodels.
r_eyeshift_z "0" // Removes eyes graphic on playermodels.
r_eyesize "0" // Removes eyes graphic on playermodels.
// Video
mat_monitorgamma "1.6"
mat_queue_mode "-1" // auto detect multi-core rendering
mat_vsync "0"
fps_max "145"
fps_max_menu "145"
r_dynamic "0"
r_drawtracers_firstperson "0"
mat_savechanges // write video settings to registry
//SHADOWS & LIGHTS
muzzleflash_light "0" // Enable (1) / Disable (0) muzzle flash light.
//SOUND
cl_downloadfilter "nosounds" // Disable downloading of sounds when connecting to a server.
dsp_enhance_stereo "1" // If set to "1" enhances the stereo effect, making sound richer and more atmospheric for a slight performance hit.
snd_mixahead "0.05" // Mixes sound ahead to reduce stuttering. Set between "0" and "1," the higher the value the less stuttering and more synchronized sound will be, but performance may be reduced. A value of "0.5" to "0.7" will help reduce stuttering in the game. If you experience no stuttering, lower this value to gain some performance.
snd_musicvolume "0" // Music volume.
snd_pitchquality "1"
voice_enable "1" // (Default=1)
voice_scale "1" // (Default=1)
volume "0.4" // Sets the volume.
dsp_enhance_stereo "1"
dsp_slow_cpu "0"
dsp_reload
//SYS
sys_antialiasing "0"
sys_refldetail "0"
//OTHER
adsp_debug "0"
budget_show_history "1" // Turn history graph off and on. Good to turn off on low end.
closecaption "0" // Enable(1)/Disable(0) close captioning.
func_break_max_pieces "0"
sv_forcepreload "1"
//MOUSE
cl_crosshairalpha "255"
cl_crosshaircolor "4"
cl_crosshaircolor_b "250"
cl_crosshaircolor_r "50"
cl_crosshaircolor_g "250"
cl_crosshairdot "0"
cl_crosshairgap "0"
cl_crosshairsize "3"
cl_crosshairstyle "4"
cl_crosshairusealpha "1"
cl_crosshairthickness "0.5"
cl_fixedcrosshairgap "0"
cl_crosshair_outlinethickness "0"
cl_crosshair_drawoutline "0"
//bhop
bind mwheelup "+jump"
//viewmodel switch
unbind mouse3
bind mouse3 left
alias "left" "cl_righthand 0; bind mouse3 right"
alias "right" "cl_righthand 1; bind mouse3 left"
//hud general
hud_scaling "0.7"
hud_showtargetid "1"
cl_hud_background_alpha "0.15"
cl_hud_color "1"
cl_hud_healthammo_style "1"
cl_hud_playercount_showcount "0"
cl_draw_only_deathnotices "0"
//netgraph
cl_showpos "0"
cl_showfps "0"
net_graph "1"
net_graphheight "0"
net_graphpos "0"
net_graphproportionalfont "0"
//radar
cl_radar_always_centered "0"
cl_radar_scale "0.3"
cl_hud_radar_scale "2"
cl_radar_icon_scale_min "0.4"
cl_radar_rotate "1"
cl_radar_square_with_scoreboard "0"
//Radar zoom in-out script
bind "KP_plus" "incrementvar cl_radar_scale 0.25 1.0 0.05";
bind "KP_minus" "incrementvar cl_radar_scale 0.25 1.0 -0.05";
//hud viewmodel
viewmodel_fov "68"
viewmodel_offset_x "2.500000"
viewmodel_offset_y "0"
viewmodel_offset_z "-1.500000"
//display damage
con_filter_text Damage;
con_filter_text_out Player:;
con_filter_enable 2;
developer 1;
//misc
gameinstructor_enable "0"
cl_autohelp "0"
cl_showhelp "0"
cl_disablefreezecam "1"
cl_autowepswitch "0" // auto weapon switch on pickup
clear
writecfg
host_writeconfig // write settings to config.cfg
echo ""
echo ""
echo "autoexec.cfg executed"
echo ""
echo ""
echo ""
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