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@deathcap
Forked from overjt/forge.js
Last active January 18, 2016 23:15
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Server-list-ping feature of Minecraft Forge servers.
var net = require("net");
function makeBuf(server, port) {
var bufSize = 7 + server.length;
var buffer = new Buffer(bufSize);
buffer.writeUInt8(bufSize - 1, 0);
buffer.writeUInt8(0, 1);
buffer.writeUInt8(5, 2);
buffer.writeUInt8(server.length, 3);
for (var i = 0; i < server.length; i++) {
buffer.write(server[i], 4 + i);
}
buffer.writeUInt16BE(25565, server.length + 4);
buffer.writeUInt8(1, server.length + 6);
return buffer;
}
var ping = function (server, port, callback, timeout) {
var MC_DEFAULT_PORT = 25565;
var started = false;
var response = "";
var buf = new Buffer("227d5d7d7d", "hex");
if (typeof port == "function") {
callback = port;
port = MC_DEFAULT_PORT;
}
if (typeof port !== "number") {
port = MC_DEFAULT_PORT;
}
if (typeof timeout == "undefined") {
timeout = 3000;
}
var socket = net.connect({
port: port,
host: server
}, function () {
socket.write(makeBuf(server, port), function () {
socket.write(new Buffer("0100", "hex"));
});
});
socket.setTimeout(timeout, function () {
if (callback != undefined) {
callback(new Error("Socket timed out when connecting to " + server + ":" + port), null);
}
socket.end();
});
socket.on("data", function (data) {
if (!started) {
response += data.slice(5);
started = true;
} else {
response += data;
}
if (data.slice(data.length - 5).compare(buf) == 0) {
if (callback !== undefined) {
callback(null, response);
}
}
socket.end();
});
socket.once('error', function (e) {
if (callback !== undefined) {
callback(e, null);
}
});
};
ping(process.argv[2] || "ftb.oblivion-networks.com", parseInt(process.argv[3] || 25565), function (error, data) {
if (error) {
return console.log(error);
}
console.log(data);
var data = JSON.parse(data);
console.log(data.description)
console.log(data.players.online);
var players;
if (data.players.online > 0 && data.players.hasOwnProperty("sample")) {
if (data.players.sample.length > 0) {
var players = "Players:\n";
for (var i = 0; i < data.players.sample.length; i++) {
players += data.players.sample[i].name + "\n";
}
}
console.log(players);
}
var mods = data.modinfo.modList;
console.log(mods);
});
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