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using UnityEngine;
using UnityEditor;
public class CopyAbsolutePath : MonoBehaviour {
[MenuItem("Assets/絶対パスをクリップボードにコピー", false)]
static void Execute()
// get select GO full path
int instanceID = Selection.activeInstanceID;
string path = AssetDatabase.GetAssetPath(instanceID);
string fullPath = System.IO.Path.GetFullPath(path);
// copy clipboard
GUIUtility.systemCopyBuffer = fullPath;
Debug.Log("Copy clipboard : \n" + fullPath);
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