Created
October 30, 2010 21:46
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Simulated 7 segment display for Swf2XNA
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using DDW.V2D; | |
using V2DRuntime.Attributes; | |
using Microsoft.Xna.Framework.Graphics; | |
using HeadGame.Screens; | |
using DDW.Display; | |
namespace HeadGame.Components | |
{ | |
public class SevenSegmentDisplay : V2DSprite | |
{ | |
protected Sprite[] segment; | |
protected uint currentValue; | |
private bool[][] digitTable = new bool[][] | |
{ | |
new bool[]{true, true, true, true, true, true, false}, // 0 | |
new bool[]{false, true, true, false, false, false, false}, // 1 | |
new bool[]{true, true, false, true, true, false, true}, // 2 | |
new bool[]{true, true, true, true, false, false, true}, // 3 | |
new bool[]{false, true, true, false, false, true, true}, // 4 | |
new bool[]{true, false, true, true, false, true, true}, // 5 | |
new bool[]{true, false, true, true, true, true, true}, // 6 | |
new bool[]{true, true, true, false, false, false, false}, // 7 | |
new bool[]{true, true, true, true, true, true, true}, // 8 | |
new bool[]{true, true, true, true, false, true, true}, // 9 | |
new bool[]{true, true, true, false, true, true, true}, // A | |
new bool[]{false, false, true, true, true, true, true}, // B | |
new bool[]{true, false, false, true, true, true, false}, // C | |
new bool[]{false, true, true, true, true, false, true}, // D | |
new bool[]{true, false, false, true, true, true, true}, // E | |
new bool[]{true, false, false, false, true, true, true}, // F | |
}; | |
public SevenSegmentDisplay(Texture2D texture, V2DInstance instance) : base(texture, instance) | |
{ | |
} | |
protected override void OnAddToStageComplete() | |
{ | |
base.OnAddToStageComplete(); | |
SetDot(false); | |
} | |
public void SetValue(uint val) | |
{ | |
if(val >= 0 && val < digitTable.Length) | |
{ | |
currentValue = val; | |
bool[] displayVal = digitTable[currentValue]; | |
for (int i = 0; i < 7; i++) | |
{ | |
segment[i].Visible = displayVal[i]; | |
} | |
} | |
} | |
public void SetDot(bool val) | |
{ | |
segment[7].Visible = val; | |
} | |
} | |
} |
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