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WTF - SCI Script to Python3 - experiment to modernize the SCI source code...
# Hello, before anyone freaks out this is just an experiment...to see how far the rabbit hole can go.
# Original .sc file for ref: https://github.com/EricOakford/SCI-Decompilation-Archive/blob/master/lsl1/src/rmSidewalk.sc
# SCI script is really interesting to me, but largely outdated
# Based on a combination of Small-Talk and Lisp, with Prefix notation for expressions...it can get unwieldy
# to read at least for me. Boat-load of paranthesis and expressions that don't read like normal infix notation.
# But,
# It does have some reedeeming qualities:
# - Obviously powerful enough to run Sierra's SCI games
# - Compiles to bytecode and built on a proper PMachine virtual machine architecture as a stack VM
# - Supports for loops, repeat, switch, switch expressions, conds, if/else, if expressions and object-orientation
# - Supports Small-Talk cascade-style syntax which Python3 does not unfortunately (but all is not lost)
# So the question is: what happens when the code is "transpiled" and modernized to a newer language?
# It doesn't have to be Python, but it needs to be something that is flexible enough to work properly
# It means, you can have an easier time reading/studying the source code
# It means, the original VM intepreter and garbage collector goes away, Python has its own
# It means a large body of code could theoretically be modernized to run on a newer language
# It means a direct 1:1 translation so far isn't possible but perhaps gets us close
# It means, the games might just work
# If...
# If the kernel calls are ported into something Python (or whatever dynamic target language) can consume.
# Not that anyone is even up for this work, including me...i'd be happy enough if all the source was ported over just
# to make reading this code nicer.
# CAVEAT: this code below will not run as is; its not even fully worked out but perhaps 85% there. Many things read
# much nicer in Python3 while a few things are kind of hideous as a result of the translation. Python3 doesn't
# currently support:
# - Taking the address of a variable: @myScript will not work
# - Condition statements: but match statements work and read similarly
# - No switch statements: So all switch statements must be written to if/elif/else statements
# - No cascade syntax: (gEgo size: 20 5 yourself:) becomes gEgo._SEND(size=(20, 5), yourself=()) in Python3 which
# I would argue is probably uglier to read.
# More work needs to be done:
# - Handle procedures
# - Handle public/local declaration blocks
# - Fill in or modify method/procedure parameters such as: &tmp goes away, &rest becomes *args (in Python3) and params
# Thanks for reading!
# -deckarep
# transpiled from SCI script => Python3 by @deckarep, 2024
# script# 700
import Main
import Interface
import PolyPath
import Polygon
import Feature
import LoadMany
import Sound
import Motion
import Game
import Actor
import System
# public export declarations
SCI.public_exports(
sidewalk = 0,
dog = 1,
taxi = 2,
sTaxiScript = 3,
)
# local declarations
flatY = None
taxiPts = [None] * 8
dogPts = [None] * 8
dogTimer = None
taxiY = None
carView = None
beenPissedOn = None
@SCI.procedure
def PolyTaxi(self):
# &tmp params: rL, rT, rR, rB
global beenPissedOn, carView, dogTimer, flatY, taxiY
rL = (taxi.brLeft() - 8)
rT = (taxi.brTop() - 8)
rR = (taxi.brRight() + 8)
rB = (taxi.brBottom() + 5)
taxiPts[0] = taxiPts[6] = rL
taxiPts[1] = taxiPts[3] = rT
taxiPts[2] = taxiPts[4] = rR
taxiPts[5] = taxiPts[7] = rB
taxiPoly.send(points_, SCI._ADDRESSOF(taxiPts), size_, 4)
gCurRoom.addObstacle(taxiPoly)
@SCI.procedure
def PolyDog(self):
# &tmp params: rL, rT, rR, rB
global beenPissedOn, carView, dogTimer, flatY, taxiY
rL = (dog.brLeft() - 8)
rT = (dog.brTop() - 4)
rR = (dog.brRight() + 8)
rB = dog.brBottom()
dogPts[0] = dogPts[6] = rL
dogPts[1] = dogPts[3] = rT
dogPts[2] = dogPts[4] = rR
dogPts[5] = dogPts[7] = rB
dogPoly.send(points_, SCI._ADDRESSOF(dogPts), size_, 4)
gCurRoom.addObstacle(dogPoly)
@SCI.instance
class sidewalk(Rgn):
def _properties(self):
# properties not defined
pass
def init(self):
global beenPissedOn, carView, dogTimer, flatY, taxiY
carView = Random(822, 827)
LoadMany(rsVIEW, carView, 806, 810, 811, 820, 821, 200)
LoadMany(rsSOUND, 800, 810, 811, 812, 103, 102, 200, 202, 203, 204, 205, 206)
if (((gTheMusic2.number() != 800) or (gTheMusic2.prevSignal() == -1)) and not(IsFlag(38))):
gTheMusic2.send(number_, 800, loop_, -1, vol_, 127, play_)
super().init()
streetF.init()
gEgo.actions(taxiActions)
gEHead.actions(taxiActions)
taxiY = flatY = 169 if gCurRoomNum == 100 else 165 if gCurRoomNum == 300 else 159 if gCurRoomNum == 400 else 170 if gCurRoomNum == 500 else 167 if gCurRoomNum == 600 else else raise Exception("unexpected else")
if (710 <= gPrevRoomNum and gPrevRoomNum <= 720):
gTheMusic.fade(0, 30, 1, 1)
dogTimer = 1000
if (gPrevRoomNum == 200):
HandsOff()
if IsFlag(38):
Load(rsVIEW, 171)
gCurRoom.setScript(sDropoff)
if (LarryHours() > 7):
self.setScript(virginScript)
if (gCurRoomNum != 100):
taxiSignProp.send(x_, 74 if gCurRoomNum == 300 else 294 if gCurRoomNum == 400 else 200 if gCurRoomNum == 500 else 246 if gCurRoomNum == 600 else else raise Exception("unexpected else"), y_, 178 if gCurRoomNum == 300 else 181 if gCurRoomNum == 400 else 175 if gCurRoomNum == 500 else 172 if gCurRoomNum == 600 else else raise Exception("unexpected else"), approachX_, gEgo.x(), approachY_, (flatY - 10), approachVerbs_, 3, 5, init_, setPri_, 14, stopUpd_)
def newRoom(self, newRoomNumber):
global beenPissedOn, carView, dogTimer, flatY, taxiY
keep = OneOf(newRoomNumber, 100, 300, 400, 500, 600)
initialized = 0
if (not(OneOf(newRoomNumber, 100, 300, 400, 500, 600)) and (newRoomNumber != 160)):
gTheMusic2.fade()
if ((newRoomNumber != 200) and (gTheMusic3.number() == 205)):
gTheMusic3.stop()
if ((newRoomNumber == 160) and (gTheMusic.number() == 700)):
gTheMusic.fade()
if gModelessDialog:
gModelessDialog.dispose()
super().newRoom(newRoomNumber, *rest)
def doit(self):
global beenPissedOn, carView, dogTimer, flatY, taxiY
super().doit(*rest)
taxiSignProp.approachX(gEgo.x())
if (dogTimer and not(dog.script())):
dogTimer-=1
if gEgo.mover():
dogTimer = 1000
# transpiled from cond
if (gCurRoom.script() == sFlattenLarry):
gEgo.setMotion(0)
# transpiled cond arm
elif: (gEgo.y() > flatY):
# transpiled from cond
if not(gCast.contains(taxi)):
HandsOff()
gCurRoom.setScript(sFlattenLarry)
# transpiled cond arm
elif: (gEgo.y() > (taxi.y() + 5)):
HandsOff()
gCurRoom.setScript(sFlattenLarry)
# transpiled cond arm
elif: not(dogTimer) and not(beenPissedOn) and (gCurRoomNum != 500) and (gCurRoom.curPic() != 245):
dogTimer = -1
dog.send(init_, cycleSpeed_, gEgo.cycleSpeed(), moveSpeed_, gEgo.moveSpeed(), setCycle_, Walk, z_, 0, setScript_, sFindLarry)
@SCI.class
class taxiActions(Code):
def _properties(self):
# properties not defined
pass
def doVerb(self, theVerb):
global beenPissedOn, carView, dogTimer, flatY, taxiY
# transpiled to match statement from sci switch statement
match (theVerb):
case 5:
HandsOff()
gCurRoom.setScript(sTaxiScript)
return 1
@SCI.instance
class virginScript(Script):
def _properties(self):
# properties not defined
pass
def changeState(self, newState):
global beenPissedOn, carView, dogTimer, flatY, taxiY
# transpiled to match statement from sci switch statement
match (state = newState):
case 0:
seconds = 5
case 1:
if gCurRoom.script():
cycles = 60
state-=1
else:
HandsOff()
gEgo.setHeading(180, self)
case 2:
cycles = 3
case 3:
LoadMany(rsFONT, gGiantFont)
Print(700, 0, SCI.at, 15, -1, SCI.width, 280)
Print(700, 1, SCI.at, 15, -1, SCI.width, 280)
Print(700, 2, SCI.at, 15, -1, SCI.width, 280)
Print(700, 3, SCI.at, 15, -1, SCI.width, 280, SCI.font, gGiantFont)
seconds = 3
case 4:
gEgo.send(egoSpeed_, normal_, 0, view_, 811, setLoop_, 0 if register else 1, setCel_, 8, setCycle_, End, self)
case 5:
seconds = 3
case 6:
Death(807, 1)
Format(SCI._ADDRESSOF(gYourPart), 700, 4)
GameOver(700, 5)
@SCI.instance
class sDropoff(Script):
def _properties(self):
# properties not defined
pass
def doit(self):
global beenPissedOn, carView, dogTimer, flatY, taxiY
super().doit(*rest)
if ((state == 1) or (state == 5)):
taxi.x((150 - register))
gTheMusic3.send(9, 255, (((150 - taxi.x()) * 10) + 3000))
if (taxi.x() < -800):
cycles = 1
register *= 2
if (register == 4):
soundFX.send(number_, 202, setLoop_, 1, flags_, 1, play_)
def changeState(self, newState):
global beenPissedOn, carView, dogTimer, flatY, taxiY
# transpiled to match statement from sci switch statement
match (state = newState):
case 0:
taxi.send(init_, setCel_, 1, cycleSpeed_, global101, moveSpeed_, global101, x_, 150, y_, taxiY)
gEgo.send(x_, 150, y_, (flatY - 10), z_, 0)
if IsFlag(38):
gEgo.send(egoSpeed_, view_, 171, loop_, 0, setCycle_, Fwd)
state+=1
cycles = 1
else:
gEgo.setHeading(180, self)
case 1:
register = 1
case 2:
if IsFlag(38):
gTheMusic.send(number_, 171, loop_, -1, vol_, 127, flags_, 1, play_)
gEgo.setCycle(Fwd)
seconds = 5
else:
taxi.dispose()
gTheMusic3.fade()
HandsOn()
self.dispose()
case 3:
gEgo.setLoop(1)
cycles = 3
case 4:
gEgo.send(setLoop_, 0, setCycle_, Fwd)
seconds = 4
case 5:
gTheMusic.stop()
register = 1
if gModelessDialog:
gModelessDialog.dispose()
Print(700, 6)
gEgo.send(view_, 806, loop_, 1, x_, (gEgo.x() - 0), y_, (gEgo.y() + 5), setCycle_, 0)
mCar2.play()
case 6:
gTheMusic3.fade()
Death(171, 3, 1)
Format(SCI._ADDRESSOF(gYourPart), 700, 4)
GameOver(700, 7)
@SCI.instance
class sFindLarry(Script):
def _properties(self):
# properties not defined
pass
def doit(self):
global beenPissedOn, carView, dogTimer, flatY, taxiY
super().doit(*rest)
if gEgo.mover():
sPiss.stop()
dog.setScript(sRunOff, 0, register)
def changeState(self, newState):
global beenPissedOn, carView, dogTimer, flatY, taxiY
# transpiled to match statement from sci switch statement
match (state = newState):
case 0:
gTheMusic.send(number_, 103, loop_, 1, vol_, 127, flags_, 1, play_)
dog.send(x_, 330 if register = Random(0, 1) else -10, y_, 155, setCycle_, Walk, setMotion_, PolyPath, (gEgo.x() + 17) if register else (gEgo.x() - 15), (gEgo.y() + 1), self)
case 1:
PolyDog()
dog.send(view_, 821, loop_, (0 + register), cel_, 0, setCycle_, End, self)
case 2:
dog.send(loop_, (2 + register), cel_, 0, setCycle_, End, self)
case 3:
sPiss.play()
dog.send(loop_, (4 + register), setCycle_, Fwd)
SetFlag(37)
beenPissedOn = 1
seconds = 3
case 4:
sPiss.stop()
if ((gEgo.view() == 800) or (gEgo.view() == 809)):
HandsOff()
gCurRoom.setScript(sShakeLeg, 0, register)
dog.setScript(sRunOff, 0, register)
@SCI.instance
class sRunOff(Script):
def _properties(self):
# properties not defined
pass
def changeState(self, newState):
global beenPissedOn, carView, dogTimer, flatY, taxiY
# transpiled to match statement from sci switch statement
match (state = newState):
case 0:
# transpiled from cond
if ((dog.view() == 820) or (dog.loop() == 0)):
cycles = state = 1
# transpiled cond arm
elif: (dog.loop() == 2):
cycles = 1
# transpiled cond arm
else:
dog.send(loop_, (2 + register), cel_, 2, setCycle_, Beg, self)
case 1:
dog.send(loop_, 0 if register else 1, cel_, 2, setCycle_, Beg, self)
case 2:
gCurRoom.obstacles().delete(dogPoly)
dog.send(view_, 820, setCycle_, Walk, setMotion_, PolyPath, 350 if (dog.x() > gEgo.x()) else -30, 155, self)
case 3:
gTheMusic.fade()
dog.send(z_, 1000, dispose_)
self.dispose()
@SCI.instance
class sTaxiScript(Script):
def _properties(self):
# properties not defined
pass
def doit(self):
global beenPissedOn, carView, dogTimer, flatY, taxiY
super().doit(*rest)
if (state == 4):
gTheMusic3.send(9, 255, ((taxi.x() - 150) * 50))
if (state == 5):
taxi.x((150 + register))
gTheMusic3.send(9, 255, ((taxi.x() - 150) * 30))
if (register == 0):
gTheMusic3.send(9, 255, 0)
cycles = 1
if (register == 16):
soundFX.send(number_, 202, setLoop_, 1, flags_, 1, play_)
register //= 2
def changeState(self, newState):
global beenPissedOn, carView, dogTimer, flatY, taxiY
# transpiled to match statement from sci switch statement
match (state = newState):
case 0:
gEgo.setHeading(180, self)
case 1:
gEgo.send(egoSpeed_, view_, 810, setLoop_, 0, setCel_, 0, cycleSpeed_, 1, setCycle_, End, self)
case 2:
soundFX.send(number_, 200, loop_, 1, flags_, 0, vol_, 127, play_)
seconds = 3
case 3:
seconds = Random(1, 3)
case 4:
NormalEgo(2)
if not(gCast.contains(taxi)):
taxi.send(approachVerbs_, 3, cycleSpeed_, global101, moveSpeed_, global101, init_, x_, 400, y_, taxiY, setMotion_, MoveTo, 214, taxiY, self)
register = 64
gTheMusic3.send(number_, 205, loop_, -1, vol_, 127, flags_, 1, play_)
else:
# transpiled from cond
if (taxi.x() == 150):
if gModelessDialog:
gModelessDialog.dispose()
Print(700, 8)
# transpiled cond arm
elif: (taxi.x() < 150):
if gModelessDialog:
gModelessDialog.dispose()
Print(700, 9)
# transpiled cond arm
else:
if gModelessDialog:
gModelessDialog.dispose()
Print(700, 10)
HandsOn()
self.dispose()
case 5:
case 6:
taxi.setCycle(End, self)
case 7:
HandsOn()
PolyTaxi()
taxi.send(setScript_, sTaxiWait, approachX_, (taxi.x() + 10), approachY_, (taxi.brTop() - 8), stopUpd_)
self.dispose()
@SCI.instance
class sTaxiWait(Script):
def _properties(self):
# properties not defined
pass
def doit(self):
global beenPissedOn, carView, dogTimer, flatY, taxiY
super().doit(*rest)
if (state == 7):
taxi.send(startUpd_, x_, (150 - (register / 4)))
gTheMusic3.send(9, 255, ((150 - taxi.x()) * 10))
if (taxi.x() < -120):
cycles = 1
register *= 2
def changeState(self, newState):
global beenPissedOn, carView, dogTimer, flatY, taxiY
# transpiled to match statement from sci switch statement
match (state = newState):
case 0:
seconds = 14
case 1:
taxi.startUpd()
cycles = 1
case 2:
if gModelessDialog:
gModelessDialog.dispose()
Print(700, 11, SCI.dispose, SCI.time, 4)
cycles = 9
case 3:
if ((gEgo.x() < (taxi.x() - 20)) and (gEgo.y() > (taxi.brTop() - 8))):
soundFX.send(number_, 810, play_)
cycles = 12
else:
state = 6
cycles = 1
case 4:
soundFX.stop()
cycles = 1
case 5:
soundFX.play()
cycles = 12
case 6:
soundFX.stop()
state = 2
seconds = 5
case 7:
register = 1
if (gCurRoom.script() != sEnterTaxi):
gCurRoom.obstacles().delete(taxiPoly)
soundFX.send(number_, 202, setLoop_, 1, flags_, 1, play_)
else:
self.dispose()
case 8:
if (taxi.x() < -80):
taxi.dispose()
gTheMusic3.fade()
self.dispose()
else:
state -= 1
cycles = 1
@SCI.instance
class sFlattenLarry(Script):
def _properties(self):
# properties not defined
pass
def doit(self):
# &tmp params: dist
global beenPissedOn, carView, dogTimer, flatY, taxiY
super().doit(*rest)
# transpiled from cond
if (dist = GetDistance(gEgo.x(), gEgo.y(), aCar.x(), aCar.y()) < 0):
dist = 0
# transpiled cond arm
elif: (dist > 300):
dist = 300
if (state < 2):
mCar.setVol((127 - (dist / 4)))
if ((state == 1) or (state == 2)):
register+=1
mCar.send(2, 255, -((register * 100)))
def changeState(self, newState):
global beenPissedOn, carView, dogTimer, flatY, taxiY
# transpiled to match statement from sci switch statement
match (state = newState):
case 0:
mCar.play(50)
gEgo.send(view_, 806, loop_, 0, cel_, 0)
aCar.send(cycleSpeed_, global101, moveSpeed_, global101, init_, view_, carView, x_, 450, setPri_, (gEgo.priority() + 2), setMotion_, MoveTo, (gEgo.x() + 67), aCar.y(), self)
case 1:
mCar2.play()
mCar3.play()
gEgo.send(setPri_, (aCar.priority() + 1), x_, (aCar.x() - 67), setCel_, 1)
aCar.setMotion(MoveTo, -50, aCar.y(), aCar)
cycles = 5
case 2:
mCar.fade(0, 5, 8, 1)
gEgo.send(setPri_, -1, setLoop_, 1, setCel_, 1, x_, (gEgo.x() - 0), y_, (gEgo.y() + 0))
seconds = 3
case 3:
seconds = 3
case 4:
Death(806, 2)
Format(SCI._ADDRESSOF(gYourPart), 700, 12)
GameOver(700, 13)
@SCI.instance
class sEnterTaxi(Script):
def _properties(self):
# properties not defined
pass
def doit(self):
# &tmp params: maxVal
global beenPissedOn, carView, dogTimer, flatY, taxiY
super().doit(*rest)
if (state == 3):
taxi.send(startUpd_, x_, (150 - register))
maxVal = ((150 - taxi.x()) * 10)
gTheMusic3.send(9, 255, maxVal if (maxVal < 2000) else 2000)
if (taxi.x() < -80):
cycles = 1
register *= 2
def changeState(self, newState):
global beenPissedOn, carView, dogTimer, flatY, taxiY
# transpiled to match statement from sci switch statement
match (state = newState):
case 0:
cycles = 1
case 1:
soundFX.send(number_, 203, loop_, 1, flags_, 0, vol_, 127, play_)
gEgo.setHeading(180)
cycles = 10
case 2:
soundFX.send(number_, 204, loop_, 1, flags_, 0, vol_, 127, play_)
gEgo.hide()
cycles = 10
case 3:
register = 1
soundFX.send(number_, 202, setLoop_, 1, flags_, 1, play_)
case 4:
gTheMusic3.fade(90, 5, 5, 0)
gCurRoom.newRoom(200)
@SCI.instance
class sShakeLeg(Script):
def _properties(self):
# properties not defined
pass
def doit(self):
global beenPissedOn, carView, dogTimer, flatY, taxiY
super().doit(*rest)
if (not(state) and (sRunOff.state() == 2)):
cycles = 1
def changeState(self, newState):
global beenPissedOn, carView, dogTimer, flatY, taxiY
# transpiled to match statement from sci switch statement
match (state = newState):
case 0:
case 1:
gEgo.send(egoSpeed_, normal_, 0, view_, 811, loop_, 0 if register else 1, cel_, 0, cycleSpeed_, 1, setCycle_, End, self)
case 2:
NormalEgo(2)
HandsOn()
self.dispose()
@SCI.instance
class aCar(Actor):
def _properties(self):
self.x = 340
self.y = 170
self.description = '''the car'''
self.lookStr = '''Crazy driver!'''
self.view = 806
self.signal = 22528
self.xStep = 30
def __init__(self):
self._properties()
def cue(self):
global beenPissedOn, carView, dogTimer, flatY, taxiY
super().cue()
z = 1000
self.dispose()
@SCI.instance
class taxi(Actor):
def _properties(self):
self.description = '''the taxi'''
self.sightAngle = 40
self.view = 200
self.signal = 22528
self.xStep = 20
def __init__(self):
self._properties()
def cue(self):
global beenPissedOn, carView, dogTimer, flatY, taxiY
super().cue()
if gModelessDialog:
gModelessDialog.dispose()
Print(700, 14)
Print(700, 15)
Print(700, 16, SCI.at, -1, 140)
def doVerb(self, theVerb, invItem):
global beenPissedOn, carView, dogTimer, flatY, taxiY
# transpiled to match statement from sci switch statement
match (theVerb):
case 2:
gEgo.setHeading(GetAngle(gEgo.x(), gEgo.y(), self.x(), self.y()), self)
case 11:
if gModelessDialog:
gModelessDialog.dispose()
Print(700, 17)
case 3:
if (taxi.x() < 150):
if gModelessDialog:
gModelessDialog.dispose()
Print(700, 18)
else:
if not(IsFlag(34)):
SetFlag(34)
if gModelessDialog:
gModelessDialog.dispose()
Print(700, 19)
HandsOff()
taxi.setScript(0)
soundFX.stop()
gCurRoom.setScript(sEnterTaxi)
case _:
super().doVerb(theVerb, invItem)
@SCI.instance
class dog(Actor):
def _properties(self):
self.description = '''the dog'''
self.sightAngle = 40
self.view = 820
self.signal = 16384
def __init__(self):
self._properties()
def doVerb(self, theVerb, invItem):
global beenPissedOn, carView, dogTimer, flatY, taxiY
if gModelessDialog:
gModelessDialog.dispose()
# transpiled to match statement from sci switch statement
match (theVerb):
case 2:
# transpiled from cond
if (dog.view() == 821):
Print(700, 20)
# transpiled cond arm
elif: (dog.script() == sRunOff):
Print(700, 21)
# transpiled cond arm
else:
Print(700, 22)
case 3:
Print(700, 23)
case 11:
Print(700, 24)
case 10:
Print(700, 25)
case _:
super().doVerb(theVerb, invItem)
@SCI.instance
class taxiSignProp(View):
def _properties(self):
self.z = 100
self.description = '''the taxi sign'''
self.sightAngle = 40
self.lookStr = '''High up that pole sits a lonely sign that reads, "Taxi Stand."'''
self.view = 810
self.loop = 1
def __init__(self):
self._properties()
def doVerb(self, theVerb, invItem):
global beenPissedOn, carView, dogTimer, flatY, taxiY
# transpiled to match statement from sci switch statement
match (theVerb):
case 3:
Print(700, 26)
HandsOff()
gCurRoom.setScript(sTaxiScript)
case 5:
self.doVerb(3)
case _:
super().doVerb(theVerb, invItem, *rest)
@SCI.instance
class dogPoly(Polygon):
def _properties(self):
self.type = PBarredAccess
def __init__(self):
self._properties()
@SCI.instance
class taxiPoly(Polygon):
def _properties(self):
self.type = PBarredAccess
def __init__(self):
self._properties()
@SCI.instance
class streetF(Feature):
def _properties(self):
self.x = 160
self.y = 480
self.description = '''the street'''
self.sightAngle = 85
self.onMeCheck = 2048
self.lookStr = '''Isn't it funny how there's so little traffic?'''
def __init__(self):
self._properties()
@SCI.instance
class mCar(Sound):
def _properties(self):
self.number = 810
self.vol = 50
def __init__(self):
self._properties()
@SCI.instance
class mCar2(Sound):
def _properties(self):
self.number = 811
def __init__(self):
self._properties()
@SCI.instance
class mCar3(Sound):
def _properties(self):
self.number = 812
def __init__(self):
self._properties()
@SCI.instance
class sPiss(Sound):
def _properties(self):
self.flags = 1
self.number = 102
self.loop = -1
def __init__(self):
self._properties()
@SCI.instance
class soundFX(Sound):
def _properties(self):
self.flags = 1
def __init__(self):
self._properties()
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