Created
October 27, 2011 13:02
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openGL python
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from OpenGL.GL import * | |
from OpenGL.GLUT import * | |
from PIL import Image | |
width, height = 640, 480 | |
def DrawStuff(): | |
poly1 = [(0,0), (640,0), (0,480)] | |
color = (0.5, 0.4, 0.3, 0.8) | |
glClear(GL_COLOR_BUFFER_BIT) | |
glPushMatrix() | |
glLineWidth(5.0) | |
glColor4f(*color) | |
glBegin(GL_POLYGON) | |
glVertex2f(poly1[0][0], poly1[0][1]) | |
glVertex2f(poly1[1][0], poly1[1][1]) | |
glVertex2f(poly1[2][0], poly1[2][1]) | |
glVertex2f(poly1[0][0], poly1[0][1]) | |
glEnd() # GL_POLYGON | |
glPopMatrix() | |
glPixelStorei(GL_PACK_ALIGNMENT, 1) | |
data = glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE) | |
image = Image.fromstring("RGBA", (width, height), data) | |
image.show() | |
image.save('out.png', 'PNG') | |
glutSwapBuffers() | |
# glut initialization | |
glutInit(sys.argv) | |
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA) | |
glutInitWindowSize(width, height) | |
glutCreateWindow("Draw Polygons") | |
# set the function to draw | |
glutDisplayFunc(DrawStuff) | |
# enable the alpha blending | |
glEnable(GL_BLEND) | |
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
# prepare for 2D drawing | |
glViewport(0, 0, width, height) | |
glMatrixMode(GL_PROJECTION) | |
glLoadIdentity() | |
glOrtho(0, width, height, 0, 0, 1) | |
glDisable(GL_DEPTH_TEST) | |
glMatrixMode(GL_MODELVIEW) | |
# start the mainloop | |
glutMainLoop () |
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Hello,
Try ModernGL, it is faster and much more programmer-friendly then PyOpenGL.