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@dedmen
Last active March 8, 2017 18:14
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{
"callstack": [
{
"contentSample": "\n_fnc_scriptName = \"script\";\n0.15 call bis_fnc_progressloadingscreen;\n\n\nwaituntil {call (missionname",
"fileName": "",
"ip": 7,
"lastInstruction": {
"fileOffset": [
553,
13370
],
"filename": "A3\\functions_f\\initFunctions.sqf",
"name": "operator call",
"type": "class GameInstructionOperator"
},
"type": "class CallStackItemSimple",
"variables": {
"_fnc_scriptname": {
"type": "String",
"value": "\"script\""
},
"_this": {
"type": "Array",
"value": [
"[\"BIS_fnc_missionFlow\",\"BIS_fnc_initParams\",\"BIS_fnc_initRespawn\",\"BIS_fnc_reviveInit\",\"CBA_fnc_postInit\"]",
"[]"
]
},
"_thisscript": {
"type": "Script",
"value": "BIS_fnc_progressLoadingScreen"
}
}
},
{
"compiled": true,
"contentSample": "\n\tprivate _fnc_scriptNameParent = if (isNil '_fnc_scriptName') then {'BIS_fnc_progressLoadingScreen'",
"final": true,
"ip": 39,
"lastInstruction": {
"fileOffset": [
17,
387
],
"filename": "A3\\functions_f\\Misc\\fn_progressLoadingScreen.sqf",
"name": "operator then",
"type": "class GameInstructionOperator"
},
"type": "class CallStackItemData",
"variables": {
"_fnc_scriptname": {
"type": "String",
"value": "\"BIS_fnc_progressLoadingScreen\""
},
"_fnc_scriptnameparent": {
"type": "String",
"value": "\"script\""
},
"_progress": {
"type": "Number",
"value": "0.15"
}
}
},
{
"compiled": true,
"contentSample": "\n\n\nprivate [\"_progressBar\"];\n_progressBar = uinamespace getvariable [\"RscDisplayLoading_progress\",co",
"final": true,
"ip": 18,
"lastInstruction": {
"fileOffset": [
24,
612
],
"filename": "A3\\functions_f\\Misc\\fn_progressLoadingScreen.sqf",
"name": "operator then",
"type": "class GameInstructionOperator"
},
"type": "class CallStackItemData",
"variables": {
"_fnc_scriptname": {
"type": "String",
"value": "\"BIS_fnc_progressLoadingScreen\""
},
"_fnc_scriptnameparent": {
"type": "String",
"value": "\"script\""
},
"_progressbar": {
"type": "Control",
"value": "Control #104"
}
}
},
{
"compiled": true,
"contentSample": "\n_progress = _progress max (progressposition _progressBar / 10000);\n",
"final": true,
"ip": 1,
"lastInstruction": {
"fileOffset": [
25,
619
],
"filename": "A3\\functions_f\\Misc\\fn_progressLoadingScreen.sqf",
"name": "new command",
"type": "class GameInstructionNewExpression"
},
"type": "class CallStackItemData",
"variables": {
"_fnc_scriptname": {
"type": "String",
"value": "\"BIS_fnc_progressLoadingScreen\""
},
"_fnc_scriptnameparent": {
"type": "String",
"value": "\"script\""
},
"_progressbar": {
"type": "Control",
"value": "Control #104"
}
}
}
]
}
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